Apopalypse (BTD6): Difference between revisions

it probably helps to have a simplified table of rounds that bloons can appear on
 
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== Rounds ==
== Rounds ==
Each round generates by choosing a random set of "Bloon groups". In general, stronger Bloons can appear earlier than they can in the normal round set (for example, [[Lead Bloon (BTD6)|Lead Bloon]]s can appear as early as round 20 instead of 28), though there is no guarantee that any specific Bloon type will appear (outside of round 100, which only contains [[BAD (BTD6)|BAD]]s). The game uses a seed system capable of generating <math>2^{31}-2</math> possible combinations of Bloon groups, but events and custom challenges use a fixed seed, so they will always generate the same rounds for all players. It uses the same system as [[freeplay]] and generates rounds in the same way starting on round 141 (including rounds 163 and 263).
Apopalypse rounds are comprised of random sets of "Bloon groups". There are over 500 different Bloon groups that can appear, each defined by a Bloon type (which may or may not have [[Bloon Mod]]s), a duration that determines the time it takes for the first Bloon and last Bloon of the group to spawn (effectively defining the spacing between Bloons in the group), and a range of rounds it can appear on. There are some combinations of Bloon types and Bloon Mods that do not exist in any groups, such as Camo Zebras, meaning rounds will never generate with them. In general, stronger Bloons can appear earlier than they can in the normal round set (for example, [[Lead Bloon (BTD6)|Lead Bloon]]s can appear as early as round 20 instead of 28), though there is no guarantee that any specific Bloon type will appear.


There are over 500 custom-made Bloon groups that can appear in Apopalypse. Each group consists of a certain amount of one Bloon type (which may or may not have [[Bloon Mod]]s), a duration (which determines the spacing between Bloons in the group), and a range of rounds it can appear on. There are some combinations of Bloon types and Bloon Mods that do not exist in any groups, such as Camo Zebras, meaning rounds will never generate with them. The table below shows a simplified list of which Bloon type and Bloon Mod combinations can appear on which rounds.
The game generates rounds using a seed system capable of generating <math>2^{31}-1</math> possible combinations of Bloon groups, but events, daily challenges, and odyssey editor use a fixed seed, so they will always generate the same rounds for all players. It uses the same system as [[freeplay]] and generates rounds in the same way starting on round 141 (including rounds 163 and 263). The table below shows a simplified list of which Bloon type and Bloon Mod combinations can appear on which rounds.
{|class="wikitable sortable"
{|class="wikitable sortable"
!Bloon
!Bloon
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|30-55, 90–99
|30-55, 90–99
|-
|-
|[[Zebra Bloon (BTD6)|Zebra Bloon]]
|[[Zebra Bloon (BTD6)|Zebra]]
|24–45
|24–45
|-
|-
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|-
|-
|Fortified Ceramic
|Fortified Ceramic
|38–80, 163
|38–80, 163, 10001
|-
|-
|Fortified Camo Ceramic
|Fortified Camo Ceramic
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|-
|-
|[[MOAB (BTD6)|MOAB]]
|[[MOAB (BTD6)|MOAB]]
|41+ (excluding 100 and 263)
|41+ (excluding 100, 163, and 200)
|-
|-
|Fortified MOAB
|Fortified MOAB
|46+ (excluding 100, 163, and 263)
|46+ (excluding 100, 163, and 200)
|-
|-
|[[BFB (BTD6)|BFB]]
|[[BFB (BTD6)|BFB]]
|51+ (excluding 100, 163, and 263)
|51+ (excluding 100, 163, 200, and 263)
|-
|-
|Fortified BFB
|Fortified BFB
|56+ (excluding 100, 163, and 263)
|56+ (excluding 100, 163, 200, and 263)
|-
|-
|[[ZOMG (BTD6)|ZOMG]]
|[[ZOMG (BTD6)|ZOMG]]
|61+ (excluding 100, 163, and 263)
|61+ (excluding 100, 163, 200, and 263)
|-
|-
|Fortified ZOMG
|Fortified ZOMG
|85+ (excluding 100, 163, and 263)<!-- yes, this is off by one for some reason -->
|85+ (excluding 100, 163, 200, and 263)
|-
|-
|[[DDT (BTD6)|DDT]]
|[[DDT (BTD6)|DDT]]
|81+ (excluding 100, 163, and 263)
|81+ (excluding 100, 163, 200, and 263)
|-
|-
|Fortified DDT
|Fortified DDT
|86–96, 101+ (excluding 163)
|86–96, 101+ (excluding 163 and 200)
|-
|-
|[[BAD (BTD6)|BAD]]
|[[BAD (BTD6)|BAD]]
|100+ (excluding 163 and 263)
|100, 111+ (excluding 163, 200, and 263)
|-
|-
|Fortified BAD
|Fortified BAD
|200+ (excluding 263)
|164+ (excluding 263)
|}
|}


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== Related achievements ==
== Related achievements ==
{{BTD6 achievement list by name|Survivor}}
{{BTD6 achievement list|exclude others=y|include=Survivor}}


== Quotes ==
== Quotes ==
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==External links==
==External links==
*[https://docs.google.com/spreadsheets/d/1QwidnilzUbgB78HbskQvc8xw4rW_51sdTYPJIiwQtsI/edit?usp=sharing All possible combinations for rounds 1–99]
*[https://docs.google.com/spreadsheets/d/1QwidnilzUbgB78HbskQvc8xw4rW_51sdTYPJIiwQtsI/edit?usp=sharing All possible combinations for rounds 1–140]


== Navigation ==
== Navigation ==
{{BTD6 mode nav}}
{{BTD6 mode nav}}
[[Category:Modes in BTD6]]
[[Category:Modes in BTD6]]