Dark Dungeons: Difference between revisions
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{{BTD6 map info | {{About|the map in BTD6|the area in [[Frontier Legends]] inspired by this map|Dark Dungeons (Frontier Legends)|the map in [[Bloons TD 5]]|Dark Dungeon}}{{BTD6 map info | ||
|id=DarkDungeons | |id=DarkDungeons | ||
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|coop division=0 | |coop division=0 | ||
}} | }} | ||
'''Dark Dungeons''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Dark Dungeons''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 35.0|version 35.0]]. It takes place inside a labyrinthine dungeon. | ||
This map's concept [https://old.reddit.com/r/btd6/comments/taj4jl/my_second_map_competition_entry_dark_dungeons/ was designed by /u/ Lars_Overwick], for the "200k Map Contest Competition" held on /r/btd6, and it was selected as a winner along with [[Covered Garden]] and [[Erosion]].<ref>[https://old.reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/ https://reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/]</ref> | This map's concept [https://old.reddit.com/r/btd6/comments/taj4jl/my_second_map_competition_entry_dark_dungeons/ was designed by /u/ Lars_Overwick], for the "200k Map Contest Competition" held on /r/btd6, and it was selected as a winner along with [[Covered Garden]] and [[Erosion]].<ref>[https://old.reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/ https://reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/]</ref> | ||
==Layout== | ==Layout== | ||
Dark Dungeons is divided into 6 different rooms by walls that create significant line of sight | Dark Dungeons is divided into 6 different rooms by walls that create significant line of sight blockage throughout the map. The bottom three sections are also at a lower height than the upper three, preventing most towers from seeing or shooting up the stairs on either side or up the central ledge. The map has 4 lanes: 2 for non-[[MOAB-Class Bloon]]s, one for MOAB-Class Bloons, and one for both. Non-MOAB-Class Bloons enter from the bottom 3 entrances, and MOAB-Class Bloons enter from the middle-bottom and top-right entrances. The order is somewhat inconsistent, but non-MOAB-Class Bloons generally cycle through the lanes left to right, while MOAB-Classes start with the middle-bottom entrance before alternating with the top-right. | ||
There are two torches, one to the bottom left and one to the bottom right of the [[Dungeon Statue]], that activate traps on | There are two interactable torches, one to the bottom left and one to the bottom right of the [[Dungeon Statue]], that activate spike traps on their respective side of the track. The spikes deal 5 damage with +5 [[Ceramic Bloon (BTD6)|Ceramic]] damage to Bloons they contact, stunning targets for 1 second. The spikes stay active for 11 seconds and can damage all Bloon types, including [[Camo Bloon (BTD6)|Camo]]. Bloons that have already been hit, or children of bloons that were hit, cannot be hit again. The torches have cooldowns of 60 seconds each, and the [[Dungeon Statue]] is purchasable only when both spike traps are active and the statue is clicked. | ||
==Dungeon Statue== | ==Dungeon Statue== | ||
{{main|Dungeon Statue}}The statue costs $30,000 to initially activate. Upon activation, it summons a blue projectile that chases | {{main|Dungeon Statue}}The statue costs $30,000 to initially activate. Upon activation, it summons a blue projectile with unlimited pierce and lifespan that chases Bloons all around the map. It deals 50 {{BTD6 dt|8}} damage. It can be upgraded to Level 2 by paying an additional $50,000, turning the projectile purple, and increasing the damage to 100. The player can further upgrade it to Level 3 by further paying another $100,000, turning the projectile pink and further increasing the damage to 150. It deals additional damage to [[MOAB-Class Bloon|MOAB-Class Bloons]] that also scales with the Statue's Level. | ||
Once the statue is bought it prevents placement on the ledge below the statue. Towers that were placed on the ledge before the statue is activated will still remain as long as they are not sold. | Once the statue is bought it prevents placement on the ledge below the statue. Towers that were placed on the ledge before the statue is activated will still remain as long as they are not sold, moved or sacrificed. | ||
==Strategy== | ==Strategy== | ||
Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that | Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that limit the sightlines of the [[Sniper Monkey (BTD6)|Sniper Monkey]]. The mid-game is even more difficult, as the top MOAB path increases the number of paths that need defense to 4, with walls and the paths' large separations preventing towers from effectively covering all 4 at once. The late-game is somewhat easier, as almost all Bloons become blimps and only come from 2 lanes. However, the large distance between the two MOAB lanes still creates significant challenges for late game. Dark Dungeons is considered by some to be a True Expert map, being the 5th most difficult map in the game (after [[Bloody Puddles]], [[Ravine]], [[Quad]], and [[Ouch|#Ouch]]). | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1 center-col-2" | ||
!Name | !Name | ||
!Portrait | !Portrait | ||
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|[[Sauda (BTD6)|Sauda]] | |[[Sauda (BTD6)|Sauda]] | ||
|[[File:BTD6 SaudaPortrait.png|x50px]] | |[[File:BTD6 SaudaPortrait.png|x50px]] | ||
|Both the top and bottom MOAB-containing lanes have good bends for Sauda, making her able to mostly single-handedly deal with half of the map during late game with stuns such as Relentless Glue. The bottom MOAB-containing lane counts as 2 lanes due to both Bloons and MOABs spawning there, making her Sword Charge ability deal double damage on that lane. Sword Charge dealing extra damage at the | |Both the top and bottom MOAB-containing lanes have good bends for Sauda, making her able to mostly single-handedly deal with half of the map during late game with stuns such as Relentless Glue. The bottom MOAB-containing lane counts as 2 lanes due to both Bloons and MOABs spawning there, making her Sword Charge ability deal double damage on that lane. Sword Charge also dealing extra damage at the intersections between the left and right non-MOAB paths and the top MOAB path further improves her capabilities on this map. | ||
|- | |- | ||
|[[Adora (BTD6)|Adora]] | |[[Adora (BTD6)|Adora]] | ||
|[[File:BTD6 AdoraPortrait.png|x50px]] | |[[File:BTD6 AdoraPortrait.png|x50px]] | ||
| | |Adora's ability to shoot over walls and temporarily gain very long range allows her to deal solid damage during the early game. She can be made to reach level 20 from sacrifices during the late game, where her The Long Arm of Light and Ball of Light abilities, especially when used with a sacrifice, wipe out entire rounds with ease. However, the need to time her abilities correctly limits her power for [[Black Border|Black Bordering]] this map, in addition to Ball of Light only being able to target one side at a time. | ||
|- | |- | ||
|[[Geraldo (BTD6)|Geraldo]] | |[[Geraldo (BTD6)|Geraldo]] | ||
|[[File:BTD6 GeraldoPortrait.png|x50px]] | |[[File:BTD6 GeraldoPortrait.png|x50px]] | ||
|Geraldo, being a versatile hero, retains his power on this map | |Geraldo, being a versatile hero, retains his power on this map where most other heroes fall off, making him also a powerful option. His whole shop can come into play throughout the stages of the game. For instance, [[Shooty Turret]]s provide permanent popping for cheap, [[Stack of Old Nails]] prevents random leaks in all parts of the game (with vigilance), [[Pet Rabbit]] deals solid mid-game and late-game damage for its cost, [[Sharpening Stone]] and [[Jar of Pickles]] greatly aid strategies such as those involving [[Overdrive (BTD6)|Overdrives]] and/or [[The Tack Zone (BTD6)|Tack Zone]], and [[Genie Bottle]] deals massive damage during the late-game. | ||
|- | |- | ||
|[[Spiked Balls (BTD6)|Spiked Balls]], [[Spiked Mines (BTD6)|Spiked Mines]] | |[[Spiked Balls (BTD6)|Spiked Balls]], [[Spiked Mines (BTD6)|Spiked Mines]] | ||
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|[[Arctic Knight]] | |[[Arctic Knight]] | ||
|[[File:BTD6 040-Mermonkey.png|x50px]] | |[[File:BTD6 040-Mermonkey.png|x50px]] | ||
|Arctic Knight takes advantage of the walls to keep rehitting | |Arctic Knight takes advantage of the walls to keep rehitting Bloons in an enclosed region. Unlike [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], Arctic Knight can specifically point its aim so it can cover each of the rooms, and multiple can be placed in the middle room. For the top MOAB lane, add [[Juggernaut (BTD6)|Juggernaut]] so that Zebras won't leak. Bottom crosspath is recommended, as the ability remains mostly unaffected by crosspaths except innate Camo detection, and this also helps the main attack hit the lower MOAB lane during the ability's cooldown. | ||
|- | |- | ||
|[[Juggernaut (BTD6)|Juggernaut]] | |[[Juggernaut (BTD6)|Juggernaut]] | ||
|[[File:BTD6 400-Dartmonkey.png|x50px]] | |[[File:BTD6 400-Dartmonkey.png|x50px]] | ||
|Juggernauts | |Juggernauts in the left and right rooms can provide great stalling and damage against non-MOAB-Class Bloons, particularly reducing issues against rounds 83 and 91 which contain Super Ceramics on the non-MOAB lanes. 4-0-2 is necessary for innate Camo detection and extra range to keep targeting bloons along consistent angles. | ||
|} | |} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
BTD6 dark dungeons concept art.png|Concept art | File:BTD6 dark dungeons concept art.png|Concept art | ||
BTD6 dark dungeons concept info.png|Concept information | File:BTD6 dark dungeons concept info.png|Concept information | ||
BTD6 max sub on dark dungeons.png|Maximum Monkey Sub placements (6) | File:BTD6 max sub on dark dungeons.png|Maximum Monkey Sub placements (6) | ||
BTD6 max buccaneer on dark dungeons.png|Maximum Monkey Buccaneer placements (4) | File:BTD6 max buccaneer on dark dungeons.png|Maximum Monkey Buccaneer placements (4) | ||
BTD6 max mermonkey on dark dungeons.png|Maximum Mermonkey placements within water (9) | File:BTD6 max mermonkey on dark dungeons.png|Maximum Mermonkey placements within water (9) | ||
BTD6 Dark Dungeons easter.png|Easter theme | File:BTD6 Dark Dungeons easter.png|Easter theme | ||
BTD6 Dark Dungeons halloween.png|Halloween theme | File:BTD6 Dark Dungeons fireworks.png|Fireworks theme | ||
BTD6 Dark Dungeons holiday.png|Holiday theme | File:BTD6 Dark Dungeons halloween.png|Halloween theme | ||
BTD6 Dark Dungeons island statue.png|Island statue | File:BTD6 Dark Dungeons holiday.png|Holiday theme | ||
File:BTD6 Dark Dungeons with statue active.png|Statue active at max Level. The monster Easter egg at the sludge pool is also visible | |||
File:BTD6 Dark Dungeons island statue.png|Island statue | |||
</gallery> | </gallery> | ||