Beast Handler (BTD6): Difference between revisions

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{{for|the Beast Handler in general|Beast Handler}}
{{beast handler hat}}
{{BTD6 tower info
{{BTD6 tower info
|id=BeastHandler
|id=BeastHandler
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|introduced C=
|introduced C=
}}
}}
The '''Beast Handler''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|36.0}}. It is unlocked by accumulating 3,000,000 total [[Bloon]] pops starting at [[level]] 30 or by purchasing the Beast Handler Unlock Pack from the [[Shop (BTD6)|Shop]]. Bloons popped before reaching level 30 do not count towards unlocking it.
The '''Beast Handler''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|36.0}}. It is unlocked by accumulating 3,000,000 total [[Bloon]] pops in the [[Gift Box]] starting at [[level]] 30 or by purchasing the Beast Handler Unlock Pack from the [[Shop (BTD6)|Shop]]. Bloons popped before reaching level 30 do not count towards unlocking it.


The Beast Handler [[attack]]s by stabbing nearby Bloons with its staff, popping up to 4 at a time. Its staff can pop [[frozen]] Bloons, but not [[Lead Bloon (BTD6)|Lead Bloon]]s or [[Purple Bloon (BTD6)|Purple Bloon]]s, and it cannot detect [[Camo Bloon (BTD6)|Camo Bloon]]s. It ignores [[line of sight]] blockers, but it has very short [[range]]. It cannot be [[tower buff|buffed]] by [[Alchemist (BTD6)|Alchemist]]s or moved with [[Support Chinook (BTD6)|Support Chinook]]s.
The Beast Handler [[attack]]s by stabbing nearby Bloons with its staff, popping up to 4 at a time. Its staff can pop [[frozen]] Bloons, but not [[Lead Bloon (BTD6)|Lead Bloon]]s or [[Purple Bloon (BTD6)|Purple Bloon]]s, and it cannot detect [[Camo Bloon (BTD6)|Camo Bloon]]s. It ignores [[line of sight]] blockers, but it has very short [[range]]. It cannot be [[tower buff|buffed]] by [[Alchemist (BTD6)|Alchemist]]s or moved with [[Support Chinook (BTD6)|Support Chinook]]s.


Upgrading the Beast Handler replaces its staff attack with a Beast [[sub-tower]] that attacks for it. The Beast Handler's range is also expanded, which is used for Beast positioning and merging. Each Beast has a Beast Power stat that determines its [[damage]], [[attack speed]], [[pierce]], and certain other factors depending on the type of Beast. A Beast Handler can control up to two Beasts at a time by purchasing upgrades on two different upgrade paths.
Upgrading the Beast Handler replaces its staff attack with a Beast [[sub-tower]] that attacks for it. The Beast Handler's range is also expanded, which is used for Beast positioning and merging. Each Beast has a Beast Power stat that determines its [[damage]], [[attack speed]], [[pierce]], and more depending on the Beast.


A Beast can be merged with another Beast of the same upgrade path of the same tier or higher, unless the recipient has already reached maximum Beast Power. Merging a Beast removes it and adds its Beast Power to the other Beast. A merged beast can be repositioned within contributing handlers' range circles, assuming the contributor and recipient's range circles (without buffs) are touching, creating a network of targeting areas for their shared Beast similar to [[Advanced Intel (BTD6)|Advanced Intel]].
A Beast can be merged with another Beast of the same upgrade path of the same tier or higher, unless the recipient has already reached maximum Beast Power, which removes it and adds its Beast Power to the other Beast. If the contributor and recipient's range circles are touching, then the recipient's beast can be moved within the contributor's range.  


Each upgrade path unlocks a different type of Beast, and each upgrade tier replaces that Beast with a stronger version. Higher tier Beasts have more Beast Power by default and a higher Beast Power cap. The tier 5 upgrade can only be purchased if the Beast has three other tier 4 Beasts merged with it. Each type of Beast behaves differently:
It can be upgraded to train increasingly large water, land, or air beasts.
*The first path unlocks an aquatic Beast that attacks by leaping at nearby Bloons and dealing damage on contact. At higher tiers, it can knock Bloons backwards and can grab stronger Bloons and drag them into the water to insta-kill them. It can be placed and relocated to anywhere on [[water]] within range of the Beast Handler or any Beast Handlers it is merged with. This path can only be accessed if the Beast Handler has any water within its range.
*The second path unlocks a theropod Beast that scratches or bites Bloons within its short range. It can be placed and relocated to anywhere on [[land]] within range of the Beast Handler or any Beast Handlers it is merged with. At higher tiers, the Beast gains an [[Activated Ability]] that damages and stuns Bloons within an area. This path is always accessible.
*The third path unlocks an avian Beast that flies around pecking at Bloons. If any Bloons are past a specific point on the track, it can also grab those Bloons and drag them back to that point. It can target Bloons within range of the Beast Handler or any Beast Handlers it is merged with, and the drop-off point can be set to any part of the track within the same area. This path can only be accessed if the Beast Handler has any track within its range.


==Mechanics==
==Mechanics==
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To simplify the formulas below, assume <math>\text{percent} = \frac{\text{Current Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
To simplify the formulas below, assume <math>\text{percent} = \frac{\text{Current Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>


=====Pierce=====
;Pierce
<math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times \text{percent}\rfloor</math>
<math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times \text{percent}\rfloor</math>


=====Damage=====
;Damage
<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \text{percent}\rfloor</math>
<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \text{percent}\rfloor</math>


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The <math>\text{Stun Bonus Divisor}</math> above is 3.<!--at least, now-->
The <math>\text{Stun Bonus Divisor}</math> above is 3.<!--at least, now-->


=====Knockback duration=====
;Knockback duration
<math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times \text{percent}</math>
<math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times \text{percent}</math>


=====Flying speed=====
;Flying speed
<math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times \text{percent}</math>
<math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times \text{percent}</math>


=====Attack cooldown=====
;Attack cooldown
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \text{percent}</math>
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \text{percent}</math>


[[Great White]]'s grab is unaffected by merges, however its thrash interval works with this formula.
;Thrash cooldown
<math>\text{Thrash Cooldown}=\text{Base Thrash Cooldown} \times \frac{\text{Attack Cooldown}}{\text{Base Attack Cooldown}}</math>


=====Ability cooldown=====
Used for beasts that have a thrash attack (i.e. [[Great White]] and above). The <math>\text{Base Thrash Cooldown}</math> is 0.6. The <math>\text{Base Attack Cooldown}</math> is 1.1.
Merging actually changes the <code>cooldownSpeedScale</code> of the ability, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]].


Unlike other stats, this bonus depends on the cooldown of their ''main attack''.
;Ability cooldown
Merging actually changes the <code>cooldownSpeedScale</code> of the ability, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]]. Unlike other stats, this bonus depends on the cooldown of their ''main attack''.


<math>\text{Ability Cooldown Scale Change}=\frac{\text{Cooldown Scale Range} \times \text{percent}}{\text{Attack Cooldown}}</math><!--the ability also has 99999s attack cooldown, so maybe this also affect it? hmm...-->
<math>\text{Ability Cooldown Scale Change}=\frac{\text{Cooldown Scale Range} \times \text{percent}}{\text{Attack Cooldown}}</math><!--the ability also has 99999s attack cooldown, so maybe this also affect it? hmm...-->
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==Related Monkey Knowledge==
==Related Monkey Knowledge==
Beast Handler currently has no Monkey Knowledge specific to it. However, it is affected by Monkey Knowledge specific to [[Support]] and all [[tower]]s.
Beast Handler currently has no Monkey Knowledge specific to it. However, it is affected by Monkey Knowledge specific to [[Support]] and all [[tower]]s.
==''Rogue Legends''==
===Starter parties with Beast Handlers===
{{BTD6 hero list by insta|BeastHandler}}
While not explicitly part of his starter party, [[Wolfpack Quincy]] starts with a second Beast Handler<!--yes, a SECOND Beast--> because he starts with [[Cornered Beasts]] Common.
===Artifacts that add Beast Handlers===
{{BTD6 artifact list by insta|BeastHandler}}
===Artifacts that affect Beast Handlers===
{{hat|This list does not include Artifacts that affect all Support towers.}}
{{BTD6 artifact list by name|Cornered Beasts;Dream Teams;Explosive Economics|columns=1}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}{{BTD6 last updated|49.2|section=y}}At the expense of being more complex and potentially space consuming than other towers, the Beast Handler performs exceptionally well in most stages of the game. Many of its upgrades have niches that other towers cannot fulfill, making them top tier, especially in [[CHIMPS]].
{{strategy needed}}
 
* Starting at tier 2, beasts can have other beasts merged into them, increasing their stats. This is generally more cost efficient than keeping multiple of the same beast on the field, and easier to control.
* The top path trains water beasts. They have a fast attack speed and later knockback, making them very consistent. At tier 3, the beast switches gears and specializes in raw power, dealing huge area damage as it latches onto targets, one-shotting them if it can. However, it now retreats into water for significant periods of time, meaning it requires other towers to cover the downtime.
* The middle path trains land beasts, which specialize in high-pierce area damage in a short range. Higher tier beasts gain bonus damage to stunned bloons and later the ability to stun bloons themselves.
* The bottom path trains air beasts, which specialize in stalling bloons in a unique way. They have a target on the track and will grab groups of bloons, damaging them as it flies back and drops them on the target. They can even grab bloons in different lanes, changing which lane they travel on. Bloons up-track of the target will get scratched and take damage but will not be moved.


==Pre-release==
==Pre-release==
{{empty|section=y}}
===Development===
While the Beast Handler released in {{BTD6 version|36.0}}, assets for the tower, such as buff icons and upgrade descriptions, existed in the game's data in {{BTD6 version|35.0}}. While the names of the upgrades are unchanged, the early descriptions are different. They suggest its beast system worked completely differently, requiring having multiple Beast Handlers with the same upgrade to access higher tiers (a mechanic only used by the tier 5 upgrades in the release version), and make no mention of Beast Power.
{|class="wikitable center-col-1"
|-
!Tier
!Name
!Pre-36.0
!36.0
!Notes
|-
|Base
|Beast Handler
|<pre>Can train dangerous beasts on land, water and air. Instead of creating more beasts, multiple handlers work together to increase the power of the existing ones.</pre>
|<pre>Trains land, water, or air beasts. Multiple Beast Handlers can have their own beasts, or combine efforts to train a single beast with greater beast power.</pre>
|-
!colspan="5"|Path 1
|-
|1
|Piranha
|colspan="2"|<pre>Command a small but feisty little fish to leap from the water at the Bloons.</pre>
|
|-
|2
|Barracuda
|<pre>The barracuda's razor sharp teeth can pop multiple layers of Bloon. Requires at least 1 other Beast Handler with Piranha upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The Barracuda slaps Bloons backwards and pops multiple layers with their razor sharp teeth.</pre>
|The description was reworded.
|-
|3
|Great White
|<pre>The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. Requires at least 2 other Beast Handlers with Barracuda upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. At max Beast Power the Great White can drag down MOABs.</pre>
|-
|4
|Orca
|<pre>The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. Requires at least 3 other Beast Handlers with Great White upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. At max Beast Power the Orca can drag down ZOMGs.</pre>
|
|-
|5
|Megalodon
|<pre>A truly colossal shark with a taste for Bloon that requires at least 4 other Beast Handlers with Orca upgrades. Max 8 contributing Beast Handlers</pre>
|<pre>A truly colossal shark with a taste for Bloon. Requires 3 additional Orca Handlers to control.</pre>
|
|-
!colspan="5"|Path 2
|-
|1
|Microraptor
|<pre>Command a sharp clawed little dinosaur. Grow it with more Beast Handlers with this upgrade.</pre>
|<pre>Command a sharp clawed little dinosaur.</pre>
|
|-
|2
|Adasaurus
|<pre>The sharp teeth of Adasaurus deal high short range damage. Requires at least 1 other Beast Handler with Microraptor upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The sharp teeth of Adasaurus deal high short range damage that can tear through Lead.</pre>
|The original description does not mention its ability to damage [[Lead Bloon (BTD6)|Lead Bloon]]s.
|-
|3
|Velociraptor
|<pre>Velociraptor slashes and chomps Bloons with vicious speed. Requires at least 2 other Beast Handlers with Adasaurus upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>Velociraptor viciously slashes and chomps, dealing more damage to stunned Bloons.</pre>
|The original description does not mention that it deals more damage to [[stun]]ned Bloons.
|-
|4
|Tyrannosaurus Rex
|<pre>The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. Requires at least 3 other Beast Handlers with Velociraptor upgrades. Max 4 contributing Beast Handlers. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area.</pre>
|<pre>The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area.</pre>
|
|-
|5
|Giganotosaurus
|<pre>The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly with ease. Requires at least 4 other Beast Handlers with Tyrannosaurus Rex upgrades. Max 8 contributing Beast Handlers. Ability stuns up to ZOMG Bloons everywhere for longer.</pre>
|<pre>The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly and with ease. Stomp ability hits the whole map and lasts longer. Requires 3 additional Tyrannosaurus Handlers to control.</pre>
|
|-
!colspan="5"|Path 3
|-
|1
|Gyrfalcon
|<pre>Command a noble little bird of prey that can grab and move Bloons with its talons.</pre>
|<pre>Command a noble little bird of prey that can grab and move Bloons to the drop-off target. Bloons up-track of the target get scratched.</pre>
|The original description does not mention its mechanic of damaging Bloons without grabbing them if they are closer to the entrance than the target point.
|-
|2
|Horned Owl
|<pre>The Horned Owl is strong enough to grab and pop Lead and Ceramic Bloons, and has keen eyes that can detect Camo Bloons.</pre>
|<pre>The Horned Owl is strong enough to grab Ceramic Bloons, and has keen eyes that can detect Camo Bloons.</pre>
|The original description mentions that it can pop Lead Bloons, which it cannot do in the release version without buffs.
|-
|3
|Golden Eagle
|<pre>Expert at grabbing large numbers of Bloons at once. The Golden Eagle is so large it requires at least 2 other Beast Handlers with Horned Owl upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The Golden Eagle's huge talons make it an expert at grabbing large numbers of Bloons at once.</pre>
|
|-
|4
|Giant Condor
|<pre>The huge talons of the fearsome Giant Condor can pick up MOAB-Class Bloons. Requires at least 3 other Beast Handlers with Golden Eagle upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The huge talons of the fearsome Giant Condor can pick up smaller MOAB-Class Bloons.</pre>
|The original description does not specify "smaller" MOAB-Class Bloons.
|-
|5
|Pouākai
|<pre>The legendary Pouākai, a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires at least 4 other Beast Handlers with Giant Condor upgrades. Max 8 contributing Beast Handlers</pre>
|<pre>The legendary Pouākai, a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires 3 additional Condor Handlers to control.</pre>
|
|}
 
===Early access videos===
{{empty}}


==Update history==
==Update history==
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==Related achievement==
==Related achievement==
{{see also|List of achievements in BTD6}}
{{see also|List of achievements in BTD6}}
{{BTD6 achievement list by name|World League Training}}
{{BTD6 achievement list|exclude others=y|include=World League Training}}


==Gallery==
==Gallery==
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{{BTD6 beast handler nav}}
{{BTD6 beast handler nav}}
{{BTD6 tower nav}}
{{BTD6 tower nav}}
{{beast handler nav}}