Inferno Ring (BTD6): Difference between revisions
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== Mechanics == | == Mechanics == | ||
=== Meteor === | |||
The meteor seeks towards targets, dealing 700 damage (1,000 with [[Even More Tacks (BTD6)|Even More Tacks]]) to the intended target(s) with infinite range, following standard targeting priorities. It has 1 pierce (2 with [[Super Range Tacks (BTD6)|Super Range Tacks]]) that can be buffed, and once all pierce is used it creates an explosion that does 50 damage with 10 pierce and burns any non-Purple (50 damage per second for 4.1 seconds). The meteor is shot every 4 seconds. The meteor can only collide with the targeted bloon (therefore, it can't get blocked by other bloons), and cannot retarget the same bloon twice (only applied when it has more than 1 pierce). If no new targets are found, the meteor will fly off the map. | |||
== | === Monkey Knowledge === | ||
Inferno Ring's range is increased by 3 units with {{BTD6 mk|Big Inferno}}. | |||
== Stats == | |||
==Stats== | |||
{{BTD6 stat list by tiers|Tack Shooter|500}} | {{BTD6 stat list by tiers|Tack Shooter|500}} | ||
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== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|50.2|section=y}} | ||
Inferno Ring has a difficult saveup in exchange for performing much better against MOAB class bloons, but is still only an average win condition that requires a lot of support. The high-damage meteor attack needs pierce buffs, such as [[Primary Training (BTD6)|Primary Training]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]], for it to do anything meaningful. Without a [[Symphonic Resonance]] to move bloons inside of its radius, Inferno Ring leaks too often to both DDTs and ceramics. An [[Overclock (BTD6)|Overclock]] may be necessary if it struggles to pop bloons before they escape its range while also increasing the attack rate of the meteor. The targeting of the meteor should be set on Strong to get the most out of its single target damage. | |||
{{BTD6|Gwendolin}} is the best [[Hero]] for Inferno Ring because of her attack speed buffs. Bottom crosspath is better if Inferno Ring's pierce can be buffed for more overall damage. Otherwise, middle crosspath is better, as the +1 pierce to the meteor becomes more important without buffs. | |||
==Update history== | ==Update history== | ||
| Line 69: | Line 59: | ||
BTD6 500-TackShooterInsta.png|[[Insta Monkey]] icon | BTD6 500-TackShooterInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Its meteor attack targeting Camo Bloons was one of the longest-standing bugs in the game, lasting from {{BTD6 version|8.0}} to {{BTD6 version|44.0}}. | |||
==In other languages== | ==In other languages== | ||
Latest revision as of 13:57, 22 January 2026
| Tower | Tack Shooter — Path 1 — Tier 5 | |
|---|---|---|
| XP cost | 32,500 | |
| Cash cost | $38,675 — Easy $45,500 — Medium $49,140 — Hard $54,600 — Impoppable | |
Inferno Ring is the Tack Shooter's path 1 tier 5 upgrade in Bloons TD 6. It adds a new meteor attack and greatly improves the Ring of Fire's area of effect attack, upgrading the following:
- Damage increased from 5 to 8
- MOAB-Class damage increased from +0 to +4
- Pierce increased from 30 to 45
- Range increased by 11.5 units
- Attack cooldown reduced by 68.25%, for an attack speed increase of approximately 3.15x
Mechanics
[edit | edit source]Meteor
[edit | edit source]The meteor seeks towards targets, dealing 700 damage (1,000 with Even More Tacks) to the intended target(s) with infinite range, following standard targeting priorities. It has 1 pierce (2 with Super Range Tacks) that can be buffed, and once all pierce is used it creates an explosion that does 50 damage with 10 pierce and burns any non-Purple (50 damage per second for 4.1 seconds). The meteor is shot every 4 seconds. The meteor can only collide with the targeted bloon (therefore, it can't get blocked by other bloons), and cannot retarget the same bloon twice (only applied when it has more than 1 pierce). If no new targets are found, the meteor will fly off the map.
Monkey Knowledge
[edit | edit source]Inferno Ring's range is increased by 3 units with
Big Inferno.
Stats
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5-1-0
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5-2-0
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5-0-1
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5-0-2
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 5-0-0 | $42,760 | $50,310 | $54,335 | $60,370 | $29,932 | $35,217 | $38,035 | $42,259 |
| 5-1-0 | $42,845 | $50,410 | $54,445 | $60,490 | $29,992 | $35,287 | $38,112 | $42,343 |
| 5-2-0 | $43,035 | $50,635 | $54,690 | $60,760 | $30,125 | $35,445 | $38,283 | $42,532 |
| 5-0-1 | $42,855 | $50,420 | $54,455 | $60,500 | $29,999 | $35,294 | $38,119 | $42,350 |
| 5-0-2 | $42,950 | $50,530 | $54,575 | $60,630 | $30,065 | $35,371 | $38,203 | $42,441 |
Strategy
[edit | edit source]Inferno Ring has a difficult saveup in exchange for performing much better against MOAB class bloons, but is still only an average win condition that requires a lot of support. The high-damage meteor attack needs pierce buffs, such as Primary Training, Berserker Brew, and Stronger Stimulant, for it to do anything meaningful. Without a Symphonic Resonance to move bloons inside of its radius, Inferno Ring leaks too often to both DDTs and ceramics. An Overclock may be necessary if it struggles to pop bloons before they escape its range while also increasing the attack rate of the meteor. The targeting of the meteor should be set on Strong to get the most out of its single target damage.
Gwendolin is the best Hero for Inferno Ring because of her attack speed buffs. Bottom crosspath is better if Inferno Ring's pierce can be buffed for more overall damage. Otherwise, middle crosspath is better, as the +1 pierce to the meteor becomes more important without buffs.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Main attack: MOAB damage increased by 3
Base damage increased ― 2 → 4
Meteor attack added
Meteor: cooldown reduced by 3s
Meteor attack: Now creates an explosion on contact with the first Bloon that does damage and applies DoT
- Changed the visual effect of the fire bursts
| “ | Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths — Update notes |
” |
- 5-0-1, 5-0-2
More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring
- 5-0-2
Even More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring
Even More Tacks now increases damage by +1 for Ring of Fire/Inferno Ring
- Note: Ring of Fire damage increased 3 to 4 and Inferno Ring damage increased 4 to 5
- 5-1-0, 5-2-0
Long Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring
- 5-2-0
Super Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring (+20 total)
| “ | The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we’re happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant. — Update notes |
” |
- 5-0-1
Damage increased ― 4 → 5
- 5-0-2
Damage increased ― 5 → 6
Overall cost reduced by $1,000 (due to cost changes for previous tiers)
| “ | Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. — Update notes |
” |
Upgrade cost reduced ― $50,000 → $45,500
| “ | Inferno Ring itself feels ok but for the difficult saveup not so much, so as a bit of a buff we have added crosspathing to the Meteor attack. — Update notes |
” |
- 5-2-0
Super Range Tacks now increases the pierce of the meteor attack by 1
- 5-0-2
Even More Tacks now increases the meteor attack's damage by 300
Meteor Explosion: no longer has single-layer damage (undocumented)
— Update notes
Flame ring: Base damage increased ― 4 → 8
Flame ring: MOAB-class bonus reduced ― +6 → +4
Meteor: Now follows Target Priority instead of locked on Strong
- Note: Still defaults on Strong
Pierce reduced ― 60 → 40
Inferno Ring should now swap to 'first' target on upgrade purchase (bug fix)
"Targeting priority inconsistency resolved" (bug fix)
| “ | [...] Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. — Update notes |
” |
Pierce reduced ― 40 → 30
- 5-1-0
Pierce reduced ― 50 → 30
- 5-2-0
Pierce reduced ― 60 → 45
| “ | Inferno Ring didn’t need the pierce reduction that was last applied to Ring of Fire so we’re adding this back. — Update notes |
” |
Main attack: Pierce increased ― 30 → 45
- 5-2-0
Main attack: Pierce increased ― 45 → 60
Overall cost reduced by $20 (due to cost changes for previous tiers)
Meteor: explosion no longer hits camo without Camo detection (bug fix)
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
-
Upgrade icon
-
Insta Monkey icon
Trivia
[edit | edit source]- Its meteor attack targeting Camo Bloons was one of the longest-standing bugs in the game, lasting from version 8.0 to version 44.0.
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | حلقة الجحيم جحيم اللهب القاتل يشوي البالونات ويجعلها في طي النسيان. |
— | |
| Danish | Inferno-ring Dødbringende flammeinferno som rister bloons til aske. |
— | |
| German | Inferno-Ring Ein tödliches Flammeninferno röstet Bloons ins Vergessen. |
— | |
| Spanish | Anillo infernal Unas llamas infernales calcinan a los bloons. |
— | |
| Spanish (LA) | Anillo infernal Unas llamas infernales calcinan a los bloons. |
— | |
| Finnish | Hornakehä Tappava liekkien kuumuus paahtaa bloonit unohduksiin. |
— | |
| French | Cercle de l'enfer Enfer mortel de flammes qui fait rôtir les Bloons jusqu'à annihilation. |
— | |
| Italian | Anello infernale Un letale inferno di fiamme capace di carbonizzare i bloon. |
— | |
| Japanese | 猛火の輪 致命的な猛火がブルーンを忘却の彼方へと焼きつける。 |
— | |
| Korean | 지옥의 링 지옥의 화염이 풍선을 한 줌의 재로 만들어버립니다. |
— | |
| Dutch | Infernoring Dodelijke vlammenzee roostert Bloons tot as. |
— | |
| Norwegian | Inferno-ring Dødelig flammeinferno som griller bloons til det ugjenkjennelige. |
— | |
| Polish | Piekielny pierścień Śmiertelne piekło płomieni smaży blony i wysyła w nicość. |
— | |
| Portuguese (Brazil) | Anel Infernal Chamas infernais desintegram os Bloons. |
— | |
| Russian | Дьявольское кольцо Смертоносное огненное кольцо поджаривает шары до корочки. |
— | |
| Swedish | Infernalisk ring Dödligt eldhav bränner Bloons till aska. |
— | |
| Thai | วงแหวนอเวจี เพลิงนรกอันร้ายกาจเผาทำลายลูกโป่งให้สิ้นซาก |
— | |
| Turkish | Cehennem Halkası Ölümcül cehennem alevleri Bloon’ları yok olana kadar kızartır. |
— | |
| Chinese (simplified) | 地狱戒指 熊熊烈焰会将气球燃为灰烬。 |
— | |
| Chinese (traditional) | 地獄戒指 地獄烈焰把氣球燒成灰燼。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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