Weapon (BATTD): Difference between revisions

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'''Weapons''' are a type of equippable item in ''[[Bloons Adventure Time TD]]''. There are six weapon types: Swords, Instruments, Wands, Guns, Darts, and Bombs, and each character can equip one weapon of their preferred weapon type to boost their stats. Like [[trinket]]s and [[Ally (BATTD)|allies]], weapons are primarily obtained from [[wish orb]]s and come in different tiers of rarity, though there are no Common weapons. Like trinkets, they can increase the user's [[attack speed]], [[range]], [[damage]], and [[pierce]], and may have special properties. Unlike trinkets, these buffs change according to the user's [[star level]].
{{screenshot needed}}
'''Weapons''' are a type of equippable item in ''[[Bloons Adventure Time TD]]''. Each [[character]] can equip one weapon of their preferred weapon type to boost their stats. There are six weapon types: Swords, Instruments, Wands, Guns, Darts, and Bombs. Like [[trinket]]s and [[Ally (BATTD)|allies]], weapons are primarily obtained from [[wish orb]]s and come in different tiers of rarity, though there are no Common weapons. Like trinkets, they can increase the user's [[attack speed]], [[range]], [[damage]], and [[pierce]], and may have special properties. Unlike trinkets, their stat modifiers usually change according to the user's [[star level]].


==Weapon types==
==Weapon types==
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|[[File:BATTD reward icon instrument.png|30px|Instrument icon]] Instrument
|[[File:BATTD reward icon instrument.png|30px|Instrument icon]] Instrument
|[[Jake (BATTD)|Jake]], [[Marceline (BATTD)|Marceline]], [[Tuxedo Jake (BATTD)|Tuxedo Jake]]
|[[Jake (BATTD)|Jake]], [[Marceline (BATTD)|Marceline]], [[Tuxedo Jake (BATTD)|Tuxedo Jake]]
|All instruments provide a small buff to all characters in range of the character it is equipped to. These buffs do not stack with multiple characters equipped with the same instrument, but different instruments can stack their buffs, even for the same stat (e.g. [[Devil Monster Bass]] and [[The Lover]]).
|All instruments provide a small buff to all characters in range of the character it is equipped to. These buffs do not stack with multiple characters equipped with the same instrument, but different instruments can stack their buffs, even for the same stat. For example, placing a character in range of two [[Devil Monster Bass]] users only applies the damage buff to them once, but placing a character in range of a Devil Monster Bass user and a [[The Lover]] user stacks their damage buffs.
|-
|-
|[[File:BATTD reward icon wand.png|30px|Wand icon]] Wand
|[[File:BATTD reward icon wand.png|30px|Wand icon]] Wand
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==List of weapons==
==List of weapons==
<div class="center-col-1 center-col-3 center-col-4 center-col-5 center-col-6 center-col-7 center-col-8">
{{generic cargo list
{{#cargo_query:table=battd_weapons
|table=battd_weapons
|fields=CONCAT("[[File:", image, "|50px|Icon of ", name, "|link=", _pageName, "]]") = Icon,
|extra col 1=rarity=Rarity
CONCAT("'''[[",_pageName, "|", name, "]]'''<br>", description) = Text,
|extra col 2=type=Type
rarity = Rarity, type = Type,
|extra col 3=COALESCE(CONCAT("+", speed_base, "% +", speed_add, " per ", IF(speed_per_stars > 1, CONCAT(speed_per_stars, " stars"), "star")), CONCAT(speed_base, "%"), "—") = Speed
COALESCE(CONCAT("+", speed_base, "% +", speed_add, " per ", IF(speed_per_stars > 1, CONCAT(speed_per_stars, " stars"), "star")), CONCAT(speed_base, "%"), "—") = Speed,
|extra col 4=COALESCE(CONCAT("+", range_base, " +", range_add, " per ", IF(range_per_stars > 1, CONCAT(range_per_stars, " stars"), "star")), CONCAT("+", range_base), "—") = Range
COALESCE(CONCAT("+", range_base, " +", range_add, " per ", IF(range_per_stars > 1, CONCAT(range_per_stars, " stars"), "star")), CONCAT("+", range_base), "—") = Range,
|extra col 5=COALESCE(CONCAT("+", damage_base, " +", damage_add, " per ", IF(damage_per_stars > 1, CONCAT(damage_per_stars, " stars"), "star")), CONCAT("+", damage_base), "—") = Damage
COALESCE(CONCAT("+", damage_base, " +", damage_add, " per ", IF(damage_per_stars > 1, CONCAT(damage_per_stars, " stars"), "star")), CONCAT("+", damage_base), "—") = Damage,
|extra col 6=COALESCE(CONCAT("+", pierce_base, " +", pierce_add, " per ", IF(pierce_per_stars > 1, CONCAT(pierce_per_stars, " stars"), "star")), CONCAT("+", pierce_base), "—") = Pierce,
COALESCE(CONCAT("+", pierce_base, " +", pierce_add, " per ", IF(pierce_per_stars > 1, CONCAT(pierce_per_stars, " stars"), "star")), CONCAT("+", pierce_base), "—") = Pierce,
|extra col 7=COALESCE(special, "No special properties") = Special properties
COALESCE(special, "No special properties") = Special properties


|order by=(case rarity when "Common" then 0 when "Uncommon" then 1 when "Rare" then 2 when "Super Rare" then 3 when "Epic" then 4 when "Legendary" then 5 when "Martian" then 6 end),
|order by=(CASE rarity WHEN "Common" THEN 0 WHEN "Uncommon" THEN 1 WHEN "Rare" THEN 2 WHEN "Super Rare" THEN 3 WHEN "Epic" THEN 4 WHEN "Legendary" THEN 5 WHEN "Martian" THEN 6 END), type, name
type, name


|format=table
|format=table
|limit =101
|limit =101
}}</div>
|class=center-col-3 center-col-4 center-col-5 center-col-6 center-col-7 center-col-8
|responsive=y
}}


==Navigation==
==Navigation==