Template:BTD6 zone: Difference between revisions

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Added multipliers for BAD and Bosses
 
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-->{{#if:{{{zomgMultiplier|}}}{{{zomgMultiplier after|}}}|<tr><th>ZOMG multiplier</th><td>×{{{zomgMultiplier|0}}} {{#if:{{{zomgMultiplier after|}}}|→ ×{{{zomgMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{zomgMultiplier|}}}{{{zomgMultiplier after|}}}|<tr><th>ZOMG multiplier</th><td>×{{{zomgMultiplier|0}}} {{#if:{{{zomgMultiplier after|}}}|→ ×{{{zomgMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{ddtMultiplier|}}}{{{ddtMultiplier after|}}}|<tr><th>DDT multiplier</th><td>×{{{ddtMultiplier|0}}} {{#if:{{{ddtMultiplier after|}}}|→ ×{{{ddtMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{ddtMultiplier|}}}{{{ddtMultiplier after|}}}|<tr><th>DDT multiplier</th><td>×{{{ddtMultiplier|0}}} {{#if:{{{ddtMultiplier after|}}}|→ ×{{{ddtMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{badMultiplier|}}}{{{badMultiplier after|}}}|<tr><th>BAD multiplier</th><td>×{{{badMultiplier|0}}} {{#if:{{{badMultiplier after|}}}|→ ×{{{badMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{bossMultiplier|}}}{{{bossMultiplier after|}}}|<tr><th>Boss multiplier</th><td>×{{{bossMultiplier|0}}} {{#if:{{{bossMultiplier after|}}}|→ ×{{{bossMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{chance|}}}{{{chance after|}}}|<tr><th>Chance</th><td>{{#expr:{{{chance|0}}} * 100}}% {{#if:{{{chance after|}}}|→ {{#expr:{{{chance after|}}} * 100}}%}}</td></tr>}}<!--
-->{{#if:{{{chance|}}}{{{chance after|}}}|<tr><th>Chance</th><td>{{#expr:{{{chance|0}}} * 100}}% {{#if:{{{chance after|}}}|→ {{#expr:{{{chance after|}}} * 100}}%}}</td></tr>}}<!--


Line 35: Line 38:
DAMAGE TYPE
DAMAGE TYPE


-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{BTD6 dt|{{{immuneBloonProperties}}}}} {{#if:{{{immuneBloonProperties after|}}}|→ {{BTD6 dt|{{{immuneBloonProperties after}}}}}}}</td></tr>}}<!--
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}}
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|???}}}}</td></tr>}}<!--


-->{{#if:{{{multiplier|}}}{{{multiplier after|}}}|<tr><th>Multiplier</th><td>×{{{multiplier|0}}} {{#if:{{{multiplier after|}}}|→ ×{{{multiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{multiplier|}}}{{{multiplier after|}}}|<tr><th>Multiplier</th><td>×{{{multiplier|0}}} {{#if:{{{multiplier after|}}}|→ ×{{{multiplier after|}}}}}</td></tr>}}<!--
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-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
-->{{#ifeq:{{{filterBloonIfDamageType after|0}}}||<li>{{#if:{{{filterBloonIfDamageType|}}}|Now ignores {{{filterMutatedTarget after|}}} if its damage type cannot damage it|Can now hit Bloons with {{{filterBloonIfDamageType|}}} even if its damage type cannot damage it}}</li>}}<!--
-->{{#if:{{{filterOutOffscreen|}}}|<li>Cannot target off-screen Bloons</li>}}<!--
-->{{#if:{{{filterOutOffscreen|}}}|<li>Cannot affect off-screen Bloons</li>}}<!--
-->{{#ifeq:{{{filterOutOffscreen after|0}}}||<li>Can now target off-screen Bloons</li>}}<!--
-->{{#ifeq:{{{filterOutOffscreen after|0}}}||<li>Can now affect off-screen Bloons</li>}}<!--
-->{{#if:{{{filterInBaseTowerId|}}}|<li>Only targets these towers: {{{filterInBaseTowerId|}}}</li>}}<!--
-->{{#if:{{{filterInBaseTowerId|}}}|<li>Only targets these towers: {{{filterInBaseTowerId|}}}</li>}}<!--
-->{{#if:{{{filterInBaseTowerId after|}}}|<li>Now only targets these towers: {{{filterInBaseTowerId after|}}}</li>}}<!--
-->{{#if:{{{filterInBaseTowerId after|}}}|<li>Now only targets these towers: {{{filterInBaseTowerId after|}}}</li>}}<!--
-->{{#if:{{{filterInSets|}}}|<li>Only targets these categories: {{{filterInSets|}}}</li>}}<!--
-->{{#if:{{{filterInSets|}}}|<li>Only targets these categories: {{{filterInSets|}}}</li>}}<!--
-->{{#if:{{{filterInSets after|}}}|<li>Now only targets these categories: {{{filterInSets after|}}}</li>}}<!--
-->{{#if:{{{filterInSets after|}}}|<li>Now only targets these categories: {{{filterInSets after|}}}</li>}}<!--
-->{{#if:{{{filterInvisible|}}}|<li>{{#ifeq:{{{filterInvisible after|0}}}||Can now target Camo|Cannot target Camo}}</li>}}<!--
-->{{#if:{{{filterInvisible|}}}|<li>{{#ifeq:{{{filterInvisible after|0}}}||Can now affect Camo|Cannot affect Camo}}</li>}}<!--
-->{{#if:{{{filterOutMoabs|}}}|<li>{{#ifeq:{{{filterOutMoabs after|0}}}||Can now target MOAB-Class|Cannot target MOAB-Class}}</li>}}<!--
-->{{#if:{{{filterOutMoabs|}}}|<li>{{#ifeq:{{{filterOutMoabs after|0}}}||Can now affect MOAB-Class|Cannot affect MOAB-Class}}</li>}}<!--
-->{{#if:{{{filterOutCeramic|}}}|<li>{{#ifeq:{{{filterOutCeramic after|0}}}||Can now target Ceramic|Cannot target Ceramic}}</li>}}<!--
-->{{#if:{{{filterOutCeramic|}}}|<li>{{#ifeq:{{{filterOutCeramic after|0}}}||Can now affect Ceramic|Cannot affect Ceramic}}</li>}}<!--
-->{{#if:{{{filterOutBfb|}}}|<li>Cannot target BFBs</li>}}<!--
-->{{#if:{{{filterOutBfb|}}}|<li>Cannot affect BFBs</li>}}<!--
-->{{#ifeq:{{{filterOutBfb after|0}}}||<li>Can now target BFBs</li>}}<!--
-->{{#ifeq:{{{filterOutBfb after|0}}}||<li>Can now affect BFBs</li>}}<!--
-->{{#if:{{{filterOutZomg|}}}|<li>Cannot target ZOMGs</li>}}<!--
-->{{#if:{{{filterOutZomg|}}}|<li>Cannot affect ZOMGs</li>}}<!--
-->{{#ifeq:{{{filterOutZomg after|0}}}||<li>Can now target ZOMGs</li>}}<!--
-->{{#ifeq:{{{filterOutZomg after|0}}}||<li>Can now affect ZOMGs</li>}}<!--
-->{{#if:{{{filterOutDdt|}}}|<li>Cannot target DDTs</li>}}<!--
-->{{#if:{{{filterOutDdt|}}}|<li>Cannot affect DDTs</li>}}<!--
-->{{#ifeq:{{{filterOutDdt after|0}}}||<li>Can now target DDTs</li>}}<!--
-->{{#ifeq:{{{filterOutDdt after|0}}}||<li>Can now affect DDTs</li>}}<!--
-->{{#if:{{{filterOutBad|}}}|<li>Cannot target BADs</li>}}<!--
-->{{#if:{{{filterOutBad|}}}|<li>Cannot affect BADs</li>}}<!--
-->{{#ifeq:{{{filterOutBad after|0}}}||<li>Can now target BADs</li>}}<!--
-->{{#ifeq:{{{filterOutBad after|0}}}||<li>Can now affect BADs</li>}}<!--
-->{{#if:{{{filterOutBoss|}}}|<li>Cannot target bosses</li>}}<!--
-->{{#if:{{{filterOutBoss|}}}|<li>Cannot affect bosses</li>}}<!--
-->{{#ifeq:{{{filterOutBoss after|0}}}||<li>Can now target bosses</li>}}<!--
-->{{#ifeq:{{{filterOutBoss after|0}}}||<li>Can now affect bosses</li>}}<!--
-->{{#if:{{{filterOutRock|}}}|<li>Cannot target Dreadrock</li>}}<!--
-->{{#if:{{{filterOutRock|}}}|<li>Cannot affect Dreadrock</li>}}<!--
-->{{#ifeq:{{{filterOutRock after|0}}}||<li>Can now target Dreadrock</li>}}<!--
-->{{#ifeq:{{{filterOutRock after|0}}}||<li>Can now affect Dreadrock</li>}}<!--
-->{{#if:{{{filterOutMiniboss|}}}|<li>Cannot target Lych-souls</li>}}<!--
-->{{#if:{{{filterOutMiniboss|}}}|<li>Cannot affect Lych-souls</li>}}<!--
-->{{#ifeq:{{{filterOutMiniboss after|0}}}||<li>Can now target Lych-souls</li>}}<!--
-->{{#ifeq:{{{filterOutMiniboss after|0}}}||<li>Can now affect Lych-souls</li>}}<!--
-->{{#if:{{{filterOutNonLead|}}}|<li>Can only target Lead</li>}}<!--
-->{{#if:{{{filterOutNonLead|}}}|<li>Can only affect Lead</li>}}<!--
-->{{#ifeq:{{{filterOutNonLead after|0}}}||<li>Can now target non-Lead</li>}}<!--
-->{{#ifeq:{{{filterOutNonLead after|0}}}||<li>Can now affect non-Lead</li>}}<!--
-->{{#if:{{{filterOutNonCamo|}}}|<li>Can only target Camo</li>}}<!--
-->{{#if:{{{filterOutNonCamo|}}}|<li>Can only affect Camo</li>}}<!--
-->{{#ifeq:{{{filterOutNonCamo after|0}}}||<li>Can now target non-Camo</li>}}<!--
-->{{#ifeq:{{{filterOutNonCamo after|0}}}||<li>Can now affect non-Camo</li>}}<!--
-->{{#if:{{{filterOutNonMoabs|}}}|<li>Can only target MOAB-Class</li>}}<!--
-->{{#if:{{{filterOutNonMoabs|}}}|<li>Can only affect MOAB-Class</li>}}<!--
-->{{#ifeq:{{{filterOutNonMoabs after|0}}}||<li>Can now target non-MOAB-Class</li>}}<!--
-->{{#ifeq:{{{filterOutNonMoabs after|0}}}||<li>Can now affect non-MOAB-Class</li>}}<!--
-->{{#if:{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}|<li>Ignores Bloons with glue level: {{{filterGlueLevel|}}}+ {{#if:{{{filterGlueLevel after|}}}|→ {{{filterGlueLevel after|}}}+}}</li>}}<!--
-->{{#if:{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}|<li>Ignores Bloons with glue level: {{{filterGlueLevel|}}}+ {{#if:{{{filterGlueLevel after|}}}|→ {{{filterGlueLevel after|}}}+}}</li>}}<!--
-->{{#if:{{{filterMutatedTarget|}}}|<li>Cannot target Bloons with {{{filterMutatedTarget|}}}</li>}}<!--
-->{{#if:{{{filterMutatedTarget|}}}|<li>Cannot affect Bloons with {{{filterMutatedTarget|}}}</li>}}<!--
-->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot target Bloons with {{{filterMutatedTarget after|}}}|Can now target Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!--
-->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot affect Bloons with {{{filterMutatedTarget after|}}}|Can now affect Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!--
-->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot target Bloons with radiation</li>}}<!--
-->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot affect Bloons with radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now target Bloons with radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now affect Bloons with radiation</li>}}<!--
-->{{#if:{{{filterOutReactorDamageParagon|}}}|<li>Cannot target Bloons with Nautic Siege Core radiation</li>}}<!--
-->{{#if:{{{filterOutReactorDamageParagon|}}}|<li>Cannot affect Bloons with Nautic Siege Core radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamageParagon after|0}}}||<li>Can now target Bloons with Nautic Siege Core radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamageParagon after|0}}}||<li>Can now affect Bloons with Nautic Siege Core radiation</li>}}<!--
--></ul></td></tr>}}}}</table><!--
--></ul></td></tr>}}}}</table><!--
--></td></tr></table><noinclude>[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude>
--></td></tr></table><noinclude>[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude>

Latest revision as of 08:53, 22 February 2026

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