Star Captain Jericho (Battles 2): Difference between revisions

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→Strategy: I like myself a Tips section. Otherwise I will go on bwiki to add Tips.
 
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{{for|Star Captain Jericho in general|Agent Jericho}}
{{agent jericho hat}}
{{BTDB2 hero info
{{BTDB2 hero info
|id=StarCaptainJericho
|id=StarCaptainJericho
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==Differences from Agent Jericho==
==Differences from Agent Jericho==
{{cleanup|See [[Ocean Obyn (Battles 2)]] for an example of how this should be formatted, also some of this information is wrong}}
{{cleanup|See [[Ocean Obyn (Battles 2)]] for an example of how this should be formatted}}
Agent Jericho: 
{{incomplete|Redoing this section}}
* NTRL Level 1: Damage type is Sharp.
;Main attack
* BUFF Damage per attack: 3
{|class="wikitable"
* NTRL Level 3 Ability: Steals directly from the opponent over time.
!Levels
* BUFF Maximum steal per ability use: $350
!Changes
* NERF Level 4: Regrow Bloons sent to your opponent are cheaper.
|-
* BUFF Level 7: Camo Bloons sent to your opponent are cheaper.
!1+
* NTRL Level 9: Fortified Bloons sent to your opponent are cheaper ( except BADs ).
|
* NTRL Level 10 Ability: Sends a decoy MOAB that has BAD properties and has infinite health.
*{{buff|Now applies DoT}}
|-
!1-5
|
*{{rate change|0.9|0.54}}
|-
!1-18
|
*{{neutral|Damage type changed|{{BTDB2 dt|Sharp}}|{{BTDB2 dt|Plasma}}}}
|-
!19+
|
*{{buff|Damage type changed|{{BTDB2 dt|Sharp}}|{{BTDB2 dt|Unstoppable}}}}
|}
 
;First ability
{{incomplete}}


Star Captain Jericho: 
;Second ability
* NTRL Level 1: Damage type is Energy.<!--Pretty sure it pops Lead.
{{incomplete}}


Not until level 12-15-ish though.
;Sent Bloon modifier buffs
I don't exactly remember the specific level.
{{incomplete}}
I DO know that he can't pop Lead until at least Level 12 at minimum.
Also how do you add the change-type bloons?  -->
* NERF Damage per attack: 1 + 1 Laser Shock DoT after 2 seconds.
* NTRL Level 3 Ability: Relies on sending the opponent some Bloons quickly to get your worth.
* NERF Maximum steal per ability use: $175
* BUFF Level 4: Regrow Bloons sent to your opponent regenerate faster than normal.
* NERF Level 7: Camo Bloons sent to your opponent move faster than normal.
* NTRL Level 9: Fortified Bloons sent to your opponent are more durable than normal ( except BADs ).
* NTRL Level 10 Ability: Up to $5,500 worth of sent Bloons within a short time will be transported and condensed part-way through your opponent's track.


==Mechanics==
==Mechanics==
===Blaster===
===Blaster===
Jericho fires a shot with his pistol every 0.54 seconds that deals 1 [[Damage type|plasma-type]] [[damage]] and inflicts a [[damage over time]] effect that deals 1 energy-type damage after 1 second. If the target is already inflicted with this effect, his shots deal +1 damage and reset both the duration and time until the damage tick. He cannot apply this effect to [[DDT (Battles 2)|DDT]]s even while buffed by a [[Monkey Intelligence Bureau (Battles 2)|Monkey Intelligence Bureau]]. The effect does not deal extra damage to Bloons inflicted with [[Laser Shock (Battles 2)|Laser Shock]] from [[Dartling Gunner (Battles 2)|Dartling Gunner]]s and vice versa. Each shot collides with the target instantly without any travel time and can only hit one Bloon. Its [[pierce]] cannot be buffed.
Jericho fires a shot with his blaster every 0.54 seconds that deals 1 [[Damage type|plasma-type]] [[damage]] and inflicts a [[damage over time]] effect that deals 1 energy-type damage after 1 second. If the target is already inflicted with this effect, his shots deal +1 damage and reset both the duration and time until the damage tick. He cannot apply this effect to [[DDT (Battles 2)|DDT]]s even while buffed by a [[Monkey Intelligence Bureau (Battles 2)|Monkey Intelligence Bureau]]. The effect does not deal extra damage to Bloons inflicted with [[Laser Shock (Battles 2)|Laser Shock]] from [[Dartling Gunner (Battles 2)|Dartling Gunner]]s and vice versa. Each shot collides with the target instantly without any travel time and can only hit one Bloon. Its [[pierce]] cannot be buffed.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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{{#lst:Agent Jericho (Battles 2)|bloon-adjustment}}
{{#lst:Agent Jericho (Battles 2)|bloon-adjustment}}
===Bloon Mod buffs===
===Bloon Mod buffs===
Jericho buffs the player's [[Bloon send]]s that have [[Bloon Mod]]s. Each buff is unlocked at a different level.
Jericho buffs the player's [[Bloon send]]s that have [[Bloon Mod]]s. Each buff unlocks at a different level.
*Level 4: reduces the time it takes for sent [[Regrow Bloon (Battles 2)|Regrow Bloon]]s to regenerate layers from 2.5 seconds to 2.2 seconds.
*Level 4: reduces the time it takes for sent [[Regrow Bloon (Battles 2)|Regrow Bloon]]s to regenerate layers from 2.5 seconds to 2.2 seconds.
*Level 7: increases the speed of sent [[Camo Bloon (Battles 2)|Camo Bloon]]s by 15%, including [[DDT (Battles 2)|DDT]]s, which is lost if the Camo is removed.
*Level 7: increases the speed of sent [[Camo Bloon (Battles 2)|Camo Bloon]]s by 15%, including [[DDT (Battles 2)|DDT]]s, which is lost if the Camo is removed.
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===In It For The Money===
===In It For The Money===
[[File:BTDB2 star captain jericho in it for the money aa.png|50px|right]]
[[File:BTDB2 star captain jericho in it for the money aa.png|50px|right]]
'''In It For The Money''' is unlocked at level 3. It causes up to 25 non-[[MOAB-Class Bloon|MOAB-Class]] Bloons sent by the player over the next 6 seconds to gain a "booby trap" effect that lasts until the outer layer is popped. If the opponent pops the outer layer of an affected Bloon, it gives the player $7 of [[cash]] and the opponent $7 of [[debt]]. The cash the player gains from this ability is stored and given out in 1-second intervals. It has a 70-second cooldown and starts with a 28-second cooldown.
'''In It For The Money''' unlocks at level 3. It causes up to 25 non-[[MOAB-Class Bloon|MOAB-Class]] Bloons sent by the player over the next 6 seconds to gain a "booby trap" effect that lasts until the outer layer is popped. If the opponent pops the outer layer of an affected Bloon, it gives the player $7 of [[cash]] and the opponent $7 of [[debt]]. The cash the player gains from this ability is stored and given out in 1-second intervals. It has a 70-second cooldown and starts with a 28-second cooldown.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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|-
|-
!9
!9
|Affected MOAB-Class Bloons are now worth $600.
|Affected MOAB-Class Bloons are now worth $600. Steal bonus increases for higher-tier blimps:
*BFB: 1.3×
*ZOMG/DDT: 2×
*BAD: 3×
|-
|-
!11
!11
|Affected MOAB-Class Bloons are now worth $1,300.
|Affected MOAB-Class Bloons are now worth $1,100, maxing at $3,300 from sending a BAD.
|-
|-
!14
!14
|Affected MOAB-Class Bloons are now worth $3,000.
|Affected MOAB-Class Bloons are now worth $2,200, maxing at $6,600 from sending a BAD.
|-
|-
!18
!18
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===Smuggler's Run===
===Smuggler's Run===
[[File:BTDB2 star captain jericho samugglers run aa.png|50px|right|Smuggler's Run icon]]
[[File:BTDB2 star captain jericho samugglers run aa.png|50px|right|Smuggler's Run icon]]
'''Smuggler's Run''' is unlocked at level 10. It causes [[Bloon send]]s sent by the player over the next 8 seconds to be stored in his starship instead of being sent to the opponent. The starship cannot store [[BAD (Battles 2)|BAD]]s until level 20, and it can store up to $5,500 worth of Bloon sends; if a BAD is sent or a Bloon send is sent that would exceed the remaining capacity, it is sent to the opponent normally instead. When the duration ends, Jericho's starship appears on the opponent's side 25% of the distance down the path for player-sent Bloons and deploys all its stored Bloon sends almost simultaneously. It has an 80-second cooldown and no initial cooldown.
'''Smuggler's Run''' unlocks at level 10. It causes [[Bloon send]]s sent by the player over the next 8 seconds to be stored in his starship instead of being sent to the opponent. The starship cannot store [[BAD (Battles 2)|BAD]]s until level 20, and it can store up to $5,500 worth of Bloon sends; if a BAD is sent or a Bloon send is sent that would exceed the remaining capacity, it is sent to the opponent normally instead. When the duration ends, Jericho's starship appears on the opponent's side 25% of the distance down the path for player-sent Bloons and deploys all its stored Bloon sends almost simultaneously. It has an 80-second cooldown and no initial cooldown.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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|-
|-
!20
!20
|Capacity increases to $25,000. Cooldown reduces to 40 seconds. Can now store BADs.
|Capacity increases to $27,000. Cooldown reduces to 40 seconds. Can now store BADs.
|}
|}


==Levels==
==Levels==
{{BTDB2 last updated|4.9|section=y}}
{|class="wikitable"
{|class="wikitable"
!Level
!Level
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!1
!1
|Star Captain Jericho never misses with his high energy blaster.
|Star Captain Jericho never misses with his high energy blaster.
|-
|-
!2
!2
|Bloon Adjustment - Periodically enhance a single natural bloon on the opponent's side with an extra layer.
|Bloon Adjustment - Periodically enhance a single natural bloon on the opponent's side with an extra layer.
|-
|-
!3
!3
|In It For The Money: Up to 25 bloons sent to your opponent in the next 6 seconds are rigged with a high tech booby trap. Popping them earns you $7 and puts your opponent into debt.
|In It For The Money: Up to 25 bloons sent to your opponent in the next 6 seconds are rigged with a high tech booby trap. Popping them earns you $7 and puts your opponent into debt.
|-
|-
!4
!4
|Regrow bloons sent to your opponent regenerate faster than normal.
|Regrow bloons sent to your opponent regenerate faster than normal.
|-
|-
!5
!5
|Adjusted bloons will now also have the camo, regrow, or fortified property.
|Adjusted bloons will now also have the camo, regrow, phayze, or fortified property.
 
|-
|-
!6
!6
|Jericho dual wields his blasters, doubling his attack speed. Stronger bloons sent with In It For The Money are worth more cash when popped.
|Jericho dual wields his blasters, doubling his attack speed. Stronger bloons sent with In It For The Money are worth more cash when popped.
|-
|-
!7
!7
|Jericho's damage and range increases and he can detect camo bloons. Camo bloons sent to your opponent move faster than normal.
|Jericho's damage and range increases and he can detect camo bloons. Camo bloons sent to your opponent move faster than normal.
|-
|-
!8
!8
|In It For The Money lasts longer and can now affect 1 MOAB class bloon send which is worth $300 when popped. Bloon adjustment happens more regularly.
|In It For The Money lasts longer and can now affect 1 MOAB class bloon send which is worth $300 when popped. Bloon adjustment happens more regularly.
|-
|-
!9
!9
|MOAB class bloons sent with In It For The Money are worth $600 when popped. Fortified bloons sent to your opponent are more durable than normal (except BADs).
|MOAB class bloons sent with In It For The Money are worth $600 when popped. Fortified bloons sent to your opponent are more durable than normal (except BADs).
|-
|-
!10
!10
|Smuggler's Run: Up to $5,500 worth of bloons sent in the next 8s are loaded into Jericho's spaceship to be dropped off part way down the opponent's track.
|Smuggler's Run: Up to $5,500 worth of bloons sent in the next 8s are loaded into Jericho's spaceship to be dropped off part way down the opponent's track.
|-
|-
!11
!11
|MOAB class bloons sent with In It For The Money are worth $1,300 when popped.
|MOAB class bloons sent with In It For The Money are worth $1,300 when popped.
|-
|-
!12
!12
|Adds a second particle emitter to each of Jericho's blasters, allowing him to fire twice each time he attacks with one of them. Smuggler's Run can load $8,000 worth of bloons into Jericho's spaceship.
|Adds a second particle emitter to each of Jericho's blasters, allowing him to fire twice each time he attacks with one of them. Smuggler's Run can load $8,000 worth of bloons into Jericho's spaceship.
|-
|-
!13
!13
|Bloon adjustment applies more modifiers to each enhanced bloon.
|Bloon adjustment applies more modifiers to each enhanced bloon.
|-
|-
!14
!14
|MOAB class bloons sent with In It For The Money are worth $3,000 when popped.
|MOAB class bloons sent with In It For The Money are worth $3,000 when popped.
|-
|-
!15
!15
|Bloon adjustment now affects sent bloons in addition to natural bloons. Smuggler's Run can load $13,000 worth of bloons into Jericho's spaceship.
|Bloon adjustment now affects sent bloons in addition to natural bloons. Smuggler's Run can load $13,000 worth of bloons into Jericho's spaceship.
|-
|-
!16
!16
|Jericho's blasters are upgraded with high-energy capacitors, allowing him to fire each one 3 times per attack.
|Jericho's blasters are upgraded with high-energy capacitors, allowing him to fire each one 3 times per attack.
|-
|-
!17
!17
|Smuggler's Run can load $20,000 worth of bloons into Jericho's spaceship (excluding BADs).
|Smuggler's Run can load $20,000 worth of bloons into Jericho's spaceship (excluding BADs).
|-
|-
!18
!18
|In It For The Money cooldown reduced.
|In It For The Money cooldown reduced.
|-
|-
!19
!19
|Jericho's blaster attacks deal significantly more damage and pop purple bloons.
|Jericho's blaster attacks deal significantly more damage and pop purple bloons.
|-
|-
!20
!20
|Smuggler's Run can load $25,000 worth of bloons into Jericho's spaceship, including BADs. Its cooldown is also reduced. Sent fortified BADs are now more durable than normal.
|Smuggler's Run can load $27,000 worth of bloons into Jericho's spaceship, including BADs. Its cooldown is also reduced. Sent fortified BADs are now more durable than normal.
|}
|}


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{{BTDB2 popular loadout list by hero|Star Captain Jericho}}
{{BTDB2 popular loadout list by hero|Star Captain Jericho}}
{{strategy needed}}
{{strategy needed}}
{{BTDB2 last updated|4.13|section=y}}
Star Captain Jericho is an alternative aggressive Hero that specializes in improving Bloon properties, mainly increased Regrow speed. His income generation is a little worse than [[Agent Jericho (Battles 2)|Agent Jericho]] early on but can essentially be guaranteed money steal if all Bloons are booby-trapped. Although possible to leak the booby-trapped Bloons to avoid the steal, this tactic is not viable even with [[Beetienne (Battles 2)|Beetienne]]'s life regeneration. Spaceship excels the most on specific maps due to its capability to layer rushes effectively if timed correctly, as well as giving a headstart for most rushes.
===Tips===
*Make sure to turn on sound when playing against Star Captain Jericho. There's no way to tell if he used his Spaceship ability without it, just a SFX and a corresponding voiceline.
*Star Captain Jericho with a greedy strategy can be used to be aggressive in Bananza to fight off purely passive [[Bananza (Battles 2)|Bananza]] combos like Super-Ice-Village, with the wincon stop working after Round 16. If that doesn't work, surrendering is the only viable option, but allows for quicker games and farming Event Theatre stars.


==Update history==
==Update history==
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|l10 ability 2=BTDB2 jericho star captain ability smugglers run 02.ogg
|l10 ability 2=BTDB2 jericho star captain ability smugglers run 02.ogg


|l10 ability 1 caption="That's it, just fly cas'."
|l10 ability 1 caption="That's it, just fly cash."
|l10 ability 2 caption="Get ready to make the jump."
|l10 ability 2 caption="Get ready to make the jump."


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|upgrade 4 caption="Stellar!"
|upgrade 4 caption="Stellar!"
|upgrade 5 caption="I make this look good!"
|upgrade 5 caption="I make this look good!"
|upgrade 6 caption="Heyday."
|upgrade 6 caption="Mayday."


|upgrade max=BTDB2 jericho star captain upgrade max.ogg
|upgrade max=BTDB2 jericho star captain upgrade max.ogg
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|de  =Sternenkapitän Jericho
|de  =Sternenkapitän Jericho
|es  =Capitán estelar Jericó
|es  =Capitán estelar Jericó
|fi  =Capitaine des étoiles Jericho
|fi  =Tähtikapteeni Jericho
|fr  =Capitaine des étoiles Jericho
|fr  =Capitaine des étoiles Jericho
|it  =Capitano stellare Jericho
|it  =Capitano stellare Jericho
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|de  =Sternenkapitän Jericho ist ein Weltraumschmuggler, der immer einen Trick im Ärmel hat.
|de  =Sternenkapitän Jericho ist ein Weltraumschmuggler, der immer einen Trick im Ärmel hat.
|es  =El capitán estelar Jericó es un contrabandista espacial que siempre tiene un truco bajo la manga.
|es  =El capitán estelar Jericó es un contrabandista espacial que siempre tiene un truco bajo la manga.
|fi  =Le capitaine des étoiles Jericho est un contrebandier de l’espace qui a toujours un tour dans son sac.
|fi  =Tähtikapteeni Jericho on avaruussalakuljettaja, jolla on aina kikkoja takataskussa.
|fr  =Le capitaine des étoiles Jericho est un contrebandier de l’espace qui a toujours un tour dans son sac.
|fr  =Le capitaine des étoiles Jericho est un contrebandier de l’espace qui a toujours un tour dans son sac.
|it  =Il capitano stellare Jericho è un trafficante che viaggia nello spazio e che ha sempre un asso nella manica.
|it  =Il capitano stellare Jericho è un trafficante che viaggia nello spazio e che ha sempre un asso nella manica.
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==Navigation==
==Navigation==
{{BTDB2 tower nav}}
{{BTDB2 tower nav}}
{{agent jericho nav}}