Highwayman Jericho (Battles 2): Difference between revisions

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No one saw that but me
 
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{{for|Highwayman Jericho in general|Agent Jericho#Highwayman Jericho}}
{{agent jericho hat}}
{{BTDB2 hero info
{{BTDB2 hero info
|id=HighwaymanJericho
|id=HighwaymanJericho
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|introduced=1.10
|introduced=1.10
}}
}}
'''Highwayman Jericho''' is a [[Hero Alt]] of [[Agent Jericho (Battles 2)|Agent Jericho]] in ''[[Bloons TD Battles 2]]'', introduced in {{BTDB2 version|10.0}}. He costs {{BTDB2 mm|5000|name=y}} and {{BTDB2 hp|40000|Agent Jericho|name=y}} to unlock.
'''Highwayman Jericho''' is a [[Hero Alt]] of [[Agent Jericho (Battles 2)|Agent Jericho]] in ''[[Bloons TD Battles 2]]'', introduced in {{BTDB2 version|1.10}}. He costs {{BTDB2 mm|5000|name=y}} and {{BTDB2 hp|40000|Agent Jericho|name=y}} to unlock.


Highwayman Jericho uses a flintlock pistol to [[attack]] [[Bloon]]s within his [[range]], dealing 3 [[damage]] per shot. He cannot pop [[frozen]] Bloons or [[Lead Bloon (Battles 2)|Lead Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. He is very similar to Agent Jericho, with his only gameplay differences being his [[Activated Ability|Activated Abilities]]. As he levels up, his [[range]], [[damage]], and [[attack speed]] increase, he gains [[Camo detection]], and he unlocks multiple passive and active methods of disrupting the opponent.
Highwayman Jericho uses a flintlock pistol to [[attack]] [[Bloon]]s within his [[range]], dealing 3 [[damage]] per shot. He cannot pop [[frozen]] Bloons or [[Lead Bloon (Battles 2)|Lead Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. He is very similar to Agent Jericho, with his only gameplay differences being his [[Activated Ability|Activated Abilities]]. As he levels up, his [[range]], [[damage]], and [[attack speed]] increase, he gains [[Camo detection]], and he unlocks multiple passive and active methods of disrupting the opponent.
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==Abilities==
==Abilities==
===Stand and Deliver===
===Stand and Deliver===
{{research|
{{research|How much money does Jericho steal if he cannot sell a tower to make the difference? Is the tiebreaker system actually random?}}
*What happens if the opponent has no towers?
*What happens if the opponent has multiple towers and none of them can make up the difference?
*If multiple towers have the same sell value, how does it break the tie?}}
[[File:BTDB2 highwayman jericho stand and deliver.png|50px|right]]
[[File:BTDB2 highwayman jericho stand and deliver.png|50px|right]]
'''Stand and Deliver''' is unlocked at level 3. It steals $200 from the opponent and gives it to the player. If the opponent has less than the required amount when the ability is activated, it forcibly [[sell]]s a non-[[Hero]] tower on the opponent's side, returning 100% of its cash value to the opponent instead of the usual 70%, before stealing their [[cash]]. It prioritizes the tower with the lowest sell value that can sell for enough to make up the difference. It has a 100-second cooldown and a 35-second initial cooldown. Jericho stops using his pistol attack for 0.8 seconds after activating the ability.
'''Stand and Deliver''' is unlocked at level 3. It steals $200 from the opponent and gives it to the player. If the opponent has less than the required amount when the ability is activated, it attempts to forcibly [[sell]] one non-[[Hero]] tower on the opponent's side, returning 100% of its cash value to the opponent instead of the usual 70%, before stealing their [[cash]]. It normally picks the lowest cost tower that makes up the difference, but if there are no towers that make up the difference, the highest cost tower is chosen instead. If multiple towers have the same cost, the game seemingly picks one target at random. If no eligible towers are on-screen, no tower is sold.
 
It has a 100-second cooldown and a 35-second initial cooldown. Jericho stops using his pistol attack for 0.8 seconds after activating the ability.
 
Towers being sacrificed by [[Adora (Battles 2)|Adora]] can still be force-sold, causing the sacrifice to get interrupted.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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|Amount stolen increases to $2,500.
|Amount stolen increases to $2,500.
|-
|-
!19
!18
|Cooldown reduces to 60 seconds.
|Cooldown reduces to 60 seconds.
|}
|}
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==Navigation==
==Navigation==
{{BTDB2 tower nav}}
{{BTDB2 tower nav}}
{{agent jericho nav}}