Sun Temple (BCS): Difference between revisions

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m attack power -> atk, also rewriting the intro to be more concise
 
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|name      =Sun Temple
|name      =Sun Temple
|image      =BCS SunTemple CardArt.png
|image      =BCS SunTemple CardArt.png
|icon      =BCS SunTemple Icon.png
|description='''On Play''': Remove all friendly Monkeys, gain 25 ATK for each removed Monkey
|description='''On Play''': Remove all friendly Monkeys, gain 25 ATK for each removed Monkey
|flavor    =Maybe don't let your Monkeys know you're about to play this.
|flavor    =Maybe don't let your Monkeys know you're about to play this.
Line 18: Line 19:
|charges=1
|charges=1
|type  =Super
|type  =Super
|power  =100
|atk    =100
|ammo  =3
|ammo  =3
|reload =1
|reload =1
}}
}}
The '''Sun Temple''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. When it is played, it removes all other [[Monkey (BCS)|Monkey]]s on the player's side and increases its Attack Power by 25 for each Monkey removed. If the board has all five monkeys before playing the Sun Temple, it will consider that as five monkeys removed, for a total of +125 Attack Power. If an [[Expert Negotiator]] successfully transfers the Sun Temple to the other side, the Sun Temple will sacrifice all monkeys on their side, getting even stronger if any monkeys are sacrificed, gaining up to 100 more Attack Power per use of Expert Negotiator.
'''Sun Temple''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. When played, it removes all other [[Monkey (BCS)|Monkey]]s on the player's side and increases its ATK by 25 for each Monkey removed. If this card replaces a Monkey by being played on its space, that Monkey also counts as sacrificed. If an [[Expert Negotiator]] successfully transfers this card to the opponent's side, triggering its On Play effect again, the sacrifices on the opponent's side further increase its ATK.


==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|5.2|section=y}}
*The Sun Temple will remove all monkeys on the player's side, so be certain that removing those monkeys in favor of a Temple is beneficial. Overwhelming a max sacrifice Temple is difficult because it can deal upwards of 675 damage per turn.
*The Sun Temple will remove all monkeys on the player's side, so be certain that removing those monkeys in favor of a Temple is beneficial. Overwhelming a max sacrifice Temple is difficult because it can deal upwards of 675 damage per turn.
*The easiest way of getting rid of a Sun Temple is by using [[Shrink]], [[Expert Negotiator]], [[Return to Sender]] or [[Amelia the Amazing (BCS)|Amelia]]'s Grand Disappearance ability.
*The easiest way of getting rid of a Sun Temple is by using [[Shrink]], [[Expert Negotiator]], [[Return to Sender]] or [[Amelia the Amazing (BCS)|Amelia]]'s Grand Disappearance ability.
*The player using Expert Negotiator will sacrifice their own side upon stealing the Sun Temple, which will stack even more Attack Power for the temple on top of the opponent's sacrifices.
*The player using Expert Negotiator will sacrifice their own side upon stealing the Sun Temple, which will stack even more ATK for the temple on top of the opponent's sacrifices.
*If the deck being utilized lacks any removal option, then the next best option of countering the Sun Temple is deploying bloons in a way where the Sun Temple will eventually only have one ammo if they defend. This will prevent it from reloading, letting the player overrun the opponent with bloons with 1 delay without the Sun Temple popping more than one bloon, assuming that the Sun Temple player lacks sufficient alternative defenses for the impending swarm.
*If the deck lacks any removal option, then the next best option of countering the Sun Temple is deploying bloons in a way where the Sun Temple will eventually only have one ammo if they defend. This will prevent it from reloading, letting the player overrun the opponent with bloons with 1 delay without the Sun Temple popping more than one bloon, assuming that the Sun Temple player lacks sufficient alternative defenses for the impending swarm.
*Another viable option at countering the Sun Temple without removing it is to play [[Buddy Bloon]], since the Sun Temple usually has the highest attack power out of all monkeys. This also enables the removal of the Sun Temple using [[Bed Time]].
*Another viable option at countering the Sun Temple without removing it is to play [[Buddy Bloon]], since the Sun Temple usually has the highest ATK out of all monkeys. This also enables the removal of the Sun Temple using [[Bed Time]].
*The Sun Temple also cannot defend bloons with 0 delay, so [[Hastening Bloon]], [[Quick Ready]], and [[Pink Bloon (BCS)|Pink Bloons]] can still punish a Sun Temple if the player lacks sufficient healing, Defenders, shield, or [[Adora (BCS)|Adora]]'s passive.
*The Sun Temple also cannot defend bloons with 0 delay, so [[Hastening Bloon]], [[Quick Ready]], and [[Pink Bloon (BCS)|Pink Bloons]] can still punish a Sun Temple if the player lacks sufficient healing, Defenders, shield, or [[Adora (BCS)|Adora]]'s passive.
*Among all of the Heroes, the Temple works best with [[Obyn Greenfoot (BCS)|Obyn Greenfoot]]. He has multiple ways to generate lots of shield, especially the [[Nature's Clarity]] card which gives him excessive amounts of shield if lucky enough to draw out the Temple.
*Among all of the Heroes, the Temple works best with [[Obyn Greenfoot (BCS)|Obyn Greenfoot]]. He has multiple ways to generate lots of shield, especially the [[Nature's Clarity]] card which gives him excessive amounts of shield if lucky enough to draw out the Temple.
*Cheap expendable Monkeys such as [[Barrel of Monkeys]] or Obyn's [[Wolf|Wolves]] may work well for sacrifices to acquire max Attack Power gains. Be sure to have all five Monkeys on your side before playing the Sun Temple so it gets +125 Attack Power.
*Cheap expendable Monkeys such as [[Barrel of Monkeys]] or Obyn's [[Wolf|Wolves]] may work well for sacrifices to acquire max ATK gains. Be sure to have all five Monkeys on your side before playing the Sun Temple so it gets +125 ATK.
*Sun Temple is an awful card to draw early in a game, as it will clog your hand and be very difficult to play.
*Sun Temple can be used in a pinch as an extremely high burst damaging monkey even if it is removed.


==Update history==
==Update history==