The Desert Phantom: Difference between revisions

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'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack from 12 to 20, damage to Ceramics from +12 to +20, and doubles its [[attack speed]] (without affecting its 0.1-second delay between shots). Its shotgun pellets now each deal 10 damage instead of 3, deal +10 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at -100% speed and other Bloons at -200% speed. The shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +5 damage to Ceramic Bloons, to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed).
'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. All its attacks deal much more damage, its pistol attacks much faster, and upgrades its shotgun. Shotgun pellets knock back harder, and its shrapnel burns Bloons while triggering explosions from popping them quickly.
*'''Pistol''': Damage increased from 18 to 50, bonus Ceramic damage increased from +18 to +50, and doubles its [[attack speed]] (0.6 seconds attack cooldown, without affecting its 0.1-second delay between shots).
*'''Shotgun''': Pellets now each deal 10 damage instead of 3, deal +40 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at −200% speed and other Bloons at −300% speed. Shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). With [[Quickdraw (BTD6)|Quickdraw]], the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons.  


== Stats ==
== Stats ==
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==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed|Desphan buffs in v52.0 did improve it, but it's still not the best on its awkward map formats?}}
The Desert Phantom is an effective blimp staller that benefits a lot from damage and pierce buffs especially with [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Primary Training (BTD6)|Primary Training]]. Due to its shrapnel<!--shrapnel also is collateral--> and explosions, it excels at collateral damage against dense groups of bloons. It should be placed so it can fire along a straight line from up close to the Bloons to maximize its shrapnel pierce. 2-0-5 excels for general damage and single target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo Detection|Camo detection]] can be granted.
{{BTD6 last updated|52.2|section=y}}
The Desert Phantom is an easy to use DPS tower that can consistently push back groups of blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of Bloons. However, it struggles immensely on harder maps where it is unable to consistently target Bloons in its shotgun range, struggles against DDTs on its own (even with [[Monkey Intelligence Bureau (BTD6)|MIB]]) without [[Overclock (BTD6)|Overclock]], and its BAD damage is poor for its cost because its explosions only trigger when Bloons are popped. It benefits from buffs that improve its attack speed and pierce, such as [[Stronger Stimulant (BTD6)|Stronger Stimulant]] or [[Primary Training (BTD6)|Primary Training]], to bolster its grouped cleanup. Targeting on First is typically preferred to trigger explosions often.
 
Overall, it's a decent choice when playing on a Beginner map or any Intermediate or Advanced map with consistent straight lines (e.g. [[Sunset Gulch]]),<!--if xx5des has to spin around, maybe not a good map to use it on...--> but should not be considered as a serious option on most Expert maps because of its various weaknesses.
 
2-0-5 is preferred for general DPS and single-target damage whereas 0-2-5 is better if [[Quickdraw (BTD6)|Quickdraw's]] attack speed bonus cannot be maintained or no external [[Camo detection]] can be granted.


==Update history==
==Update history==
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BTD6 005-DesperadoInsta.png|[[Insta Monkey]] icon
BTD6 005-DesperadoInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*It shares its name with a [[wp:Desert Phantom|1936 American Western film]].


==In other languages==
==In other languages==

Latest revision as of 04:42, 12 February 2026

The Desert Phantom
Portrait of The Desert Phantom
Icon of The Desert PhantomThey say Desperado hits so hard it's like a mine blast.
Tower Desperado — Path 3 — Tier 5
XP cost 29,000
Cash cost $26,350 — Easy
$31,000 — Medium
$33,480 — Hard
$37,200 — Impoppable

The Desert Phantom is the Desperado's path 3 tier 5 upgrade in Bloons TD 6. All its attacks deal much more damage, its pistol attacks much faster, and upgrades its shotgun. Shotgun pellets knock back harder, and its shrapnel burns Bloons while triggering explosions from popping them quickly.

  • Pistol: Damage increased from 18 to 50, bonus Ceramic damage increased from +18 to +50, and doubles its attack speed (0.6 seconds attack cooldown, without affecting its 0.1-second delay between shots).
  • Shotgun: Pellets now each deal 10 damage instead of 3, deal +40 damage to MOAB-Class Bloons, and knock back MOAB-Class Bloons at −200% speed and other Bloons at −300% speed. Shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a damage over time effect that deals 10 fire-type damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to Ceramic Bloons, to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). With Quickdraw, the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons.

Stats

[edit | edit source]
For a complete list of Desperado stats, see Stats:Desperado (BTD6).
This data was last updated for: version 55.1
Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Burst count2
Burst interval0.1s
Cooldown0.6s
Offset (X, Y, Z)
0, 12.65, 11.25
TargetingDepends on targeting option
Targeting range60 units
Speed with no towers in range+45%
Penalty per tower in range-15%
Speed per Bloon in range+2%
Speed per Bloon in range max+50%
Filters
  • Cannot target Camo
Projectile
Pierce1
Damage50
Damage to Ceramic+50
Damage typeSharp
Radius2 units
Filters
  • Can only hit the target
  • Ignores blockers
Shotgun attack
Burst count2
Burst interval0.2s
Cooldown1.97s
Offset (X, Y, Z)
0, 14.73, 8.43
TargetingDepends on targeting option
Targeting range36 units
Speed with no towers in range+45%
Penalty per tower in range-15%
Speed per Bloon in range+2%
Speed per Bloon in range max+50%
Filters
  • Cannot target Camo
  • Can fire between rounds
Projectile
Count3
Angle35°
Pierce3
Damage10
Damage to MOAB-Class+40
Damage typeShatter
Speed300 units/s
Lifespan0.2s
Radius2 units
Filters
  • Cannot hit Camo
Knockback
Multiplier×-3
Multiplier for Lead×-3
Multiplier for Ceramic×-3
Multiplier for MOAB-Class×-2
Duration0.2s
Shrapnel
Count3
Angle120°
Pierce10
Damage3
Damage typeSharp
Speed300 units/s
Lifespan0.2133s
Radius0.2 units
Filters
  • Cannot hit Camo
Damage over time
Damage10
Damage to Ceramic+10
Damage typeFire
Duration9.05s
Interval1.5s
Layers
Explosion
Pierce3
Max pierce3
Damage5
Damage to Ceramic+15
Damage typeFire
Lifespan0.1s
Persists between rounds1
Radius8 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Nomad buff
Cooldown modifier×0.6
Range bonus+16
Lifespan15s
Cooldown60s

1-0-5

Attack
Speed per distance from target+1%
Speed per distance from target max+50%
Shotgun attack
Speed per distance from target+1%
Speed per distance from target max+50%
Shrapnel
Damage to Ceramic+10

2-0-5

Attack
Speed with 0 or 1 Bloon in range+60%
Penalty per additional Bloon in range-15%
Shotgun attack
Speed with 0 or 1 Bloon in range+60%
Penalty per additional Bloon in range-15%

0-1-5

Attack
Filters
  • Can now target Camo
Shotgun attack
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Shrapnel
Filters
  • Can now hit Camo
Explosion
Filters
  • Can now hit Camo

0-2-5

Attack
Crit multiplier×4
Crit base chance2.5%
Crit chance per distance from target+0.25%
Shotgun attack
Crit multiplier×4
Crit base chance2.5%
Crit chance per distance from target+0.25%

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-5 $36,890 $43,400 $46,870 $52,080 $25,823 $30,380 $32,809 $36,456
1-0-5 $37,060 $43,600 $47,085 $52,320 $25,942 $30,520 $32,960 $36,624
2-0-5 $37,230 $43,800 $47,300 $52,560 $26,061 $30,660 $33,110 $36,792
0-1-5 $37,015 $43,550 $47,030 $52,260 $25,911 $30,485 $32,921 $36,582
0-2-5 $37,310 $43,900 $47,410 $52,680 $26,117 $30,730 $33,187 $36,876

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Desphan buffs in v52.0 did improve it, but it's still not the best on its awkward map formats?
This section was last updated for: version 52.2

The Desert Phantom is an easy to use DPS tower that can consistently push back groups of blimps. Due to its shrapnel and explosions, its primary use is collateral damage against dense groups of Bloons. However, it struggles immensely on harder maps where it is unable to consistently target Bloons in its shotgun range, struggles against DDTs on its own (even with MIB) without Overclock, and its BAD damage is poor for its cost because its explosions only trigger when Bloons are popped. It benefits from buffs that improve its attack speed and pierce, such as Stronger Stimulant or Primary Training, to bolster its grouped cleanup. Targeting on First is typically preferred to trigger explosions often.

Overall, it's a decent choice when playing on a Beginner map or any Intermediate or Advanced map with consistent straight lines (e.g. Sunset Gulch), but should not be considered as a serious option on most Expert maps because of its various weaknesses.

2-0-5 is preferred for general DPS and single-target damage whereas 0-2-5 is better if Quickdraw's attack speed bonus cannot be maintained or no external Camo detection can be granted.

Update history

[edit | edit source]
For a complete list of Desperado changes, see Update history:Desperado (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Buff Attack speed scaling with Bloons in radius should work correctly (bug fix)
  • Nerf Cash bonus on Bloon leak should no longer stack per Desperado
  • Nerf Desperado no longer gains Camo Prioritization when granted Camo detection from external sources (bug fix)
At higher tiers Pistol damage has increased for better long-range Single Target performance.
— Update notes
  • Buff Pistol: Damage increased ― 20 → 50
  • Buff Pistol: Bonus damage to Ceramic Bloons increased ― +20 → +50
  • Nerf Shotgun: Attack cooldown increased ― 1.56s → 1.97s (attack speed reduced by 20.81%)
Meanwhile, The Desert Phantom gains extra initial damage to MOABs as well as Ceramic damage bonuses to the Burn mechanics so it can show up more prepared for Super Ceramics.
— Update notes
  • Buff Overall cost reduced by $1,000 (due to cost changes for previous tiers)
  • Buff Shotgun attack: Bonus damage to MOAB-Class Bloons increased ― +10 → +20
  • Buff Shrapnel damage over time: Now deals +10 bonus damage per tick to Ceramic Bloons
  • Buff Shrapnel explosion: Bonus damage to Ceramic Bloons increased ― +5 → +15
  • Buff Pistol now reloads at the end of the round
1-0-5, 2-0-5
  • Buff Shrapnel: Now deals +10 damage to Ceramics (undocumented)
Bottom path desperado on the other hand suffers on trickier maps due to its low range design so we are bumping up the knockback at all tiers and reducing Avenger’s cost.
— Update notes
  • Buff Overall cost reduced by $2,000 (due to cost changes for previous tiers)
  • Buff Shotgun: Knockback multiplier for MOAB-Class Bloons increased ― -1× → -2×
  • Buff Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― -2× → -3×
  • Buff Shotgun: Knockback multiplier for Rainbow and below Bloons increased ― -2× → -3×
At the same time bottom path Desperado’s low shotgun range is being scaled up to increase their useful placement, and as a fittingness and fun bonus Nomads[sic] will also be allowed to group up in range of other Nomads[sic] with no penalty. The Desert Phantom also gains more single target buckshot power as this big weakness holds it back considerably.
— Update notes
  • Nerf Overall cost increased by $3,000 (due to cost changes for previous tiers)
  • Buff Shotgun attack: Range increased ― 28 → 36
    • Note: Also increases the range required to lose Wanderer stacks
  • Buff Shotgun main projectile: Bonus damage to MOAB-Class Bloons increased ― +20 → +40
  • Buff Wanderer buff: Wanderer Desperados in range no longer reduce a Wanderer stack from each other
[edit | edit source]
For more Desperado images, see Gallery:Desperado.

Screenshots

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Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

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Trivia

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In other languages

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Name
Language Text Notes
Arabic شبح الصحراء
Danish Ørkenfantomet
German Das Wüstenphantom
Spanish El fantasma del desierto
Spanish (Latin America) El fantasma del desierto
Finnish Aavikon aave
French Le fantôme du désert
Italian Il fantasma del deserto
Japanese 砂漠の幻影
Korean 사막의 환영
Dutch De Woestijnfantoom
Norwegian Ørkenfantomet
Polish Pustynny upiór
Portuguese (Brazil) O Fantasma do Deserto
Russian Пустынный мираж
Swedish Ökenfantomen
Thai ผีทะเลทราย
Turkish Çöl Hayaleti
Chinese (simplified) 沙漠幻影
Chinese (traditional) 沙漠幻影
Description
Language Text Notes
Arabic يُقال إن ضربات المجرم الطائش قوية جدًا لدرجة أنها تشبه انفجار لغم.
Danish De siger, at Desperado rammer så hårdt, at det er som en minesprængning.
German Man sagt, dass Desperado so hart zuschlägt, dass es wie eine Minenexplosion wirkt.
Spanish Se dice que Desperado golpea tan fuerte como una explosión de mina.
Spanish (Latin America) Dicen que los disparos del forajido son tan fuertes como una explosión.
Finnish Sanotaan, että desperado osuu niin kovaa, että se on kuin miinan räjähdys.
French On dit que le desperado inflige autant de dégâts qu'une explosion de mine.
Italian Si dice che Fuorilegge colpisca così forte da sembrare l'esplosione di una miniera.
Japanese デスペラードの射撃は、地雷が爆発したような衝撃を与えるという噂だ。
Korean 데스페라도의 공격이 어찌나 거센지 흡사 지뢰가 폭발하는 것 같다고들 합니다.
Dutch Men zegt dat een treffer van Desperado inslaat als een mijnexplosie.
Norwegian De sier Desperado treffer så hardt at det er som en mine som sprenges.
Polish Ponoć atak Desperado można jedynie porównać do wybuchu miny
Portuguese (Brazil) Dizem que o Pistoleiro bate tão forte que parece a explosão de uma mina.
Russian Говорят, десперадо бьет сильно, как динамитная шашка.
Swedish De säger att Desperado träffar så hårt att det är som en gruvsprängning.
Thai พวกเขาบอกว่าเดสเปราโดโจมตีอย่างแรงเหมือนกับระเบิดเหมือง
Turkish Derler ki Desperado'nun vuruşları adeta mayın patlaması etkisi yaratır.
Chinese (simplified) 据说亡命猴的威力堪比地雷爆炸。
Chinese (traditional) 據說亡命之猴攻勢超猛,仿佛地雷爆炸般震撼。
[edit | edit source]