Super Monkey (BCS): Difference between revisions

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{{for|Super Monkeys in general|Super Monkey}}
{{super monkey hat}}
{{BCS monkey info
{{BCS monkey info
|id=SuperMonkey
|id=SuperMonkey
|numeric id=70
|numeric id=44


|name      =Super Monkey
|name      =Super Monkey
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|introduced=Firstlook test
|introduced=Firstlook test


|cost  =8
|cost  =9
|charges=1
|charges=1
|type  =Super
|type  =Super
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|reload =3
|reload =3
}}
}}
The '''Super Monkey''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It has no effect. One Super Monkey card is unlocked by default.
'''Super Monkey''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It has no additional effect. One Super Monkey card is unlocked by default.


==Tips==
==Tips==
{{BCS last updated|3.3|section=y}}
{{BCS last updated|6.2|section=y}}
*Super Monkeys provide significant burst against bloons, dealing upwards of 270 damage on its first turn. Overall, it is a space-efficient tower for control decks, dealing 90 damage per turn.
*Super Monkeys provide significant burst against bloons, dealing upwards of 270 damage on its first turn. Overall, it is a space-efficient tower for control decks, dealing 90 damage per turn.
*Equipping multiple Super Monkeys is decent for supporting damage and in case of an opponent's monkey removals (e.g. [[Shrink]]), though its slow reload makes multiple Supers not ideal for full control decks.
*Equipping multiple Super Monkeys is great for damage. Its slow reload may make fast 1 or 2 delay Bloons able to attack without Super Monkey being able to attack them, but this issue can be mitigated by combining Super Monkey with lower reload Monkeys, like [[MOAB Dominator]].
*With 3 ammo, Super Monkey can distribute among multiple strong bloons or a single bloon. If all bloons have very low health, not using remaining shots can be safely done if next round contains stronger bloons from the [[Storm (BCS)|Storm]].
*With 3 ammo, Super Monkey can distribute among multiple strong bloons or a single Bloon. If all Bloons have very low health, not using remaining shots can be safely done if next round contains stronger Bloons from the [[Storm (BCS)|Storm]] or anticipating the opponent sending a stronger Bloon.
*Super can work in a pinch versus Aggro to deal with strong pushes, but be weary of the high 9 Gold price on Super, especially if the opponent has Gold sabotage cards such as [[Fright Night]] or [[Eco Drain]].
*Super Monkey can be used against all types of decks, except aggro. Not only is it good against tempo decks, it's strong against utility Bloons that OTK decks tend to use to make OTK easier to use.


==Update history==
==Update history==
{{BCS change list by name|Super Monkey}}
{{BCS change list by name|Super Monkey}}
==Development==
During Version 6.2 playtests, Super Monkey was discussed by community playtesters to be a "fantastic burst" of damage with the highest burst damage in the entire game near its cost range and immense flexibility against a variety of deck archetypes.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref><ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> Nerfing it to 9 Gold was justified to make it a little less effective against Aggro and fast-paced Tempo while not changing much against ordinary Tempo or OTK.<ref name="odyssey-6.2-video" />


==Gallery==
==Gallery==
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|zh-tw=哦,你是粉絲團的?我猜到了。
|zh-tw=哦,你是粉絲團的?我猜到了。
}}
}}
{{clear|right}}
==References==
{{references}}
{{clear|right}}
{{clear|right}}



Latest revision as of 02:35, 25 February 2026

Super Monkey iterations: BTD1 • BTD2 • BTD3 • BTD4 • BTD5 • Battles • BMC • BTD6 • BATTD • Bloons Pop! • Battles 2 • BCS
Super Monkey
Card art of Super Monkey
Oh you're from the Fan Club? Of course you are.
Class Magic
Card Pack Classic
Rarity Rare
Keywords
Introduced Firstlook test
Stats
Cost Gold 9 Ammo 3
Charges 1 ATK 90
Type Super Reload 3

Super Monkey is a Magic Monkey card in Bloons Card Storm. It has no additional effect. One Super Monkey card is unlocked by default.

This section was last updated for: version 6.2
  • Super Monkeys provide significant burst against bloons, dealing upwards of 270 damage on its first turn. Overall, it is a space-efficient tower for control decks, dealing 90 damage per turn.
  • Equipping multiple Super Monkeys is great for damage. Its slow reload may make fast 1 or 2 delay Bloons able to attack without Super Monkey being able to attack them, but this issue can be mitigated by combining Super Monkey with lower reload Monkeys, like MOAB Dominator.
  • With 3 ammo, Super Monkey can distribute among multiple strong bloons or a single Bloon. If all Bloons have very low health, not using remaining shots can be safely done if next round contains stronger Bloons from the Storm or anticipating the opponent sending a stronger Bloon.
  • Super can work in a pinch versus Aggro to deal with strong pushes, but be weary of the high 9 Gold price on Super, especially if the opponent has Gold sabotage cards such as Fright Night or Eco Drain.
  • Super Monkey can be used against all types of decks, except aggro. Not only is it good against tempo decks, it's strong against utility Bloons that OTK decks tend to use to make OTK easier to use.

Update history

[edit | edit source]

Version 0.8 (build 144)

  • Buff Attack Power increased ― 60 → 75
  • Buff Reload reduced ― 4 → 3
  • Buff ATK increased ― 75 → 90
  • Nerf Gold cost increased ― 8 → 9

Development

[edit | edit source]

During Version 6.2 playtests, Super Monkey was discussed by community playtesters to be a "fantastic burst" of damage with the highest burst damage in the entire game near its cost range and immense flexibility against a variety of deck archetypes.[1][2] Nerfing it to 9 Gold was justified to make it a little less effective against Aggro and fast-paced Tempo while not changing much against ordinary Tempo or OTK.[1]

[edit | edit source]

In other languages

[edit | edit source]
Name
Language Text Notes
Danish Superabe
German Superaffe
Spanish (Latin America) Supermono
French Super singe
Italian Super scimmia
Japanese スーパーモンキー
Korean 슈퍼 원숭이
Norwegian Superape
Polish Supermałpka
Portuguese (Brazil) Supermacaco
Russian Суперобезьяна
Swedish Stålapa
Chinese (traditional) 超猴
Flavor
Language Text Notes
Danish Åh, du er fra fanklubben? Selvfølgelig er du det.
German Oh, du gehörst zum Fanclub? Natürlich.
Spanish (Latin America) Ah, ¿eres del club de fans? Claro que lo eres.
French Oh, tu fais partie du fan-club ? Ça ne m’étonne pas.
Italian Oh, fai parte del fan club? Sì, di sicuro.
Japanese 君はファンクラブの会員かい?当然そうだよね。
Korean 제 팬클럽 회원이시라고요? 역시 제 인기란...
Norwegian Å, du er fra fanklubben? Så klart er du det.
Polish Jesteś z fanklubu? No jasne.
Portuguese (Brazil) Ah, você é do fã-clube? Claro que é.
Russian О, вы из фан-клуба? Откуда же еще.
Swedish Åh, så du är från supporterklubben? Klart du är.
Chinese (traditional) 哦,你是粉絲團的?我猜到了。

References

[edit | edit source]
[edit | edit source]