Star level: Difference between revisions

 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Star level''' is a game mechanic for [[character]]s in ''[[Bloons Adventure Time TD]]''. By spending [[character resource]]s, characters can be levelled up to unlock permanent enhancements, more [[upgrade]]s, and additional [[trinket]] and [[ally (BATTD)|ally]] slots. All characters start at star level 1 and can be levelled up to star level 10, with the cost to level up increasing at higher levels.
{{screenshot needed}}
'''Star level''' is a game mechanic for [[character]]s in ''[[Bloons Adventure Time TD]]''. By spending [[character resource]]s, the player can increase the level of characters to unlock permanent enhancements, access to more [[upgrade]]s, and additional [[trinket]] and [[ally (BATTD)|ally]] slots. All characters start at star level 1 and can level up to star level 10, with the cost increasing as they gain levels.


==Star level bonuses==
==Star level bonuses==
Line 62: Line 63:


==List of star level bonuses by character==
==List of star level bonuses by character==
{{incomplete|Missing some characters}}
===[[C4 Charlie (BATTD)|C4 Charlie]]===
===[[C4 Charlie (BATTD)|C4 Charlie]]===
<section begin="C4 Charlie"/>
<section begin="C4 Charlie"/>
Line 82: Line 82:
|-
|-
!6
!6
|Range increases by 2 units. This stacks additively with [[Long Range Bombs]].
|Range increases by 2 units. Stacks additively with [[Long Range Bombs]].
|-
|-
!7
!7
Line 88: Line 88:
|-
|-
!8
!8
|Explosion radius (including secondary explosions) increases by 2 units. Has no effect after upgrading to Bigger Bombs.
|Explosion radius (including secondary explosions) increases by 2 units (4 units overall). Has no effect after upgrading to Bigger Bombs.
|-
|-
!9
!9
|Attack cooldown reduces by 0.1 seconds, effectively increasing [[attack speed]] by ~7.69%. Has no effect after upgrading to Attack Speed.
|Attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing [[attack speed]] by ~7.69%. The Attack Speed upgrade no longer increases attack speed because his base cooldown now matches its set cooldown.
|-
|-
!10
!10
Line 103: Line 103:
|-
|-
!2
!2
|Bomb attack cooldown reduces by 0.1 seconds (before [[Privateer]]), effectively increasing its [[attack speed]] by ~7.69%.
|Bomb attack cooldown reduces by 0.1 seconds, effectively increasing its [[attack speed]] by ~7.69%. Applies before [[Privateer]]'s cooldown modifier.
|-
|-
!3
!3
Line 121: Line 121:
|-
|-
!8
!8
|Bomb attack cooldown reduces by 0.2 seconds (before Privateer), effectively increasing its attack speed by ~18.2%.
|Bomb attack cooldown reduces by 0.2 seconds (0.3 seconds overall), effectively increasing its attack speed by ~18.2%. Applies before [[Privateer]]'s cooldown modifier.
|-
|-
!9
!9
|Blast radius of bombs and Broadside bombs increases by 2 units. Has no effect after upgrading to Heavy Duty Ammo.
|Blast radius of bombs and Broadside bombs increases by 2 units (4 units overall). Has no effect after upgrading to Heavy Duty Ammo.
|-
|-
!10
!10
|Adds two uses of the [[Pirate Crew]] that do not take up an ally slot.
|Adds two uses of the [[Pirate Crew]] that do not take up an ally slot. Pirate Crew allies are free.
|}<section end="Captain Cassie"/>
|}<section end="Captain Cassie"/>
===[[Commander Cassie (BATTD)|Commander Cassie]]===
<section begin="Commander Cassie"/>
{|class="wikitable"
!Level
!Effect
|-
!2
|[[Range]] increases by 1 unit. Stacks additively with [[Sonar Array]] and [[Enhanced Tactical Radar]].
|-
!3
|Unlocks [[Bloontonium Tips]].
|-
!4
|Main attack [[pierce]] increases by 1.
|-
!5
|Unlocks [[Sidewinder Strike]].
|-
!6
|Base cost reduces by $250.
|-
!7
|Unlocks [[Missile Barrage]].
|-
!8
|Main attack pierce increases by 1 (2 overall).
|-
!9
|Range increases by 2 units (3 overall). Stacks additively with Sonar Array and Enhanced Tactical Radar.
|-
!10
|Starts with two [[M.A.F.]] planes when placed, which have the same properties and are also affected by Sidewinder Strike. M.A.F. and [[Arms Race]] still add two planes each.
|}<section end="Commander Cassie"/>
===[[Dungeon Finn (BATTD)|Dungeon Finn]]===
<section begin="Dungeon Finn"/>
[[Flame Slap]]'s splash radius increases by 1 unit per star level.
{|class="wikitable"
!Level
!Effect
|-
!2
|Sword attack [[range]] increases by 2 units. Stacks additively with [[Skilled Swordsmanship]].
|-
!3
|Unlocks [[True Warrior]].
|-
!4
|Sword attack [[pierce]] increases by 1. Stacks additively with [[Savage Strength]].
|-
!5
|Unlocks [[One-Two Combo]].
|-
!6
|Sword attack cooldown reduces by 0.1 seconds, effectively increasing its [[attack speed]] by ~11.1%. Stacks additively with [[Adrenaline Boost]].
|-
!7
|Unlocks [[Inferno]].
|-
!8
|Sword attack range increases by 3 units (5 units overall). Stacks additively with Skilled Swordsmanship.
|-
!9
|Sword attack pierce increases by 2 (3 overall). Stacks additively with Savage Strength.
|-
!10
|Gains a ranged sword-throwing attack with the same pierce, attack cooldown, and damage as his main attack, but with 10 more range. It is affected by pierce, cooldown, damage, and range stat modifiers (from equipment, upgrades, etc) in the same way as his main attack. This attack is not considered a "main attack".
|}<section end="Dungeon Finn"/>


===[[Finn (BATTD)|Finn]]===
===[[Finn (BATTD)|Finn]]===
<section begin="Finn"/>
<section begin="Finn"/>
[[Flying Kick]]'s attack cooldown reduces by 0.1 seconds per star level.
{|class="wikitable"
{|class="wikitable"
!Level
!Level
Line 137: Line 207:
|-
|-
!2
!2
|Sword attack cooldown reduces by 0.1 seconds (before [[Radder, Faster!]] and [[Raddest, Fastest!]]), effectively increasing its attack speed by ~11.1%.
|Sword attack cooldown reduces by 0.1 seconds, effectively increasing its [[attack speed]] by ~11.1%. Applies before [[Radder, Faster!]] and [[Raddest, Fastest!]]'s cooldown multipliers.
|-
|-
!3
!3
|Unlocks [[Flying Kick]].
|Unlocks Flying Kick.
|-
|-
!4
!4
|Sword attack pierce increases by 2.
|Sword attack [[pierce]] increases by 2.
|-
|-
!5
!5
Line 149: Line 219:
|-
|-
!6
!6
|Range increases by 5.
|[[Range]] increases by 5.
|-
|-
!7
!7
Line 155: Line 225:
|-
|-
!8
!8
|Sword attack pierce increases by 2.
|Sword attack pierce increases by 2 (4 overall).
|-
|-
!9
!9
|Sword attack cooldown reduces by 0.1 seconds (before Radder, Faster! and Raddest, Fastest!), effectively increasing its attack speed by 12.5%.
|Sword attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing its attack speed by 12.5%. Applies before Radder, Faster! and Raddest, Fastest!'s cooldown multipliers.
|-
|-
!10
!10
|Sword attack base damage increases by 1 and damage to [[MOAB-Class Bloon]]s increases by 3 (stacks with [[Slicer]] and [[MOAB Ripper]]).
|Sword attack base damage increases by 1 and damage to [[MOAB-Class Bloon]]s increases by 3. Stacks additively with [[Slicer]] and [[MOAB Ripper]].
|}<section end="Finn"/>
|}<section end="Finn"/>


Line 171: Line 241:
|-
|-
!2
!2
|[[Range]] increases by 2 units. Does not affect [[Fire Sword (upgrade)|Fire Sword]], [[Flamethrower]] (unless upgraded to [[Heat Ray]]), or [[Elemental Transform]]'s swiping attack. (This also applies to the bonuses at levels 4 and 8.)
|[[Range]] increases by 2 units. Does not affect [[Fire Sword (upgrade)|Fire Sword]], [[Flame Thrower (upgrade)|Flame Thrower]] (unless upgraded to [[Heat Ray]]), or [[Elemental Transform]]'s swiping attack.
|-
|-
!3
!3
Line 177: Line 247:
|-
|-
!4
!4
|Range increases by 2 units.
|Range increases by 2 units (4 units overall). Stacks additively with Heat Sense. Does not affect Fire Sword, Flame Thrower (without Heat Ray), or Elemental Transform's swiping attack.
|-
|-
!5
!5
Line 183: Line 253:
|-
|-
!6
!6
|Fireball attack [[pierce]] increases by 2. Has no effect after upgrading to [[Bigger Blaze]], which always sets the pierce to 8.
|Fireball [[pierce]] increases by 2. Has no effect after upgrading to [[Bigger Blaze]], which always sets the pierce to 8.
|-
|-
!7
!7
Line 189: Line 259:
|-
|-
!8
!8
|Range increases by 2 units.
|Range increases by 2 units (6 units overall). Stacks additively with Heat Sense. Does not affect Fire Sword, Flame Thrower (without Heat Ray), or Elemental Transform's swiping attack.
|-
|-
!9
!9
Line 195: Line 265:
|-
|-
!10
!10
|Fireball attack now shoots two fireballs at a time instead of one, spread 45° apart from each other.
|Fireball attack now shoots two fireballs at a time instead of one, spread 45° apart from each other. Does not apply to Elemental Transform's version of the attack.
|}<section end="Flame Princess"/>
|}<section end="Flame Princess"/>
===[[Hunter Marceline (BATTD)|Hunter Marceline]]===
<section begin="Hunter Marceline"/>
{|class="wikitable"
!Level
!Effect
|-
!2
|Stake [[pierce]] increases by 1. Has no effect after upgrading to [[Smart Stakes]], which always sets the pierce to 8.
|-
!3
|Unlocks [[Straight Flight Path]] and [[Circular Flight Path]].
|-
!4
|Stake projectile speed increases by 5%, but lifespan reduces by 5%, so the maximum travel distance remains the same.
|-
!5
|Unlocks [[Enhanced Bombs]].
|-
!6
|Stake turning speed increases by 20%.
|-
!7
|Unlocks [[Feast of The Damned]].
|-
!8
|Stake projectile speed increases by 10% (15% overall), but lifespan reduces by 10% (15% overall).
|-
!9
|Stake pierce increases by 2 (3 overall). Has no effect after upgrading to Smart Stakes.
|-
!10
|Stakes spawn four spliter [[projectile]]s, spread 90° apart from each other, each time they hit a Bloon. They have 2 [[pierce]] and deal 1 [[damage type|sharp-type]] [[damage]]. Their pierce and base damage cannot be increased, but other projectile modifiers from [[buff]]s and [[trinket]]s (increased projectile radius, added status effects, damage bonuses against specific Bloons, etc) still apply. They can hit [[Camo Bloon (BATTD)|Camo Bloon]]s even if the main projectiles do not have [[Camo detection]].
|}<section end="Hunter Marceline"/>


===[[Ice King (BATTD)|Ice King]]===
===[[Ice King (BATTD)|Ice King]]===
Line 211: Line 315:
|-
|-
!4
!4
|Freeze attack cooldown reduces by 0.1 seconds, effectively increasing its attack speed by ~4.54%.
|Freeze attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing its attack speed by ~4.54%.
|-
|-
!5
!5
Line 223: Line 327:
|-
|-
!8
!8
|Freeze attack cooldown reduces by 0.1 seconds, effectively increasing its attack speed by ~4.76%.
|Freeze attack cooldown reduces by 0.1 seconds (0.3 seconds overall), effectively increasing its attack speed by ~4.76%.
|-
|-
!9
!9
|Freeze attack cooldown reduces by 0.1 seconds, effectively increasing its attack speed by 5%.
|Freeze attack cooldown reduces by 0.1 seconds (0.4 seconds overall), effectively increasing its attack speed by 5%.
|-
|-
!10
!10
|Adds the normal [[damage type]] to all attacks and allows them to target White Bloons and Zebra Bloons (including the [[Monsters Of Snow|Snow Monsters]]).
|Adds the normal [[damage type]] to all attacks and allows them to target White Bloons and Zebra Bloons (including the Snow Monsters).
|}<section end="Ice King"/>
|}<section end="Ice King"/>


Line 236: Line 340:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
!Effect
|-
|-
!2
!2
|Base Attack Speed +0.1
|Attack cooldown reduces by 0.1 seconds, effectively increasing his [[attack speed]] by ~9.1%. Applies before [[Jake of All Trades]]'s cooldown multiplier.
|Reduces the cooldown of his base attack by 0.1 seconds, effectively increasing attack speed by ~0.111.
|-
|-
!3
!3
|—
|Unlocks [[Harmful If Swallowed]].
|Unlocks [[Harmful If Swallowed]].
|-
|-
!4
!4
|Base Pierce +1
|Knife hand, slap, [[Mace Hand]], [[Axe Foot]], and [[Butt Push]] [[pierce]] increases by 1. Slap pierce stacks additively with [[Big Jake Slap]].
|—
|-
|-
!5
!5
|—
|Unlocks [[Be Calmed By My Saliva]].
|Unlocks [[Be Calmed By My Saliva]].
|-
|-
!6
!6
|Base Range +3
|[[Range]] increases by 3 units. Stacks additively with [[Jake of All Trades]]. Has no effect on [[Be Calmed By My Saliva]]'s range.
|—
|-
|-
!7
!7
|—
|Unlocks [[Jake Suit]].
|Unlocks [[Jake Suit]].
|-
|-
!8
!8
|Base Pierce +1
|Knife hand, slap, Mace Hand, Axe Foot, and Butt Push pierce increases by 1 (2 overall). Slap pierce stacks additively with Big Jake Slap.
|—
|-
|-
!9
!9
|Base Attack Speed +0.1
|Attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing his [[attack speed]] by 10%. Applies before Jake of All Trades's cooldown multiplier.
|Reduces the cooldown of his base attack by 0.1 seconds, effectively increasing attack speed by ~0.111.
|-
|-
!10
!10
|Starts with Mace Hand and Axe Foot upgrades
|Starts with Mace Hand and Axe Foot for free when placed.
|—
|}<section end="Jake"/>
|}<section end="Jake"/>
===[[Juggernaut Max (BATTD)|Juggernaut Max]]===
<section begin="Juggernaut Max"/>
{|class="wikitable"
!Level
!Effect
|-
!2
|Attack cooldown reduces by 0.1 seconds, effectively increasing his [[attack speed]] by ~5.5%. Stacks additively with [[Greased Runners]] and [[Insta-Reload]].
|-
!3
|Unlocks [[Double Shot (BATTD)|Double Shot]].
|-
!4
|[[Range]] increases by 2 units.
|-
!5
|Unlocks [[Keep Rolling]].
|-
!6
|Projectile speed increases by 15%. Stacks multiplicatively with [[Tightened Springs]] and [[Reinforced Ratchets]]. Does not affect Keep Rolling or Spiky Chaos.
|-
!7
|Unlocks [[Spiky Chaos]].
|-
!8
|Attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing his attack speed by ~5.88%. Stacks additively with Greased Runners and Insta-Reload. Does not affect Keep Rolling or Spiky Chaos.
|-
!9
|Range increases by 2 units (4 units overall). Affects Keep Rolling.
|-
!10
|Base [[damage]] increases by 1 and damage to [[Fortified Bloon (BATTD)|Fortified Bloon]]s increases by 17. Does not affect Keep Rolling or Spiky Chaos.
|}<section end="Juggernaut Max"/>


===[[Marceline (BATTD)|Marceline]]===
===[[Marceline (BATTD)|Marceline]]===
Line 280: Line 408:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
|-
|-
!2
!2
Line 298: Line 426:
|-
|-
!7
!7
|Unlocks [[Shape Shifting]].
|Unlocks [[Pyrokinesis]].
|-
|-
!8
!8
|Swiping attack pierce increases by 2. Has no effect when transformed into a bat.
|Swiping attack pierce increases by 2 (4 overall). Has no effect when transformed into a bat.
|-
|-
!9
!9
|Amp range increases by 3 units.
|Amp range increases by 3 units (6 units overall).
|-
|-
!10
!10
|The amp gains a soundwave area-of-effect [[attack]] that deals 1 [[damage type|normal-type]] [[damage]], has 40 [[pierce]], and fires every second. Its radius scales with the amp's range. It does not benefit from any equipment stat bonuses except range.
|The amp gains a soundwave area-of-effect [[attack]] that deals 1 [[damage type|normal-type]] [[damage]], has 40 [[pierce]], fires every second, and can hit through [[line of sight]] blockers. Its radius scales with the amp's range.
|}<section end="Marceline"/>
|}<section end="Marceline"/>


Line 314: Line 442:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
!Effect
|-
|-
!2
!2
|Base Pierce +1
|Dart [[pierce]] increases by 1. Stacks additively with [[Sharp Darts]] and [[Sharper Darts (BATTD)|Sharper Darts]].
|
|-
|-
!3
!3
|—
|Unlocks [[Even More Darts]].
|Unlocks [[Even More Darts]].
|-
|-
!4
!4
|Base Range +3
|[[Range]] increases by 3 units. Stacks additively with [[Long Range (BATTD)|Long Range]] and [[Enhanced Range]].
|
|-
|-
!5
!5
|—
|Unlocks [[Big Bloon Bounty]].
|Unlocks [[Big Bloon Bounty]].
|-
|-
!6
!6
|Base Attack Speed +0.3
|Dart attack cooldown reduces by 0.3 seconds, effectively increasing its [[attack speed]] by ~42.9%. [[Fast Throw]] always sets his base attack cooldown to the same value, so it no longer affects his attack speed.
|Reduces the cooldown of his base attack by 0.3 seconds, effectively increasing attack speed by ~0.333.
|-
|-
!7
!7
|—
|Unlocks [[Dartnado]].
|Unlocks [[Dartnado]].
|-
|-
!8
!8
|Base Pierce +1
|Dart pierce increases by 1 (2 overall). Affects Dartnado. Stacks additively with Sharp Darts and Sharper Darts.
|—
|-
|-
!9
!9
|Base Range +3
|Range increases by 3 units (6 units overall). Stacks additively with Long Range and Enhanced Range.
|—
|-
|-
!10
!10
|Base attack fires 2 darts
|Throws two darts at a time instead of one. Stacks additively with [[More Darts]], [[Even More Darts]], and the [[Stone of Ancient Knowledge]].
|—
|}<section end="Max"/>
|}<section end="Max"/>


Line 358: Line 476:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
!Effect
|-
|-
!2
!2
|Base Attack Speed +0.1
|Gun attack cooldown reduces by 0.1 seconds, effectively increasing its [[attack speed]] by ~7.14%. Stacks additively with [[Quick Draw (BATTD)|Quick Draw]].
|Reduces the cooldown of her base attack by 0.1 seconds, effectively increasing attack speed by ~0.111.
|-
|-
!3
!3
|—
|Unlocks [[To Me]].
|Unlocks [[To Me]].
|-
|-
!4
!4
|Base Range +2
|[[Range]] increases by 2 units. Has no effect after upgrading to [[Gun Expertise]], which always sets the range to 55 units.
|—
|-
|-
!5
!5
|—
|Unlocks [[Royal Decree]].
|Unlocks [[Royal Decree]].
|-
|-
!6
!6
|Blast Radius +2
|Gun blast radius increases by 12 [[unit]]s. Applies before [[Gun Familiarity]] and Gun Expertise's radius multipliers. (The in-game description erroneously states that it increases it by only 2 units.)
|—
|-
|-
!7
!7
|—
|Unlocks [[Soda and Mints]].
|Unlocks [[Soda and Mints]].
|-
|-
!8
!8
|Base Attack Speed +0.1
|Gun attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing its [[attack speed]] by ~7.69%. Stacks additively with Quick Draw.
|Reduces the cooldown of her base attack by 0.1 seconds, effectively increasing attack speed by ~0.111.
|-
|-
!9
!9
|Base Range +3
|Range increases by 3 units (5 units overall). Since this causes her base range to match Gun Expertise's set range, Gun Expertise no longer increases range.
|—
|-
|-
!10
!10
|Corrosive Gum damages bloons over time
|Bloons inflicted with bubblegum take 1 [[Damage type|normal-type]] [[damage]] per second. Affects all layers and lasts indefinitely.
|Bloons inflicted with bubblegum take 1 [[Damage type|normal-type]] [[damage]] per second.
|}<section end="Princess Bubblegum"/>
|}<section end="Princess Bubblegum"/>


Line 402: Line 510:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
|-
|-
!2
!2
|[[Range]] increases by 2 units. Affects all attacks (main attack, [[Marked For Death]], [[Tetsubishi]], and [[Flash Bomb (BATTD)|Flash Bomb]]). Stacks additively with [[Longer Range (BATTD)|Longer Range]].
|[[Range]] increases by 2 units. Affects all attacks. Stacks additively with [[Longer Range (BATTD)|Longer Range]].
|-
|-
!3
!3
Line 423: Line 531:
|-
|-
!8
!8
|Main attack pierce increases by 2. Stacks additively with Sharper Shurikens and Super Sharp Shurikens.
|Main attack pierce increases by 2 (3 overall). Stacks additively with Sharper Shurikens and Super Sharp Shurikens.
|-
|-
!9
!9
|Range increases by 3 units. Affects all attacks. Stacks additively with Longer Range.
|Range increases by 3 units (5 units overall). Affects all attacks. Stacks additively with Longer Range.
|-
|-
!10
!10
|Main attack now deals +1 [[damage]] to Bloons with any [[Bloon Mod|special properties]]. Does not stack for Bloons with multiple special properties. Has no effect on other attacks.
|Main attack now deals +1 [[damage]] to Bloons with any [[Bloon Mod|special properties]]. Does not stack for Bloons with multiple special properties. Has no effect on other attacks.
|}<section end="Sai"/>
|}<section end="Sai"/>
===[[Sam (BATTD)|Sam]]===
[[Fireball (BATTD)|Fireball]]'s [[pierce]] increases by 5 per star level.
<section begin="Sam"/>
{|class="wikitable"
!Level
!Effect
|-
!2
|[[Range]] increases by 2 units. Affects all attacks. Stacks additively with [[Magic Reach]] and [[Wizardly Wisdom]].
|-
!3
|Unlocks [[Polymorph]].
|-
!4
|Base cost reduces by $25.
|-
!5
|Unlocks [[Mystic Portal]].
|-
!6
|Main attack cooldown reduces by 0.1 seconds, effectively increasing her [[attack speed]] by 25%. Stacks additively with [[Intense Beams]] and [[Concentrated Beams]]. Has no effect on Fireball, Polymorph, Mystic Portal, or Forked Lightning.
|-
!7
|Unlocks [[Meteor Storm]].
|-
!8
|Range increases by 3 units (5 units overall). Affects all attacks. Stacks additively with Magic Reach and Wizardly Wisdom.
|-
!9
|Base cost reduces by $75 ($100 overall).
|-
!10
|Gains a seeking bolt [[attack]] that has 4 pierce, deals 1 [[damage type|fire-type]] [[damage]], and shoots every 0.75 seconds. Uses Sam's range stat and targeting, and is affected by [[buff]]s and [[trinket]]s.
|}<section end="Sam"/>


===[[Supermonkey (BATTD)|Supermonkey]]===
===[[Supermonkey (BATTD)|Supermonkey]]===
Line 436: Line 579:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
|-
|-
!2
!2
|[[Pierce]] increases by 1. Has no effect after upgrading to [[Laser Eyes]], which always sets the pierce to 3.
|[[Pierce]] increases by 1. [[Laser Eyes]] always sets his pierce to the same value, so it no longer has any effect, and [[Plasma Eyes]] and further upgrades do not factor in the added pierce.
|-
|-
!3
!3
Line 451: Line 594:
|-
|-
!6
!6
|Attack cooldown reduces by 0.01 seconds, effectively increasing his [[attack speed]] by ~1.11%. Has no effect after upgrading to [[Supersonic Speed]], which always sets the cooldown to 0.07 seconds.
|Attack cooldown reduces by 0.01 seconds, effectively increasing his [[attack speed]] by ~11.1%. Has no effect after upgrading to [[Supersonic Speed]], which always sets the cooldown to 0.07 seconds.
|-
|-
!7
!7
Line 457: Line 600:
|-
|-
!8
!8
|Pierce increases by 2. Has no effect after upgrading to Laser Eyes.
|Pierce increases by 2 (3 overall). Laser Eyes now reduces his pierce by 2, and Plasma Eyes and further upgrades do not factor in the added pierce.
|-
|-
!9
!9
Line 470: Line 613:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
|-
|-
!2
!2
Line 491: Line 634:
|-
|-
!8
!8
|Range increases by 3 units.
|Range increases by 3 units (5 units overall).
|-
|-
!9
!9
Line 525: Line 668:
|-
|-
!8
!8
|Sword attack and sub-tower spawning range increases by 3 units.
|Sword attack and sub-tower spawning range increases by 3 units (5 units overall).
|-
|-
!9
!9
|Sword attack pierce increases by 2.
|Sword attack pierce increases by 2 (4 overall).
|-
|-
!10
!10