Star level: Difference between revisions

 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Star level''' is a game mechanic for [[character]]s in ''[[Bloons Adventure Time TD]]''. By spending [[character resource]]s, characters can be levelled up to unlock permanent enhancements, more [[upgrade]]s, and additional [[trinket]] and [[ally (BATTD)|ally]] slots. All characters start at star level 1 and can be levelled up to star level 10, with the cost to level up increasing at higher levels.
{{screenshot needed}}
'''Star level''' is a game mechanic for [[character]]s in ''[[Bloons Adventure Time TD]]''. By spending [[character resource]]s, the player can increase the level of characters to unlock permanent enhancements, access to more [[upgrade]]s, and additional [[trinket]] and [[ally (BATTD)|ally]] slots. All characters start at star level 1 and can level up to star level 10, with the cost increasing as they gain levels.


==Star level bonuses==
==Star level bonuses==
Line 62: Line 63:


==List of star level bonuses by character==
==List of star level bonuses by character==
{{incomplete|Missing some characters}}
===[[C4 Charlie (BATTD)|C4 Charlie]]===
===[[C4 Charlie (BATTD)|C4 Charlie]]===
<section begin="C4 Charlie"/>
<section begin="C4 Charlie"/>
Line 82: Line 82:
|-
|-
!6
!6
|Range increases by 2 units. This stacks additively with [[Long Range Bombs]].
|Range increases by 2 units. Stacks additively with [[Long Range Bombs]].
|-
|-
!7
!7
Line 88: Line 88:
|-
|-
!8
!8
|Explosion radius (including secondary explosions) increases by 2 units. Has no effect after upgrading to Bigger Bombs.
|Explosion radius (including secondary explosions) increases by 2 units (4 units overall). Has no effect after upgrading to Bigger Bombs.
|-
|-
!9
!9
|Attack cooldown reduces by 0.1 seconds, effectively increasing [[attack speed]] by ~7.69%. Has no effect after upgrading to Attack Speed.
|Attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing [[attack speed]] by ~7.69%. The Attack Speed upgrade no longer increases attack speed because his base cooldown now matches its set cooldown.
|-
|-
!10
!10
Line 103: Line 103:
|-
|-
!2
!2
|Bomb attack cooldown reduces by 0.1 seconds (before [[Privateer]]), effectively increasing its [[attack speed]] by ~7.69%.
|Bomb attack cooldown reduces by 0.1 seconds, effectively increasing its [[attack speed]] by ~7.69%. Applies before [[Privateer]]'s cooldown modifier.
|-
|-
!3
!3
Line 121: Line 121:
|-
|-
!8
!8
|Bomb attack cooldown reduces by 0.2 seconds (before Privateer), effectively increasing its attack speed by ~18.2%.
|Bomb attack cooldown reduces by 0.2 seconds (0.3 seconds overall), effectively increasing its attack speed by ~18.2%. Applies before [[Privateer]]'s cooldown modifier.
|-
|-
!9
!9
|Blast radius of bombs and Broadside bombs increases by 2 units. Has no effect after upgrading to Heavy Duty Ammo.
|Blast radius of bombs and Broadside bombs increases by 2 units (4 units overall). Has no effect after upgrading to Heavy Duty Ammo.
|-
|-
!10
!10
|Adds two uses of the [[Pirate Crew]] that do not take up an ally slot.
|Adds two uses of the [[Pirate Crew]] that do not take up an ally slot. Pirate Crew allies are free.
|}<section end="Captain Cassie"/>
|}<section end="Captain Cassie"/>


Line 155: Line 155:
|-
|-
!8
!8
|Main attack pierce increases by 1.
|Main attack pierce increases by 1 (2 overall).
|-
|-
!9
!9
|Range increases by 2 units. Stacks additively with Sonar Array and Enhanced Tactical Radar.
|Range increases by 2 units (3 overall). Stacks additively with Sonar Array and Enhanced Tactical Radar.
|-
|-
!10
!10
Line 190: Line 190:
|-
|-
!8
!8
|Sword attack range increases by 3 units. Stacks additively with Skilled Swordsmanship.
|Sword attack range increases by 3 units (5 units overall). Stacks additively with Skilled Swordsmanship.
|-
|-
!9
!9
|Sword attack pierce increases by 2. Stacks additively with Savage Strength.
|Sword attack pierce increases by 2 (3 overall). Stacks additively with Savage Strength.
|-
|-
!10
!10
Line 200: Line 200:


===[[Finn (BATTD)|Finn]]===
===[[Finn (BATTD)|Finn]]===
<section begin="Finn"/>
[[Flying Kick]]'s attack cooldown reduces by 0.1 seconds per star level.
[[Flying Kick]]'s attack cooldown reduces by 0.1 seconds per star level.
<section begin="Finn"/>
{|class="wikitable"
{|class="wikitable"
!Level
!Level
Line 207: Line 207:
|-
|-
!2
!2
|Sword attack cooldown reduces by 0.1 seconds (before [[Radder, Faster!]] and [[Raddest, Fastest!]]), effectively increasing its attack speed by ~11.1%.
|Sword attack cooldown reduces by 0.1 seconds, effectively increasing its [[attack speed]] by ~11.1%. Applies before [[Radder, Faster!]] and [[Raddest, Fastest!]]'s cooldown multipliers.
|-
|-
!3
!3
Line 213: Line 213:
|-
|-
!4
!4
|Sword attack pierce increases by 2.
|Sword attack [[pierce]] increases by 2.
|-
|-
!5
!5
Line 219: Line 219:
|-
|-
!6
!6
|Range increases by 5.
|[[Range]] increases by 5.
|-
|-
!7
!7
Line 225: Line 225:
|-
|-
!8
!8
|Sword attack pierce increases by 2.
|Sword attack pierce increases by 2 (4 overall).
|-
|-
!9
!9
|Sword attack cooldown reduces by 0.1 seconds (before Radder, Faster! and Raddest, Fastest!), effectively increasing its attack speed by 12.5%.
|Sword attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing its attack speed by 12.5%. Applies before Radder, Faster! and Raddest, Fastest!'s cooldown multipliers.
|-
|-
!10
!10
|Sword attack base damage increases by 1 and damage to [[MOAB-Class Bloon]]s increases by 3 (stacks with [[Slicer]] and [[MOAB Ripper]]).
|Sword attack base damage increases by 1 and damage to [[MOAB-Class Bloon]]s increases by 3. Stacks additively with [[Slicer]] and [[MOAB Ripper]].
|}<section end="Finn"/>
|}<section end="Finn"/>


Line 241: Line 241:
|-
|-
!2
!2
|[[Range]] increases by 2 units. Does not affect [[Fire Sword (upgrade)|Fire Sword]], [[Flamethrower]] (unless upgraded to [[Heat Ray]]), or [[Elemental Transform]]'s swiping attack. (This also applies to the bonuses at levels 4 and 8.)
|[[Range]] increases by 2 units. Does not affect [[Fire Sword (upgrade)|Fire Sword]], [[Flame Thrower (upgrade)|Flame Thrower]] (unless upgraded to [[Heat Ray]]), or [[Elemental Transform]]'s swiping attack.
|-
|-
!3
!3
Line 247: Line 247:
|-
|-
!4
!4
|Range increases by 2 units.
|Range increases by 2 units (4 units overall). Stacks additively with Heat Sense. Does not affect Fire Sword, Flame Thrower (without Heat Ray), or Elemental Transform's swiping attack.
|-
|-
!5
!5
Line 253: Line 253:
|-
|-
!6
!6
|Fireball attack [[pierce]] increases by 2. Has no effect after upgrading to [[Bigger Blaze]], which always sets the pierce to 8.
|Fireball [[pierce]] increases by 2. Has no effect after upgrading to [[Bigger Blaze]], which always sets the pierce to 8.
|-
|-
!7
!7
Line 259: Line 259:
|-
|-
!8
!8
|Range increases by 2 units.
|Range increases by 2 units (6 units overall). Stacks additively with Heat Sense. Does not affect Fire Sword, Flame Thrower (without Heat Ray), or Elemental Transform's swiping attack.
|-
|-
!9
!9
Line 265: Line 265:
|-
|-
!10
!10
|Fireball attack now shoots two fireballs at a time instead of one, spread 45° apart from each other.
|Fireball attack now shoots two fireballs at a time instead of one, spread 45° apart from each other. Does not apply to Elemental Transform's version of the attack.
|}<section end="Flame Princess"/>
|}<section end="Flame Princess"/>
===[[Hunter Marceline (BATTD)|Hunter Marceline]]===
<section begin="Hunter Marceline"/>
{|class="wikitable"
!Level
!Effect
|-
!2
|Stake [[pierce]] increases by 1. Has no effect after upgrading to [[Smart Stakes]], which always sets the pierce to 8.
|-
!3
|Unlocks [[Straight Flight Path]] and [[Circular Flight Path]].
|-
!4
|Stake projectile speed increases by 5%, but lifespan reduces by 5%, so the maximum travel distance remains the same.
|-
!5
|Unlocks [[Enhanced Bombs]].
|-
!6
|Stake turning speed increases by 20%.
|-
!7
|Unlocks [[Feast of The Damned]].
|-
!8
|Stake projectile speed increases by 10% (15% overall), but lifespan reduces by 10% (15% overall).
|-
!9
|Stake pierce increases by 2 (3 overall). Has no effect after upgrading to Smart Stakes.
|-
!10
|Stakes spawn four spliter [[projectile]]s, spread 90° apart from each other, each time they hit a Bloon. They have 2 [[pierce]] and deal 1 [[damage type|sharp-type]] [[damage]]. Their pierce and base damage cannot be increased, but other projectile modifiers from [[buff]]s and [[trinket]]s (increased projectile radius, added status effects, damage bonuses against specific Bloons, etc) still apply. They can hit [[Camo Bloon (BATTD)|Camo Bloon]]s even if the main projectiles do not have [[Camo detection]].
|}<section end="Hunter Marceline"/>


===[[Ice King (BATTD)|Ice King]]===
===[[Ice King (BATTD)|Ice King]]===
Line 281: Line 315:
|-
|-
!4
!4
|Freeze attack cooldown reduces by 0.1 seconds, effectively increasing its attack speed by ~4.54%.
|Freeze attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing its attack speed by ~4.54%.
|-
|-
!5
!5
Line 293: Line 327:
|-
|-
!8
!8
|Freeze attack cooldown reduces by 0.1 seconds, effectively increasing its attack speed by ~4.76%.
|Freeze attack cooldown reduces by 0.1 seconds (0.3 seconds overall), effectively increasing its attack speed by ~4.76%.
|-
|-
!9
!9
|Freeze attack cooldown reduces by 0.1 seconds, effectively increasing its attack speed by 5%.
|Freeze attack cooldown reduces by 0.1 seconds (0.4 seconds overall), effectively increasing its attack speed by 5%.
|-
|-
!10
!10
|Adds the normal [[damage type]] to all attacks and allows them to target White Bloons and Zebra Bloons (including the [[Monsters Of Snow|Snow Monsters]]).
|Adds the normal [[damage type]] to all attacks and allows them to target White Bloons and Zebra Bloons (including the Snow Monsters).
|}<section end="Ice King"/>
|}<section end="Ice King"/>


Line 306: Line 340:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
!Effect
|-
|-
!2
!2
|Base Attack Speed +0.1
|Attack cooldown reduces by 0.1 seconds, effectively increasing his [[attack speed]] by ~9.1%. Applies before [[Jake of All Trades]]'s cooldown multiplier.
|Reduces the cooldown of his base attack by 0.1 seconds, effectively increasing attack speed by ~0.111.
|-
|-
!3
!3
|—
|Unlocks [[Harmful If Swallowed]].
|Unlocks [[Harmful If Swallowed]].
|-
|-
!4
!4
|Base Pierce +1
|Knife hand, slap, [[Mace Hand]], [[Axe Foot]], and [[Butt Push]] [[pierce]] increases by 1. Slap pierce stacks additively with [[Big Jake Slap]].
|—
|-
|-
!5
!5
|—
|Unlocks [[Be Calmed By My Saliva]].
|Unlocks [[Be Calmed By My Saliva]].
|-
|-
!6
!6
|Base Range +3
|[[Range]] increases by 3 units. Stacks additively with [[Jake of All Trades]]. Has no effect on [[Be Calmed By My Saliva]]'s range.
|—
|-
|-
!7
!7
|—
|Unlocks [[Jake Suit]].
|Unlocks [[Jake Suit]].
|-
|-
!8
!8
|Base Pierce +1
|Knife hand, slap, Mace Hand, Axe Foot, and Butt Push pierce increases by 1 (2 overall). Slap pierce stacks additively with Big Jake Slap.
|—
|-
|-
!9
!9
|Base Attack Speed +0.1
|Attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing his [[attack speed]] by 10%. Applies before Jake of All Trades's cooldown multiplier.
|Reduces the cooldown of his base attack by 0.1 seconds, effectively increasing attack speed by ~0.111.
|-
|-
!10
!10
|Starts with Mace Hand and Axe Foot upgrades
|Starts with Mace Hand and Axe Foot for free when placed.
|—
|}<section end="Jake"/>
|}<section end="Jake"/>
===[[Juggernaut Max (BATTD)|Juggernaut Max]]===
<section begin="Juggernaut Max"/>
{|class="wikitable"
!Level
!Effect
|-
!2
|Attack cooldown reduces by 0.1 seconds, effectively increasing his [[attack speed]] by ~5.5%. Stacks additively with [[Greased Runners]] and [[Insta-Reload]].
|-
!3
|Unlocks [[Double Shot (BATTD)|Double Shot]].
|-
!4
|[[Range]] increases by 2 units.
|-
!5
|Unlocks [[Keep Rolling]].
|-
!6
|Projectile speed increases by 15%. Stacks multiplicatively with [[Tightened Springs]] and [[Reinforced Ratchets]]. Does not affect Keep Rolling or Spiky Chaos.
|-
!7
|Unlocks [[Spiky Chaos]].
|-
!8
|Attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing his attack speed by ~5.88%. Stacks additively with Greased Runners and Insta-Reload. Does not affect Keep Rolling or Spiky Chaos.
|-
!9
|Range increases by 2 units (4 units overall). Affects Keep Rolling.
|-
!10
|Base [[damage]] increases by 1 and damage to [[Fortified Bloon (BATTD)|Fortified Bloon]]s increases by 17. Does not affect Keep Rolling or Spiky Chaos.
|}<section end="Juggernaut Max"/>


===[[Marceline (BATTD)|Marceline]]===
===[[Marceline (BATTD)|Marceline]]===
Line 350: Line 408:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
|-
|-
!2
!2
Line 368: Line 426:
|-
|-
!7
!7
|Unlocks [[Shape Shifting]].
|Unlocks [[Pyrokinesis]].
|-
|-
!8
!8
|Swiping attack pierce increases by 2. Has no effect when transformed into a bat.
|Swiping attack pierce increases by 2 (4 overall). Has no effect when transformed into a bat.
|-
|-
!9
!9
|Amp range increases by 3 units.
|Amp range increases by 3 units (6 units overall).
|-
|-
!10
!10
|The amp gains a soundwave area-of-effect [[attack]] that deals 1 [[damage type|normal-type]] [[damage]], has 40 [[pierce]], and fires every second. Its radius scales with the amp's range. It does not benefit from any equipment stat bonuses except range.
|The amp gains a soundwave area-of-effect [[attack]] that deals 1 [[damage type|normal-type]] [[damage]], has 40 [[pierce]], fires every second, and can hit through [[line of sight]] blockers. Its radius scales with the amp's range.
|}<section end="Marceline"/>
|}<section end="Marceline"/>


Line 384: Line 442:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
!Effect
|-
|-
!2
!2
|Base Pierce +1
|Dart [[pierce]] increases by 1. Stacks additively with [[Sharp Darts]] and [[Sharper Darts (BATTD)|Sharper Darts]].
|
|-
|-
!3
!3
|—
|Unlocks [[Even More Darts]].
|Unlocks [[Even More Darts]].
|-
|-
!4
!4
|Base Range +3
|[[Range]] increases by 3 units. Stacks additively with [[Long Range (BATTD)|Long Range]] and [[Enhanced Range]].
|
|-
|-
!5
!5
|—
|Unlocks [[Big Bloon Bounty]].
|Unlocks [[Big Bloon Bounty]].
|-
|-
!6
!6
|Base Attack Speed +0.3
|Dart attack cooldown reduces by 0.3 seconds, effectively increasing its [[attack speed]] by ~42.9%. [[Fast Throw]] always sets his base attack cooldown to the same value, so it no longer affects his attack speed.
|Reduces the cooldown of his base attack by 0.3 seconds, effectively increasing attack speed by ~0.333.
|-
|-
!7
!7
|—
|Unlocks [[Dartnado]].
|Unlocks [[Dartnado]].
|-
|-
!8
!8
|Base Pierce +1
|Dart pierce increases by 1 (2 overall). Affects Dartnado. Stacks additively with Sharp Darts and Sharper Darts.
|—
|-
|-
!9
!9
|Base Range +3
|Range increases by 3 units (6 units overall). Stacks additively with Long Range and Enhanced Range.
|—
|-
|-
!10
!10
|Base attack fires 2 darts
|Throws two darts at a time instead of one. Stacks additively with [[More Darts]], [[Even More Darts]], and the [[Stone of Ancient Knowledge]].
|—
|}<section end="Max"/>
|}<section end="Max"/>


Line 428: Line 476:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
!Effect
|-
|-
!2
!2
|Base Attack Speed +0.1
|Gun attack cooldown reduces by 0.1 seconds, effectively increasing its [[attack speed]] by ~7.14%. Stacks additively with [[Quick Draw (BATTD)|Quick Draw]].
|Reduces the cooldown of her base attack by 0.1 seconds, effectively increasing attack speed by ~0.111.
|-
|-
!3
!3
|—
|Unlocks [[To Me]].
|Unlocks [[To Me]].
|-
|-
!4
!4
|Base Range +2
|[[Range]] increases by 2 units. Has no effect after upgrading to [[Gun Expertise]], which always sets the range to 55 units.
|—
|-
|-
!5
!5
|—
|Unlocks [[Royal Decree]].
|Unlocks [[Royal Decree]].
|-
|-
!6
!6
|Blast Radius +2
|Gun blast radius increases by 12 [[unit]]s. Applies before [[Gun Familiarity]] and Gun Expertise's radius multipliers. (The in-game description erroneously states that it increases it by only 2 units.)
|—
|-
|-
!7
!7
|—
|Unlocks [[Soda and Mints]].
|Unlocks [[Soda and Mints]].
|-
|-
!8
!8
|Base Attack Speed +0.1
|Gun attack cooldown reduces by 0.1 seconds (0.2 seconds overall), effectively increasing its [[attack speed]] by ~7.69%. Stacks additively with Quick Draw.
|Reduces the cooldown of her base attack by 0.1 seconds, effectively increasing attack speed by ~0.111.
|-
|-
!9
!9
|Base Range +3
|Range increases by 3 units (5 units overall). Since this causes her base range to match Gun Expertise's set range, Gun Expertise no longer increases range.
|—
|-
|-
!10
!10
|Corrosive Gum damages bloons over time
|Bloons inflicted with bubblegum take 1 [[Damage type|normal-type]] [[damage]] per second. Affects all layers and lasts indefinitely.
|Bloons inflicted with bubblegum take 1 [[Damage type|normal-type]] [[damage]] per second.
|}<section end="Princess Bubblegum"/>
|}<section end="Princess Bubblegum"/>


Line 472: Line 510:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
|-
|-
!2
!2
|[[Range]] increases by 2 units. Affects all attacks (main attack, [[Marked For Death]], [[Tetsubishi]], and [[Flash Bomb (BATTD)|Flash Bomb]]). Stacks additively with [[Longer Range (BATTD)|Longer Range]].
|[[Range]] increases by 2 units. Affects all attacks. Stacks additively with [[Longer Range (BATTD)|Longer Range]].
|-
|-
!3
!3
Line 493: Line 531:
|-
|-
!8
!8
|Main attack pierce increases by 2. Stacks additively with Sharper Shurikens and Super Sharp Shurikens.
|Main attack pierce increases by 2 (3 overall). Stacks additively with Sharper Shurikens and Super Sharp Shurikens.
|-
|-
!9
!9
|Range increases by 3 units. Affects all attacks. Stacks additively with Longer Range.
|Range increases by 3 units (5 units overall). Affects all attacks. Stacks additively with Longer Range.
|-
|-
!10
!10
|Main attack now deals +1 [[damage]] to Bloons with any [[Bloon Mod|special properties]]. Does not stack for Bloons with multiple special properties. Has no effect on other attacks.
|Main attack now deals +1 [[damage]] to Bloons with any [[Bloon Mod|special properties]]. Does not stack for Bloons with multiple special properties. Has no effect on other attacks.
|}<section end="Sai"/>
|}<section end="Sai"/>
===[[Sam (BATTD)|Sam]]===
[[Fireball (BATTD)|Fireball]]'s [[pierce]] increases by 5 per star level.
<section begin="Sam"/>
{|class="wikitable"
!Level
!Effect
|-
!2
|[[Range]] increases by 2 units. Affects all attacks. Stacks additively with [[Magic Reach]] and [[Wizardly Wisdom]].
|-
!3
|Unlocks [[Polymorph]].
|-
!4
|Base cost reduces by $25.
|-
!5
|Unlocks [[Mystic Portal]].
|-
!6
|Main attack cooldown reduces by 0.1 seconds, effectively increasing her [[attack speed]] by 25%. Stacks additively with [[Intense Beams]] and [[Concentrated Beams]]. Has no effect on Fireball, Polymorph, Mystic Portal, or Forked Lightning.
|-
!7
|Unlocks [[Meteor Storm]].
|-
!8
|Range increases by 3 units (5 units overall). Affects all attacks. Stacks additively with Magic Reach and Wizardly Wisdom.
|-
!9
|Base cost reduces by $75 ($100 overall).
|-
!10
|Gains a seeking bolt [[attack]] that has 4 pierce, deals 1 [[damage type|fire-type]] [[damage]], and shoots every 0.75 seconds. Uses Sam's range stat and targeting, and is affected by [[buff]]s and [[trinket]]s.
|}<section end="Sam"/>


===[[Supermonkey (BATTD)|Supermonkey]]===
===[[Supermonkey (BATTD)|Supermonkey]]===
Line 506: Line 579:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
|-
|-
!2
!2
|[[Pierce]] increases by 1. Has no effect after upgrading to [[Laser Eyes]], which always sets the pierce to 3.
|[[Pierce]] increases by 1. [[Laser Eyes]] always sets his pierce to the same value, so it no longer has any effect, and [[Plasma Eyes]] and further upgrades do not factor in the added pierce.
|-
|-
!3
!3
Line 527: Line 600:
|-
|-
!8
!8
|Pierce increases by 2. Has no effect after upgrading to Laser Eyes.
|Pierce increases by 2 (3 overall). Laser Eyes now reduces his pierce by 2, and Plasma Eyes and further upgrades do not factor in the added pierce.
|-
|-
!9
!9
Line 540: Line 613:
{|class="wikitable"
{|class="wikitable"
!Level
!Level
!Description
!Effect
|-
|-
!2
!2
Line 561: Line 634:
|-
|-
!8
!8
|Range increases by 3 units.
|Range increases by 3 units (5 units overall).
|-
|-
!9
!9
Line 595: Line 668:
|-
|-
!8
!8
|Sword attack and sub-tower spawning range increases by 3 units.
|Sword attack and sub-tower spawning range increases by 3 units (5 units overall).
|-
|-
!9
!9
|Sword attack pierce increases by 2.
|Sword attack pierce increases by 2 (4 overall).
|-
|-
!10
!10