Star level: Difference between revisions

added the rest of the characters, changed the formatting a bit to clarify how levels stack and what upgrades do nothing after a certain point
 
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!10
!10
|Adds two uses of the [[Pirate Crew]] that do not take up an ally slot.
|Adds two uses of the [[Pirate Crew]] that do not take up an ally slot. Pirate Crew allies are free.
|}<section end="Captain Cassie"/>
|}<section end="Captain Cassie"/>


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!10
!10
|Fireball attack now shoots two fireballs at a time instead of one, spread 45° apart from each other.
|Fireball attack now shoots two fireballs at a time instead of one, spread 45° apart from each other. Does not apply to Elemental Transform's version of the attack.
|}<section end="Flame Princess"/>
|}<section end="Flame Princess"/>


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!10
!10
|Stakes spawn four spliter [[projectile]]s, spread 90° apart from each other, each time they hit a Bloon. They have 2 [[pierce]] and deal 1 [[damage type|sharp-type]] [[damage]]. Their pierce and base damage cannot be increased, but other projectile modifiers from [[buff]]s and [[trinket]]s (increased projectile radius, added status effects, damage bonuses against specific Bloons, etc) still apply.
|Stakes spawn four spliter [[projectile]]s, spread 90° apart from each other, each time they hit a Bloon. They have 2 [[pierce]] and deal 1 [[damage type|sharp-type]] [[damage]]. Their pierce and base damage cannot be increased, but other projectile modifiers from [[buff]]s and [[trinket]]s (increased projectile radius, added status effects, damage bonuses against specific Bloons, etc) still apply. They can hit [[Camo Bloon (BATTD)|Camo Bloon]]s even if the main projectiles do not have [[Camo detection]].
|}<section end="Hunter Marceline"/>
|}<section end="Hunter Marceline"/>


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!7
!7
|Unlocks [[Spiky Chaos (BATTD)|Spiky Chaos]].
|Unlocks [[Spiky Chaos]].
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!8
!8
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!7
!7
|Unlocks [[Shape Shifting]].
|Unlocks [[Pyrokinesis]].
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!8
!8
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!10
!10
|The amp gains a soundwave area-of-effect [[attack]] that deals 1 [[damage type|normal-type]] [[damage]], has 40 [[pierce]], and fires every second. Its radius scales with the amp's range. It does not benefit from any equipment stat bonuses except range.
|The amp gains a soundwave area-of-effect [[attack]] that deals 1 [[damage type|normal-type]] [[damage]], has 40 [[pierce]], fires every second, and can hit through [[line of sight]] blockers. Its radius scales with the amp's range.
|}<section end="Marceline"/>
|}<section end="Marceline"/>


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!6
!6
|Gun blast radius increases by 12 [[unit]]s. Applies before [[Gun Familiarity]] and Gun Expertise's cooldown multipliers. (The in-game description erroneously states that it increases it by only 2 units.)
|Gun blast radius increases by 12 [[unit]]s. Applies before [[Gun Familiarity]] and Gun Expertise's radius multipliers. (The in-game description erroneously states that it increases it by only 2 units.)
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!7
!7
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!9
!9
|Range increases by 3 units (5 units overall). Gun Expertise no longer increases range because her base range now matches its set range.
|Range increases by 3 units (5 units overall). Since this causes her base range to match Gun Expertise's set range, Gun Expertise no longer increases range.
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!10
!10
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===[[Sam (BATTD)|Sam]]===
===[[Sam (BATTD)|Sam]]===
[[Fireball (BATTD)|Fireball]]'s [[pierce]] increases by 5 per star level.
<section begin="Sam"/>
<section begin="Sam"/>
{|class="wikitable"
{|class="wikitable"
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!10
!10
|Gains a seeking bolt [[attack]] that has 4 [[pierce]], deals 1 [[damage type|fire-type]] [[damage]], and fires every 0.75 seconds. Uses Sam's range stat and targeting and is affected by [[buff]]s and [[trinket]]s.
|Gains a seeking bolt [[attack]] that has 4 pierce, deals 1 [[damage type|fire-type]] [[damage]], and shoots every 0.75 seconds. Uses Sam's range stat and targeting, and is affected by [[buff]]s and [[trinket]]s.
|}<section end="Sam"/>
|}<section end="Sam"/>