Star level: Difference between revisions
added the rest of the characters, changed the formatting a bit to clarify how levels stack and what upgrades do nothing after a certain point |
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|Adds two uses of the [[Pirate Crew]] that do not take up an ally slot. | |Adds two uses of the [[Pirate Crew]] that do not take up an ally slot. Pirate Crew allies are free. | ||
|}<section end="Captain Cassie"/> | |}<section end="Captain Cassie"/> | ||
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!10 | !10 | ||
|Fireball attack now shoots two fireballs at a time instead of one, spread 45° apart from each other. | |Fireball attack now shoots two fireballs at a time instead of one, spread 45° apart from each other. Does not apply to Elemental Transform's version of the attack. | ||
|}<section end="Flame Princess"/> | |}<section end="Flame Princess"/> | ||
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|Stakes spawn four spliter [[projectile]]s, spread 90° apart from each other, each time they hit a Bloon. They have 2 [[pierce]] and deal 1 [[damage type|sharp-type]] [[damage]]. Their pierce and base damage cannot be increased, but other projectile modifiers from [[buff]]s and [[trinket]]s (increased projectile radius, added status effects, damage bonuses against specific Bloons, etc) still apply. | |Stakes spawn four spliter [[projectile]]s, spread 90° apart from each other, each time they hit a Bloon. They have 2 [[pierce]] and deal 1 [[damage type|sharp-type]] [[damage]]. Their pierce and base damage cannot be increased, but other projectile modifiers from [[buff]]s and [[trinket]]s (increased projectile radius, added status effects, damage bonuses against specific Bloons, etc) still apply. They can hit [[Camo Bloon (BATTD)|Camo Bloon]]s even if the main projectiles do not have [[Camo detection]]. | ||
|}<section end="Hunter Marceline"/> | |}<section end="Hunter Marceline"/> | ||
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!7 | !7 | ||
|Unlocks [[ | |Unlocks [[Spiky Chaos]]. | ||
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!8 | !8 | ||
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!7 | !7 | ||
|Unlocks [[ | |Unlocks [[Pyrokinesis]]. | ||
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!8 | !8 | ||
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!10 | !10 | ||
|The amp gains a soundwave area-of-effect [[attack]] that deals 1 [[damage type|normal-type]] [[damage]], has 40 [[pierce]], | |The amp gains a soundwave area-of-effect [[attack]] that deals 1 [[damage type|normal-type]] [[damage]], has 40 [[pierce]], fires every second, and can hit through [[line of sight]] blockers. Its radius scales with the amp's range. | ||
|}<section end="Marceline"/> | |}<section end="Marceline"/> | ||
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!6 | !6 | ||
|Gun blast radius increases by 12 [[unit]]s. Applies before [[Gun Familiarity]] and Gun Expertise's | |Gun blast radius increases by 12 [[unit]]s. Applies before [[Gun Familiarity]] and Gun Expertise's radius multipliers. (The in-game description erroneously states that it increases it by only 2 units.) | ||
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!7 | !7 | ||
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!9 | !9 | ||
|Range increases by 3 units (5 units overall). Gun Expertise no longer increases | |Range increases by 3 units (5 units overall). Since this causes her base range to match Gun Expertise's set range, Gun Expertise no longer increases range. | ||
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!10 | !10 | ||
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===[[Sam (BATTD)|Sam]]=== | ===[[Sam (BATTD)|Sam]]=== | ||
[[Fireball (BATTD)|Fireball]]'s [[pierce]] increases by 5 per star level. | |||
<section begin="Sam"/> | <section begin="Sam"/> | ||
{|class="wikitable" | {|class="wikitable" | ||
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!10 | !10 | ||
|Gains a seeking bolt [[attack]] that has 4 | |Gains a seeking bolt [[attack]] that has 4 pierce, deals 1 [[damage type|fire-type]] [[damage]], and shoots every 0.75 seconds. Uses Sam's range stat and targeting, and is affected by [[buff]]s and [[trinket]]s. | ||
|}<section end="Sam"/> | |}<section end="Sam"/> | ||