Ninja Kiwi Europe: Difference between revisions
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'''Ninja Kiwi Europe''', formerly known as '''Digital Goldfish''', is a software company founded in Dundee, Scotland in 2004. It was originally focused on mobile games, but has expanded to include PC games. It is one of the two main developers of many ''[[Bloons (franchise)|Bloons]]'' video games alongside its parent company, [[Ninja Kiwi]]. | '''Ninja Kiwi Europe''', formerly known as '''Digital Goldfish''', is a software company founded in Dundee, Scotland in 2004. It was originally focused on mobile games, but has expanded to include PC games. It is one of the two main developers of many ''[[Bloons (franchise)|Bloons]]'' video games alongside its parent company, [[Ninja Kiwi]]. | ||
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In 2004, David Hamilton and Barry Petrie founded Digital Goldfish with the goal of developing mobile games targeting the female market.<ref>{{cite|url=https://web.archive.org/web/20060512154703/http://www.digital-goldfish.com/|title=Digital Goldfish website in 2006||archive timestamp=20060512154703}}</ref> In 2005, they released their first game for Java phones called ''Babygrow'', which required a purchase at an unknown price. They subsequently worked on a new version that was never released.<ref>{{cite|url=https://www.pocketgamer.com/interviews/from-the-bottom-up-mobile-developer-digital-goldfishs-life-in-a-bowl/|title=From the bottom up: mobile developer Digital Goldfish's life in a bowl|publisher=Pocket Gamer|retrieved=23 jun 2025}}</ref> | In 2004, David Hamilton and Barry Petrie founded Digital Goldfish with the goal of developing mobile games targeting the female market.<ref>{{cite|url=https://web.archive.org/web/20060512154703/http://www.digital-goldfish.com/|title=Digital Goldfish website in 2006||archive timestamp=20060512154703}}</ref> In 2005, they released their first game for Java phones called ''Babygrow'', which required a purchase at an unknown price. They subsequently worked on a new version that was never released.<ref>{{cite|url=https://www.pocketgamer.com/interviews/from-the-bottom-up-mobile-developer-digital-goldfishs-life-in-a-bowl/|title=From the bottom up: mobile developer Digital Goldfish's life in a bowl|publisher=Pocket Gamer|retrieved=23 jun 2025}}</ref> | ||
In March 2009, Ninja Kiwi announced that Digital Goldfish will work on porting the {{iOS version of|Bloons}}, Digital Goldfish's first Ninja Kiwi-related game.<ref name=Announce>{{cite|url=https://web.archive.org/web/20090322112040/http://ninjakiwi.com/blog/bloons-for-iphone-is-on-its-way|title=Bloons for iPhone is on it’s way!|publisher=Ninja Kiwi Blog|archive timestamp =22 Mar 2009 11:20:40 GMT}}</ref> They then continued working on numerous other iPhone titles, many of which were iPhone or iPad versions of existing Ninja Kiwi games. After years of making mobile versions of Ninja Kiwi games, Ninja Kiwi purchased Digital Goldfish for an undisclosed sum in 2012.<ref>{{cite|url=https://web.archive.org/web/20121127124126/http://ninjakiwi.com/blog/ninja-kiwi-acquires-the-best-scottish-games-studio-in-scotland/|title=Ninja Kiwi acquires the best Scottish games studio in Scotland!|publisher=Ninja Kiwi Blog|retrieved=5 may 2025}}</ref> | In March 2009, Ninja Kiwi announced that Digital Goldfish will work on porting the {{iOS version of|Bloons}}, Digital Goldfish's first Ninja Kiwi-related game.<ref name=Announce>{{cite|url=https://web.archive.org/web/20090322112040/http://ninjakiwi.com/blog/bloons-for-iphone-is-on-its-way|title=Bloons for iPhone is on it’s way!|publisher=Ninja Kiwi Blog|archive timestamp =22 Mar 2009 11:20:40 GMT}}</ref> They then continued working on numerous other iPhone titles, many of which were iPhone or iPad versions of existing Ninja Kiwi games. After years of making mobile versions of Ninja Kiwi games, Ninja Kiwi purchased Digital Goldfish for an undisclosed sum in 2012.<ref>{{cite|url=https://web.archive.org/web/20121127124126/http://ninjakiwi.com/blog/ninja-kiwi-acquires-the-best-scottish-games-studio-in-scotland/|title=Ninja Kiwi acquires the best Scottish games studio in Scotland!|publisher=Ninja Kiwi Blog|retrieved=5 may 2025}}</ref> The company officially renamed to Ninja Kiwi Europe on {{date|26 mar 2013}}.<ref>{{cite|url=https://find-and-update.company-information.service.gov.uk/company/SC285089/filing-history|title=Certificate of Incorporation on Change of Name|author=Registrar of Companies for Scotland|date=26 mar 2013|retrieved=15 sept 2025}}</ref> | ||
== | ==Technology== | ||
===LiNK=== | ===LiNK=== | ||
'''Light interface to Ninja Kiwi''',<ref>https://store.steampowered.com/app/2876550/Bloons_Card_Storm/</ref> or '''LiNK''' for short, is the proprietary account system created by Ninja Kiwi, which has been used since the release of the {{ | '''Light interface to Ninja Kiwi''',<ref>https://store.steampowered.com/app/2876550/Bloons_Card_Storm/</ref> or '''LiNK''' for short, is the proprietary account system created by Ninja Kiwi, which has been used since the release of the {{multiplat version of|Bloons TD Battles}} in 2013. It supports cloud saving of game progress and friend lists, and can be linked to other services such as Steam. | ||
===BTD4Framework / NewFramework=== | |||
'''BTD4Framework''' is the internal name of the codebase used in ''[[Bloons TD 4 (mobile)|Bloons TD 4]]''. It was created to unify the codebases of the iOS and Android ports of ''BTD4'', which originally ran on separate game engines.<ref name="insider session 2">{{cite|url=https://www.youtube.com/watch?v=qzwH3QjcYos|title=Ninja Kiwi Insider Session #2: Dundee Studio EVP Danny!|publisher=YouTube|retrieved=25 sept 2025}}</ref> A heavily modified version of this framework, internally named '''NewFramework''', is the engine of the mobile versions of ''[[Bloons TD 5 (multiplatform)|Bloons TD 5]]'', ''[[Bloons TD Battles (multiplatform)|Bloons TD Battles]]'', ''[[Bloons Monkey City (multiplatform)|Bloons Monkey City]]'', ''[[Bloons Supermonkey 2 (mobile)|Bloons Supermonkey 2]]'', and ''SAS: Zombie Assault 4'', as well as the {{console version of|Bloons TD 5}}, and a further heavily modified version is the engine of ''[[Bloons TD Battles 2]]''. The only games developed by Ninja Kiwi Europe since ''BTD4'' that do not use NewFramework are ''[[Bloons Adventure Time TD]]'' and ''[[sasw:Zombie Assault: Resurgence|Zombie Assault: Resurgence]]'', both of which use [[wp:Unity (game engine)|Unity]] instead. | |||
==List of ''Bloons'' games developed by Ninja Kiwi Europe== | ==List of ''Bloons'' games developed by Ninja Kiwi Europe== | ||
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* [[Bloons TD 4 (mobile)|''Bloons TD 4'' (mobile)]] (2010) | * [[Bloons TD 4 (mobile)|''Bloons TD 4'' (mobile)]] (2010) | ||
* [[Bloons 2 (mobile)|''Bloons 2'' (mobile)]] (2011) (iOS port only) | * [[Bloons 2 (mobile)|''Bloons 2'' (mobile)]] (2011) (iOS port only) | ||
* [[Bloons TD 4 (DSi)|''Bloons TD 4'' (DSi)]] (2012) | * [[Bloons TD 4 (DSi)|''Bloons TD 4'' (DSi)]] (2012) | ||
===As Ninja Kiwi Europe=== | ===As Ninja Kiwi Europe=== | ||
* [[Bloons TD 5 ( | * [[Bloons TD 5 (multiplatform)|''Bloons TD 5'' (multiplatform)]] (2012)<ref>{{cite|archive url=https://web.archive.org/web/20121227050506/http://ninjakiwi.com/blog/bloons-td5-now-178-more-portable/|title=Bloons TD5: Now 178% more portable.|publisher=Ninja Kiwi Blog|archive timestamp=20121227050506|date=1 nov 2012}}</ref>{{fn|Despite releasing before the company was legally renamed to Ninja Kiwi Europe, the Ninja Kiwi Blog credits them as such, and the game credits the developers as Ninja Kiwi.}} | ||
* [[Bloons TD Battles (multiplatform)|''Bloons TD Battles'' (multiplatform)]] (2013)<ref name="insider session 2"/> | |||
* [[Bloons TD Battles ( | * [[Bloons Monkey City (multiplatform)|''Bloons Monkey City'' (multiplatform)]] (2014)<ref name="insider session 2"/> | ||
* [[Bloons Monkey City ( | <!-- source needed * [[Bloons Supermonkey 2 (mobile)|''Bloons Supermonkey 2'' (mobile)]] (2016)--> | ||
* [[Bloons Supermonkey 2 (mobile)|''Bloons Supermonkey 2'' (mobile)]] (2016)--> | * [[Bloons TD 5 (console)|''Bloons TD 5'' (console)]] (2017)<ref name="insider session 2"/> | ||
*''[[Bloons Adventure Time TD]]'' (2018)<ref>{{cite|url=https://ninjakiwi.com/Norsk/blog/news/173291-what-s-up-at-ninja-kiwi-31st-august-2018|title=What's Up At Ninja Kiwi? - 31st August, 2018 |publisher=Ninja Kiwi Blog|retrieved=26 jul 2025}}</ref> | *''[[Bloons Adventure Time TD]]'' (2018)<ref>{{cite|url=https://ninjakiwi.com/Norsk/blog/news/173291-what-s-up-at-ninja-kiwi-31st-august-2018|title=What's Up At Ninja Kiwi? - 31st August, 2018 |publisher=Ninja Kiwi Blog|retrieved=26 jul 2025}}</ref> | ||
* ''[[Bloons TD Battles 2]]'' (2021)<ref>{{cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/nbzxek/whats_up_at_ninja_kiwi_14th_may_2021/|title=What's Up At Ninja Kiwi? - 14th May, 2021|publisher=Reddit|retrieved=26 jul 2025}}</ref> | * ''[[Bloons TD Battles 2]]'' (2021)<ref>{{cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/nbzxek/whats_up_at_ninja_kiwi_14th_may_2021/|title=What's Up At Ninja Kiwi? - 14th May, 2021|publisher=Reddit|retrieved=26 jul 2025}}</ref> | ||
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==Gallery== | ==Gallery== | ||
{{image needed| | {{image needed|Digital Goldfish logos and splash screens}} | ||
==Footnotes== | ==Footnotes== | ||
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==External links== | ==External links== | ||
* | *[https://web.archive.org/web/20081020201052/http://www.digital-goldfish.com:80/ Official website] (archived)<!--this shows that technically, Bloons iOS was revealed as planned in 2008--> | ||
*[https://www.facebook.com/profile.php?id=100066498518767 Digital Goldfish on Facebook] | *[https://www.facebook.com/profile.php?id=100066498518767 Digital Goldfish on Facebook] | ||
*[https://x.com/goldfishgames Digital Goldfish on X (formerly Twitter)] | *[https://x.com/goldfishgames Digital Goldfish on X (formerly Twitter)] | ||
*[https://www.youtube.com/@DigitalGoldfishLtd Digital Goldfish on YouTube] | *[https://www.youtube.com/@DigitalGoldfishLtd Digital Goldfish on YouTube] | ||
[[Category:Ninja Kiwi|* | |||
==Navigation== | |||
{{franchise nav}} | |||
[[Category:Ninja Kiwi|*]] | |||