Sandbox (BTD6): Difference between revisions
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* No actions count toward [[achievement]]s or stats on one's profile. | * No actions count toward [[achievement]]s or stats on one's profile. | ||
* [[DDT (BTD6)|DDTs]] have 480 health before Round 90, and [[BAD (BTD6)|BADs]] have 28,000 health before Round 100. | * [[DDT (BTD6)|DDTs]] have 480 health before Round 90, and [[BAD (BTD6)|BADs]] have 28,000 health before Round 100. | ||
* [[Paragon|Paragons]] and the [[VTSG]] may only be built if they have been built already in a regular game. | * [[Paragon|Paragons]] and the [[VTSG]] may only be built if they have been built already in a regular game. | ||
== Sandbox menu == | == Sandbox menu == | ||
[[File:BTD6 sandbox menu.png|thumb|300px|[[Monkey Meadow (BTD6)|Monkey Meadow]] with the Sandbox panel open]] | [[File:BTD6 sandbox menu v54.png|thumb|300px|[[Monkey Meadow (BTD6)|Monkey Meadow]] with the Sandbox panel open]] | ||
In Sandbox, there is a menu with many options to facilitate testing. This menu replaces the one to select Powers and Insta Monkeys. | In Sandbox, there is a menu with many options to facilitate testing. This menu replaces the one to select Powers and Insta Monkeys. | ||
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=== Sending Bloons === | === Sending Bloons === | ||
The player may send out specific types of Bloons. Sending custom Bloons does not delete Bloons or cancel any existing Bloon sends. [[Camo Bloon (BTD6)|Camo]], [[Regrow Bloon (BTD6)|Regrow]], and [[Fortified Bloon (BTD6)|Fortified]] properties may be toggled on and off for custom sent Bloons. | The player may send out specific types of Bloons. Sending custom Bloons does not delete Bloons or cancel any existing Bloon sends. [[Camo Bloon (BTD6)|Camo]], [[Regrow Bloon (BTD6)|Regrow]], and [[Fortified Bloon (BTD6)|Fortified]] properties may be toggled on and off for custom sent Bloons. The ''[[Frontier Legends]]''-exclusive Bloons ([[Aura Bloon]], [[Diamond Bloon]], [[Dynamite Bloon]], [[Glass Bloon (BTD6)|Glass Bloon]], [[Retribution Bloon]], and [[Ringleader Bloon]]) are only sendable if the player encounters them in ''Frontier Legends'' first. | ||
The spacing is the number of tenths of a second in between Bloons; for example if the spacing is set to 20, Bloons are sent once every 2 seconds. | There is the option to send between 1-999 of a Bloon type at once, with any spacing between 0-999. The spacing is the number of tenths of a second in between Bloons; for example if the spacing is set to 20, Bloons are sent once every 2 seconds. | ||
In addition to the standard Bloon types, players may send [[Test Bloon]]s and [[MOAB Test Bloon]]s, which are exclusive to this mode. Both have extremely high health, spawn no children, have the lowest [[Strong]] priority bracket, and cost no lives when leaked. Test Bloons and MOAB Test Bloons function mostly the same as each other, except MOAB Test Bloons are also treated as [[MOAB-Class Bloon]]s. | In addition to the standard Bloon types, players may send [[Test Bloon]]s and [[MOAB Test Bloon]]s, which are exclusive to this mode. Both have extremely high health, spawn no children, have the lowest [[Strong]] priority bracket, and cost no lives when leaked. Test Bloons and MOAB Test Bloons function mostly the same as each other, except MOAB Test Bloons are also treated as [[MOAB-Class Bloon]]s. | ||
=== Additional | === Additional buttons === | ||
{|class="wikitable" | {|class="wikitable" | ||
!Icon | !Icon | ||
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|- | |- | ||
|[[File:BTD6 ResetPopCountIcon.png|30px]] | |[[File:BTD6 ResetPopCountIcon.png|30px]] | ||
|Resets all towers' [[damage counter]]s | |Resets all towers' [[damage counter]]s and cash counters. | ||
|Reset Damage | |Reset Damage | ||
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|- | |- | ||
|[[File:BTD6 DestroyBloonsBtn.png|30px]] | |[[File:BTD6 DestroyBloonsBtn.png|30px]] | ||
|Removes all Bloons on-screen. If a [[round]] is currently in progress, this also ends the current round and | |Removes all Bloons on-screen. If a [[round]] is currently in progress, this also ends the current round and triggers effects that occur at the end of a round, such as [[Merchantman (BTD6)|Merchantman]]. | ||
|Clear Bloons | |Clear Bloons | ||
|- | |- | ||
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== Quotes == | == Quotes == | ||
{{Quote|Dr. Monkey's Bloon simulator is ready! Here you can test out any combination of Monkeys and send Bloons or even specific rounds at them.|Pop-up text}} | {{Quote|Dr. Monkey's Bloon simulator is ready! Here you can test out any combination of Monkeys and send Bloons or even specific rounds at them.|Pop-up text}} | ||
==Gallery== | |||
<gallery> | |||
BTD6 sandbox menu.png|[[Monkey Meadow (BTD6)|Monkey Meadow]] with the Sandbox panel open prior to {{BTD6 version|53.0}} | |||
BTD6 multiple diamonds in sandbox.png|All variants of [[Diamond Bloon]]s in Sandbox mode in {{BTD6 version|54.1}} | |||
</gallery> | |||
== Trivia == | == Trivia == | ||
Latest revision as of 12:51, 23 April 2026

Sandbox (or Sandbox Mode) is a mode in Bloons TD 6 designed to help players to test out towers and strategies. In singleplayer, Sandbox may be played on Easy, Medium, or Hard difficulties after completing Easy Standard, Reverse, or Hard Standard respectively. It is not playable in Co-op mode. Sandbox is unique compared to other modes in several important ways:
- Players may manually set the amount of cash and lives they have at any time, anywhere between 0-9,999,999 of each. Players begin with $9,999,999 ($10,000,199 with
More Cash) and 999,999 lives. - Players may manually send out specific types of Bloons or specific rounds; rounds do not progress as normal.
- End-of-round effects such as Merchantmen's cash generation happen upon popping all Bloons of the round or clearing them by pressing the button on the Send Bloons menu.
- There are no victory or defeat conditions and no rewards or medals. If the player's lives are set to zero, towers stop attacking, but the game does not end.
- If all lives are lost from leaking Bloons rather than setting it to 0 manually, the number of lives resets after a few seconds without leaking.
- No actions count toward achievements or stats on one's profile.
- DDTs have 480 health before Round 90, and BADs have 28,000 health before Round 100.
- Paragons and the VTSG may only be built if they have been built already in a regular game.
Sandbox menu
[edit | edit source]
In Sandbox, there is a menu with many options to facilitate testing. This menu replaces the one to select Powers and Insta Monkeys.
Changing rounds
[edit | edit source]The player may freely set the current round, either by selecting the "Set Round" field in the top-right corner or selecting the round indicator next to the settings buttom. Setting or sending the current round deletes all existing Bloons and cancels any Bloons which are about to be sent out. The round which the game is set to applies modifiers to the Bloons, and updates the cost of Geraldo's Rare Quincy Action Figure. The maximum round available is the maximum round the player has achieved in a standard game, or 999, whichever is less.
Sending Bloons
[edit | edit source]The player may send out specific types of Bloons. Sending custom Bloons does not delete Bloons or cancel any existing Bloon sends. Camo, Regrow, and Fortified properties may be toggled on and off for custom sent Bloons. The Frontier Legends-exclusive Bloons (Aura Bloon, Diamond Bloon, Dynamite Bloon, Glass Bloon, Retribution Bloon, and Ringleader Bloon) are only sendable if the player encounters them in Frontier Legends first.
There is the option to send between 1-999 of a Bloon type at once, with any spacing between 0-999. The spacing is the number of tenths of a second in between Bloons; for example if the spacing is set to 20, Bloons are sent once every 2 seconds.
In addition to the standard Bloon types, players may send Test Bloons and MOAB Test Bloons, which are exclusive to this mode. Both have extremely high health, spawn no children, have the lowest Strong priority bracket, and cost no lives when leaked. Test Bloons and MOAB Test Bloons function mostly the same as each other, except MOAB Test Bloons are also treated as MOAB-Class Bloons.
Additional buttons
[edit | edit source]| Icon | Function | Advanced Hotkey |
|---|---|---|
| Resets all towers' damage counters and cash counters. | Reset Damage | |
| Resets all towers' Activated Abilities, Geraldo's Shop, and Corvus's mana. | Reset Cooldowns | |
| Removes all Bloons on-screen. If a round is currently in progress, this also ends the current round and triggers effects that occur at the end of a round, such as Merchantman. | Clear Bloons | |
| Removes all towers on-screen, including sub-towers. | Clear Towers |
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
- Starting lives reduced ― 9,999,999 → 999,999
- Clearing all towers with a Nature's Ward Totem on the map no longer causes the game to crash (bug fix)
- No longer prevents Comanche Defense from working (bug fix)
- Ability activation caps per round no longer apply
- Round limit increased from 80 to 999, and Freeplay scaling will apply starting from Round 81.
- "Set Round", "Spacing", and "Count" text in the Bloon panel now changes in other languages
- As they do not spawn until after round 80 naturally, DDT and BAD Bloons will now spawn in sandbox with at least the minimum level of freeplay ramping they would normally have in regular game conditions.
- DDT: 400 → 480
- BAD: 20,000 → 28,000
- No longer allows the player to spawn Dreadrock Bloons (bug fix)
- MOAB Test Bloon added.
- Double Cash Mode will no longer be applied.
- The True Sun God can now transform into the VTSG in Sandbox if the player has built it before in a regular game
- All end of round effects now trigger when a round is cleared, by either clearing or popping Bloons (undocumented)
- Note: Includes Hero XP, income, clearing projectiles and spikes, Geraldo's shop item restock, free Dart Monkeys from Monkey City, etc.
- Reset Damage button now also resets cash generation counters
- Players can now use Powers they own for free
Frontier Legends exclusive Bloons are now available after encountering them in a campaign
- Note: Available in both Frontier Legends and regular Sandbox
- Heroes no longer gain XP upon completing rounds
- Double Cash Mode can again be used in this mode
- Players can now send the different types of Diamond Bloons that Diamondback can spawn in Sandbox mode (bug)
- No longer allows the player to spawn every Diamond Bloon variant (bug fix)
Quotes
[edit | edit source]| “ | Dr. Monkey's Bloon simulator is ready! Here you can test out any combination of Monkeys and send Bloons or even specific rounds at them. — Pop-up text |
” |
Gallery
[edit | edit source]-
Monkey Meadow with the Sandbox panel open prior to version 53.0
-
All variants of Diamond Bloons in Sandbox mode in version 54.1
Trivia
[edit | edit source]- When the Fortified property is selected in the Sandbox menu, the locations of the Lead Bloon and Zebra Bloon swap. They swap back when the Fortified property is unselected.
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | ساندبوكس | — |
| Danish | Sandkasse | — |
| German | Sandkasten | — |
| Spanish | Entorno de pruebas | — |
| Spanish (Latin America) | Entorno de pruebas | — |
| Finnish | Hiekkalaatikko | — |
| French | Bac à sable | — |
| Italian | Sabbionaia | — |
| Japanese | サンドボックス | — |
| Korean | 샌드박스 | — |
| Dutch | Sandbox | — |
| Norwegian | Sandkasse | — |
| Polish | Piaskownica | — |
| Portuguese (Brazil) | Sandbox | — |
| Russian | Песочница | — |
| Swedish | Sandlåda | — |
| Thai | ทดสอบ | — |
| Turkish | Özgür | — |
| Chinese (simplified) | 沙盒 | — |
| Chinese (traditional) | 沙箱 | — |
Navigation
[edit | edit source]| Modes in Bloons TD 6 | ||||||||
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