Captain Churchill (BTD6): Difference between revisions

 
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{{for|Captain Churchill in general|Captain Churchill}}
{{captain churchill hat}}
{{BTD6 hero info
{{BTD6 hero info
|id=CaptainChurchill
| id = CaptainChurchill
|order=5
| numeric id = 5
 
| name = Captain Churchill
|name       =Captain Churchill
| title = Tank
|title     =Tank
| image = BTD6 CaptainChurchillPortrait.png
|image     =BTD6 CaptainChurchillPortrait.png
|icon=BTD6 round HeroIconChurchill.png
|description=In his armored battle tank, the Captain is a no-nonsense powerhouse on the battlefield.
| description = In his armored battle tank, the Captain is a no-nonsense powerhouse on the battlefield.
 
| cost = 2000
|cost       =2000
| xp scale = 1.71
|xp scale   =1.71
| cost C =  
|cost C     =
| xp scale C =  
|xp scale C =
| introduced = 2.0
 
| introduced C =  
|introduced =2.0
| rl tower 1 = Dart Monkey
|introduced C=
| rl tower 1 upgrades = 001
 
| rl tower 2 = Dartling Gunner
|rl tower 1=DartMonkey
| rl tower 2 upgrades = 002
|rl tower 1 upgrades=001
| rl artifact = Battlefield Commission
|rl tower 2=DartlingGunner
|rl artifact rarity=Rare
|rl tower 2 upgrades=002
| fl cost = 9285
|rl artifact=[[Battlefield Commission]] Rare
| fl level = 3
| fl trait 1 = Patient
| fl trait 2 = Itchin’
| fl trait 3 = Nullifier
}}
}}
'''Captain Churchill''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|2.0}}. He can be purchased for {{BTD6 mm|2500}} starting at [[level]] 15.
'''Captain Churchill''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|2.0}}. He is purchasable for {{BTD6 mm|2500|name=y|link=y}} starting at [[level]] 15.


Captain Churchill operates a tank that slowly fires shells that explode multiple times and deal high damage. Starting from Level 5, he gains a machine gun that rapidly damages Bloons, similar to a close-range [[Sniper Monkey (BTD6)|Sniper Monkey]]. His Level 3 ability is Armor Piercing Shells ability, which allows his shells to damage any Bloon type and explode more times. His Level 10 ability is MOAB Barrage, launching missiles at the 10 strongest MOAB-class Bloons on screen until targets are popped, or shot up to 10 times.
Captain Churchill operates a tank that slowly fires shells that explode multiple times and deal high damage. As he levels up, he gains a separate machine gun attack, [[Camo detection]], and his attack speed, damage, and pierce improves.


* Starting at level 5, he gains a rapid machine gun attack separate from his main attack that damages Bloons one at a time.
* Starting at level 6, he gains Camo detection.
* He has two [[Activated Ability|Activated Abilities]]:
** '''Armor Piercing Shells''' (level 3) — Increases the number of times his shells can explode and gives them more damage to [[Ceramic Bloon (BTD6)|Ceramic]] and [[MOAB-Class Bloon|MOAB-Class Bloons]], and changes the [[damage type]] of his shells and machine gun to {{BTD6 dt|Normal}}. The ability's duration increases as he levels up.
** '''MOAB Barrage''' (level 10) — Launches high damage missiles at up to 10 MOAB-Class Bloons, prioritizing the strongest ones.
==Mechanics==
==Mechanics==
===Main Gun===
===Main Gun===
Captain Churchill's Main Gun fires a shell every 1.5 seconds that pierces through Bloons and generate an explosion on each collision. The shells cannot generate explosions for {{hover|0.05 seconds|3 frames}} after each collision (to ensure there is some spacing between each explosion). Each shell technically has infinite [[pierce]], but can only generate up to three explosions by default, and they expire after generating the maximum number of explosions. The shells themselves deal no damage, but the explosions deal 3 [[Damage type|explosion-type]] damage and have 12 [[pierce]] with an 18-unit blast radius.
Captain Churchill's main gun fires a shell every 1.5 seconds that pierces through Bloons and generates an explosion on each collision. The shells cannot generate explosions for {{hover|0.05 seconds|3 frames}} after each collision. While each shell has infinite [[pierce]], they can only generate up to three explosions by default, and they expire after generating the maximum number of explosions. The shells themselves deal no damage, but the explosions deal 3 [[Damage type|Explosion-type]] damage and have 12 [[pierce]] with an 18-unit blast radius.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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|-
|-
!6
!6
|Gains [[Camo detection]]. Both the shells and the explosions can hit Camo Bloons.
|Gains [[Camo detection]]. Both the shells and the explosions can hit [[Camo Bloon (BTD6)|Camo Bloons]].
|-
|-
!7
!7
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|-
|-
!15
!15
|Explosions now deal +4 damage to Lead Bloons, Fortified Bloons, and Camo Bloons, which stacks for Bloons that have multiple of these properties (i.e., Camo Fortified Lead Bloons take +12 damage in total).
|Explosions now deal +4 damage to [[Lead Bloon (BTD6)|Lead]], [[Fortified Bloon (BTD6)|Fortified]], Camo Bloons, and stunned Bloons, which stacks for Bloons with multiple of these properties and/or mutators (i.e. stunned Camo Fortified Lead Bloons take +16 damage in total).
|-
|-
!16
!17
|Attack cooldown reduces to 0.9 seconds, effectively increasing attack speed by ~33%.
|Attack cooldown reduces to 0.9 seconds, effectively increasing attack speed by ~33%.
|-
!17
|Damage to Lead Bloons increases to +8. No longer deals +4 damage to Fortified (presumably a bug).
|-
|-
!18
!18
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|-
|-
!20
!20
|Explosion base damage increases to 20.
|Explosion base damage increases to 25.
|}
|}


===Machine Gun===
===Machine Gun===
At level 5, Churchill unlocks a machine gun attack that shoots at Bloons within his range. It always targets [[first]], regardless of Churchill's target priority. Its shots collide with the target instantly without any travel time, and it can only hit one Bloon at a time, even with pierce buffs. It deals 2 sharp-type damage every 0.1 seconds.
At level 5, Churchill unlocks a machine gun attack that shoots at Bloons within his range. It always targets [[first]], regardless of Churchill's target priority. Its shots collide with the target instantly without any travel time, and it can only hit one Bloon at a time, even with pierce buffs. It deals 2 Sharp-type damage every 0.1 seconds.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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|-
|-
!15
!15
|Now deals +2 damage to Lead Bloons, Fortified Bloons, and Camo Bloons, which stacks for Bloons that have multiple of these properties (i.e., Camo Fortified Lead Bloons take +6 damage in total).
|Now deals +2 damage to Lead, Fortified, Camo Bloons, and stunned Bloons, which stacks for Bloons with multiple of these properties and/or mutators (i.e. stunned Camo Fortified Lead Bloons take +8 damage in total).
|-
|-
!17
!18
|Damage to Lead Bloons increases to +4. No longer deals +2 damage to Fortified (presumably a bug).
|Base damage increases to 12. Damage bonuses to Lead, Fortified, Camo Bloons, and stunned Bloons increases to +4.
|-
|-
!18
!20
|Base damage increases to 10. Damage to Lead Bloons increases to +8. Damage to Camo Bloons increases to +4.
|Base damage increases to 16.  
|}
|}


==Abilities==
==Abilities==
{{research|Double-check if all of the stats are correct, needs crossverification (remove if you're not Qwertyxp2000)}}
===Armor Piercing Shells===
===Armor Piercing Shells===
[[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|50px|right]]
[[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|50px|right]]
{{incomplete|Add the whole list of changes}}
'''Armor Piercing Shells''' unlocks at level 3. It temporarily allows Churchill's shells to explode 2 more times, increases the damage they deal to [[Ceramic Bloon (BTD6)|Ceramic]] and [[MOAB-Class Bloon]]s by +9, and changes the [[damage type]] of both his shells and Machine Gun to {{BTD6 dt|Normal}}. It lasts for 9 seconds at level 3 and increases by 0.5 seconds each time Churchill levels up after unlocking it (up to 17.5 seconds at level 20). It has a 30-second cooldown.
Armor Piercing Shells changes damage type to Normal, popping all Bloon types, does 9 extra damage to Ceramic and MOAB-Class Bloons, and each shell explodes up to two more times. As he levels up, the duration increases and is able to do more base damage as well. At Level 3, the duration is 9 seconds. Ability cooldown is 30 seconds when first unlocked.
 
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
|-
|-
|4
!13
|Duration increased to 9.5s
|Damage to Ceramic and MOAB-Class Bloons increases to +21. Now also buffs base damage by +3.
|-
|-
|5
!17
|Duration increased to 10s
|Damage to Ceramic and MOAB-Class Bloons increases to +33. Base damage increases to +6.
|-
|6
|Duration increased to 10.5s
|-
|7
|Duration increased to 11s
|-
|8
|Duration increased to 11.5s
|-
|9
|Duration increased to 12s
|-
|10
|Duration increased to 12.5s
|-
|11
|Duration increased to 13s
|-
|12
|Duration increased to 13.5s
|-
|13
|Also grants +3 damage, improves Ceramic+ bonus to +21. Duration increased to 14s
|-
|14
|Duration increased to 14.5s
|-
|15
|Duration increased to 15s
|-
|16
|Duration increased to 15.5s
|-
|17
|Damage bonus increased to +6, improves Ceramic+ bonus to +33. Duration increased to 16s
|-
|18
|Duration increased to 16.5s
|-
|19
|Duration increased to 17s
|-
|20
|Duration increased to 17.5s
|}
|}


===MOAB Barrage===
===MOAB Barrage===
[[File:BTD6 CaptainChurchill MOABBarrageAA.png|50px|right]]
[[File:BTD6 CaptainChurchill MOABBarrageAA.png|50px|right]]
{{incomplete|Add the whole list of changes}}
'''MOAB Barrage''' unlocks at level 10. It targets up to 10 [[MOAB-Class Bloon]]s on the map from anywhere, prioritizing the strongest ones, then drops a shell on each target every 0.5 seconds for 8 seconds. If a target's outer layer pops, all shells targeting it disappear. Each shell deals 200 {{BTD6 dt|Normal}}-type damage and can only hit its target, not any surrounding Bloons. The player can only activate it if there are any valid targets on-screen. It has a 60-second cooldown.
 
MOAB Barrage launches up to 10 missiles at each of the strongest MOAB-Class Bloons on screen, up to 16 times per target. Missiles cannot target the same MOAB-Class Bloon. If the target is popped, the missiles that were on that target will not continue to attack other Bloons. As Churchill levels up, his MOAB Barrage gains more damage, and even halve its ability cooldown. Ability cooldown is 60 seconds when first unlocked.
 
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
|-
|-
|13
!13
|Damage increased to 250 per missile (total per target: 4000)
|Damage per shell increases to 300 (up to 4,800 in total per target).
|-
|-
|17
!17
|Damage increased to 500 per missile (total per target: 8000)
|Damage per shell increases to 600 (up to 9,600 in total per target).
|-
|-
|20
!20
|Damage increased to 1000 per missile (total per target: 16,000). Ability cooldown reduced to 30 seconds.
|Damage per shell increases to 1,200 (up to 19,200 in total per target). Cooldown reduces to 30 seconds. Activating the ability now also buffs the base damage of the Main Gun's shells by 3 for 8 seconds.
|}
|}


==Levels==
==Levels==
{{BTD6 last updated|50.0|section=y}}
{|class="wikitable"
{|class="wikitable"
!Level
!Level
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|-
|-
!13
!13
|Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher.
|Armor Piercing Shells pop 3 layers of Bloon and do extra damage to Ceramic and higher. MOAB Barrage damage increased.
|-
|-
!14
!14
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|-
|-
!15
!15
|All attacks do extra damage vs Camo, Lead, and Fortified Bloons.
|All attacks do extra damage vs Camo, Lead, Fortified, and Stunned Bloons.
|-
|-
!16
!16
|Increased attack speed.
|Armor Piercing Shells do even more damage. MOAB Barrage damage increased.
|-
|-
!17
!17
|Armor Piercing Shells do even more damage.
|Increased attack speed.
|-
|-
!18
!18
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|-
|-
!20
!20
|MOAB Barrage shells and Main Gun do massively increased damage per hit.
|MOAB Barrage shells, Main Gun, and Machine Gun do massively increased damage per hit.
|-
| colspan="2" |''This list was last updated for: {{BTD6 version|55.1}}''
|}
|}


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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
Churchill's high cost means that using him requires a dedicated strategy to save up enough cash to purchase him. After he is placed, Churchill is excellent an early game carry and mid game general damager because of his high damage potential relative to his level. An additional tower is necessary to cover early game camo bloons because of his inability to target them until level 6. In the late game, his slow leveling rate begins to cause him to fall off because of his inability to reach higher levels that allow him to become a proper late game DPS or cleanup tower without [[Energizer (BTD6)|Energizer]].
{{BTD6 last updated|53.0|section=y}}
Churchill's high cost means that using him requires a dedicated strategy to save up enough cash to purchase him. After he is placed, Churchill is excellent an early-game carry and mid-game general damager because of his high damage potential relative to his level. An additional tower is necessary to cover early game Camo Bloons because of his inability to target them until level 6. In the late game, his slow leveling rate begins to cause him to fall off because of his inability to reach higher levels that allow him to become a proper late-game DPS or cleanup tower without [[Energizer (BTD6)|Energizer]].


Churchill excels against straight lines, which allow his main shells to maximize the multiple explosions, and later on his Machine Gun covers many of his weaknesses to Black Bloons and singular targets. MOAB Barrage is quite powerful at demolishing a moderate number blimps into weaker layers, serving as a weaker Mega Mine. At later levels he can take down a decent chunk of hyperdense rounds with Armor Piercing Shells active, but still struggles to DDT rounds. Targeting micro, such as switching between Last and First, can help with maximizing his damage in order to weaken blimps and clean up super ceramics.
Churchill excels against straight lines, which allow his main shells to maximize the multiple explosions, and later on his Machine Gun covers many of his weaknesses to Black Bloons and singular targets. MOAB Barrage is quite powerful at demolishing a moderate number blimps into weaker layers, serving as a weaker Mega Mine. At later levels he can take down a decent chunk of hyperdense rounds with Armor Piercing Shells active, but still struggles to DDT rounds. Targeting micro, such as switching between Last and First, can help with maximizing his damage in order to weaken blimps and clean up super ceramics.
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===[[Trophy Store]] items===
===[[Trophy Store]] items===
{{BTD6 cosmetic item list by id|HeroesChurchillPlacementTankDrop}}
{{BTD6 cosmetic item list by id|HeroesChurchillPlacementTankDrop|HeroesChurchillSentaiSkinPetDrone}}


==Gallery==
==Gallery==
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===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|section=y}}


===Assets===
===Assets===
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{{BTD6 hero nav}}
{{BTD6 hero nav}}
{{BTD6 tower nav}}
{{BTD6 tower nav}}
{{captain churchill nav}}