Agent Jericho (Battles 2): Difference between revisions

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{{for|Agent Jericho in general|Agent Jericho}}
{{agent jericho hat}}
{{BTDB2 hero info
{{BTDB2 hero info
|id=AgentJericho
|id=AgentJericho
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|-
|-
!7
!7
|Also reduces the Camo Bloon cost modifier from ×2 to ×1.6.
|Also reduces the Camo Bloon cost modifier from ×1.75 to ×1.4.
|-
|-
!9
!9
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===Bloon Decoy===
===Bloon Decoy===
[[File:BTDB2 agent jericho bloon decoy.png|50px|right]]
[[File:BTDB2 agent jericho bloon decoy.png|50px|right]]
'''Bloon Decoy''' unlocks at level 10. It spawns a decoy [[MOAB (Battles 2)|MOAB]] on the opponent's send path, which is completely indestructible and consumes all [[pierce]] from any [[projectile]]s that hit it. It otherwise functions identically to the Bloon it is based on, even having the same movement speed (including the speed modifiers from rounds 25 and above) and the same priority bracket for [[strong]] targeting. The decoy disappears after travelling ⅔rds of the length of its path. It has a 90-second cooldown and no initial cooldown. Unlike other abilities, the cooldown does not reset if Agent Jericho is [[Sell|sold]]; the cooldown freezes until he is placed and reaches level 10 again.
'''Bloon Decoy''' unlocks at level 10. It spawns a decoy [[MOAB (Battles 2)|MOAB]] on the opponent's send path, which is completely indestructible and consumes all [[pierce]] from any [[projectile]]s that hit it. It otherwise functions identically to the Bloon it is based on, even having the same movement speed (including the speed modifiers from rounds 25 and above) and the same priority bracket for [[strong]] targeting. The decoy disappears after travelling ⅔rds of the length of its path. It has a 90-second cooldown and no initial cooldown. Unlike other abilities, the cooldown does not reset if Agent Jericho is [[Sell|sold]]; it continues to cool down even if Jericho is sold and re-bought.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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==Levels==
==Levels==
{{BTDB2 hero levels
{{BTDB2 last updated|4.9|section=y}}
|level 1 =Agent Jericho never misses with his high caliber pistol.  
{|class="wikitable"
|level 2 =Bloon Adjustment - Periodically enhance a single natural bloon on the opponent's side with an extra layer.
!Level
|level 3 =Seize Assets: Steals $25 from your opponent's cash every second for 10 seconds.
!Description
|level 4 =The cost of sending regrow bloons is reduced.
|-
|level 5 =Adjusted bloons will now also have the camo, regrow, or fortified property.
!1
|level 6 =Jericho dual wields pistols, doubling his attack speed. Seize assets steals $65 per second.
|Agent Jericho never misses with his high caliber pistol.
|level 7 =Jericho's damage and range increases and he can detect camo bloons. The cost of sending camo bloons is reduced.
 
|level 8 =Bloon adjustment happens more regularly.
|-
|level 9 =Seize assets steals $100 per second. The cost of sending fortified bloons is reduced (except BADs).
!2
|level 10=Bloon Decoy: Send an invincible MOAB decoy to distract your opponent's monkeys. The decoy disappears before it reaches the end of the track.
|Bloon Adjustment - Periodically enhance a single natural bloon on the opponent's side with an extra layer.
|level 11=Seize Assets steals $130 per second.
 
|level 12=Jericho fires twice each time he attacks with one of his pistols.
|-
|level 13=Bloon adjustment applies more modifiers to each enhanced bloon. Jericho's Decoy ability now sends a decoy BFB.
!3
|level 14=Seize Assets steals $250 per second.
|Seize Assets: Steals $25 from your opponent's cash every second for 10 seconds.
|level 15=Bloon adjustment now affects sent bloons in addition to natural bloons.
 
|level 16=Jericho fires a 3 round burst each time he attacks with one of his pistols and their damage is increased.
|-
|level 17=Jericho's Decoy ability now sends a decoy ZOMG.
!4
|level 18=Seize Assets lasts for 15s.  
|The cost of sending regrow bloons is reduced.
|level 19=Jericho's pistol attacks deal significantly more damage.
 
|level 20=Jericho's Bloon Decoy ability cooldown is reduced. Fortified BADs are now cheaper to send.
|-
}}
!5
|Adjusted bloons will now also have the camo, regrow, phayze, or fortified property.
 
|-
!6
|Jericho dual wields pistols, doubling his attack speed. Seize assets steals $65 per second.
 
|-
!7
|Jericho's damage and range increases and he can detect camo bloons. The cost of sending camo bloons is reduced.
 
|-
!8
|Bloon adjustment happens more regularly.
 
|-
!9
|Seize assets steals $100 per second. The cost of sending fortified bloons is reduced (except BADs).
 
|-
!10
|Bloon Decoy: Send an invincible MOAB decoy to distract your opponent's monkeys. The decoy disappears before it reaches the end of the track.
 
|-
!11
|Seize Assets steals $130 per second.
 
|-
!12
|Jericho fires twice each time he attacks with one of his pistols.
 
|-
!13
|Bloon adjustment applies more modifiers to each enhanced bloon. Jericho's Decoy ability now sends a decoy BFB.
 
|-
!14
|Seize Assets steals $250 per second.
 
|-
!15
|Bloon adjustment now affects sent bloons in addition to natural bloons.
 
|-
!16
|Jericho fires a 3 round burst each time he attacks with one of his pistols and their damage is increased.
 
|-
!17
|Jericho's Decoy ability now sends a decoy ZOMG.
 
|-
!18
|Seize Assets lasts for 15s.
 
|-
!19
|Jericho's pistol attacks deal significantly more damage.
 
|-
!20
|Jericho's Bloon Decoy ability cooldown is reduced. Fortified BADs are now cheaper to send.
|}


===XP requirements===
===XP requirements===
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==Navigation==
==Navigation==
{{BTDB2 tower nav}}
{{BTDB2 tower nav}}
{{agent jericho nav}}