Fortified Bloon (Battles 2): Difference between revisions
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Pymonkibot (talk | contribs) m Text replacement - "{{for|Fortified Bloons in general|Fortified Bloon}}" to "{{fortified bloon hat}}" |
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{{Strategy needed|State the use cases of when to use Fortified vs non-Fortified, state the viability of hybrid modifiers, and more (also what about jericho)}} | {{Strategy needed|State the use cases of when to use Fortified vs non-Fortified, state the viability of hybrid modifiers, and more (also what about jericho)}} | ||
{{BTDB2 last updated|4.9|section=y}} | {{BTDB2 last updated|4.9|section=y}} | ||
Fortified properties have a similar<!--leads--> or greater HP-to-cost ratio to their non-Fortified counterparts, making that extra HP worth it for getting through a defense that lacks single-target damage. It's more notable on MOAB-class rushes, but can still be used with success on Leads and Ceramics. As a general rule of thumb, a Fortified blimp is more cost-effective than two non-Fortified blimps, except versus blimp instakillers (e.g. [[Monkey Pirates (Battles 2)|Monkey Pirates]]) and towers that excel against single-target (e.g. [[First Strike Capability (Battles 2)|First Strike Capability]]),<!--sending zomgs to shove is a mistake, even if two normal zomgs--> and for tight rushes, which generally prefer spamming the rush for maximum pierce problems. | Fortified properties have a similar<!--leads--> or greater HP-to-cost ratio to their non-Fortified counterparts, making that extra HP worth it for getting through a defense that lacks single-target damage. It's more notable on MOAB-class rushes, but can still be used with success on Leads and Ceramics. As a general rule of thumb, a Fortified blimp is more cost-effective than two non-Fortified blimps, except versus blimp instakillers (e.g. [[Monkey Pirates (Battles 2)|Monkey Pirates]]) and towers that excel against single-target (e.g. [[First Strike Capability (Battles 2)|First Strike Capability]]),<!--sending zomgs to shove is a mistake, even if two normal zomgs--> and for tight rushes, which generally prefer spamming the rush for maximum pierce problems, except if it's Fortified DDTs. | ||
For Ceramic rushes, it's effective for sneaking through round 18-19 rushes that focus too much on beating the early MOABs. | For Ceramic rushes, it's effective for sneaking through round 18-19 rushes that focus too much on beating the early MOABs. | ||