Template:Attack mechanics nav: Difference between revisions

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!General
!General
|[[Area of effect]]<!-- an area of effect is a distinct type of entity from a projectile in the BTD5 mobile gen -->{{*}}[[Attack speed]]{{*}}[[Collectable]]s{{*}}[[Projectile]]s{{*}}[[Soul sucking (behavior)|Soul sucking]]<sup>BATTD only</sup>
|[[Area of effect]]<!-- an area of effect is a distinct type of entity from a projectile in the BTD5 mobile gen -->{{*}}[[Attack speed]]{{*}}[[Collectable]]s{{*}}[[Projectile]]s{{*}}[[Soul sucking (behavior)|Soul sucking]]<sup>BATTD only</sup>
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![[Mutation]]s/statuses<!-- there isn't a clear definition of what a "status effect" is in the BTD6 gen -->
![[Mutation]]s/statuses<!-- there isn't a clear definition of what a "status effect" is in the BTD6 gen -->
|[[Blowback]]{{*}}[[Damage over time]] ([[acid]]{{*}}[[burn]])<!-- burn and acid are distinct effects in bloons pop -->{{*}}[[Freeze]]{{*}}[[Grow block]]{{*}}[[Knockback]]{{*}}[[Slow]] ([[glue]]{{*}}[[permafrost]]{{*}}[[stun]])<!-- these are distinct effects in the BTD5 gen -->
|[[Blowback]]{{*}}[[Damage over time]] ([[acid]]{{*}}[[burn]])<!-- burn and acid are distinct effects in bloons pop -->{{*}}[[Freeze]]{{*}}[[Grow block]]{{*}}[[Knockback]]{{*}}[[Slow]] ([[glue]]{{*}}[[permafrost]]{{*}}[[stun]])<!-- these are distinct effects in the BTD5 gen -->{{*}}[[Vulnerable]]
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|}<noinclude>[[Category:Navboxes]]</noinclude>
|}<noinclude>[[Category:Navboxes]]</noinclude>