Update history:Bloons TD 6/Version 31.0: Difference between revisions

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m Pymonkibot moved page Bloons TD 6 v31.0 to Update history:Bloons TD 6/Version 31.0: Text replacement - "Bloons TD 6 v(.*)" to "Update history:Bloons TD 6/Version $1"
 
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| version = 31.0
| version = 31.0
| image = BTD6 PatchNotes 31 ULTRA.jpg
| image = BTD6 PatchNotes 31 ULTRA.jpg
| steam date = {{timestamp|13 April 2022 00:58:18 UTC}}
| steam date = {{timestamp|13 April 2022 00:58:18 UTC}}<ref>[https://steamdb.info/depot/960091/history/?changeid=M:463139093747362621 SteamDB]</ref>
| prev = 30.0
| prev = 30.0
| next = 32.0
| next = 32.0
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== General changes ==
== General changes ==
{{Empty|Will do this later}}
 
=== [[Challenge Editor]] ===
{{BTD6 changes
| version = 31.0
| changes 1 names = Challenge Editor
| changes 1 = *New Special Conditions for Custom Challenge victory
**Least Cash
***has no limits on earning cash & allows all forms of income generation, but rewards victory only if a player remains below a chosen cash spent threshold
**Least Tiers
***limits victory to staying under a chosen value of tiers which increments for every tower/ upgrades/ hero/ level purchased
| quote = We added these special conditions for victory as we thought they would be fun on their own, but we also have them in mind for the Contested Territory update coming later this year, as a variety of victory conditions will make the team dynamics needed to capture and hold a range of territory more interesting
}}
Updated Heroes Screen
 
* We’ve been wanting to update the Heroes screen for awhile, so with the addition of our 14th Hero, Geraldo, we made that happen
* Hopefully you will enjoy the full rework - making it easier to see all Heroes, allowing side by side comparisons of Heroes’ powers, and surfacing the visual changes that accompany various upgrades
 
* Structural and performance reworks to Bloons and the Bloon overlay system. All in the interest of tighter code and more flexibility for future updates.
* Added commas to Cash, Damage Numbers, & Income for increased visibility and slightly delayed visits to your respective optometrists
* Large changes to backend co-op game communication between clients for increased stability
* Facebook friends’ scores has been replaced with LiNK Friends scores so that we have more reliable control of score sharing; please note your Facebook friends will not autopopulate into your LiNK Friends - you will have to reestablish any Friend connections manually
* Due to demand over the years, we have added a Logout option to our in game webview. Since we recommend players using another account for their modded games, it’s nice to support doing that a little better.
 
=== [[Boss Bloon Event]] ===
{{BTD6 changes
| version = 31.0
| changes 1 names = Boss Bloon Event
| changes 1 = *Added a 1 hour cutoff where no new ranked games can be created and existing ranked games cannot be entered
**If the player is already in a ranked game during this cutoff the score can still be submitted to the leaderboard as long as the player does not exit out of the game
| quote = To prevent event games running past the final cutoff on score submission time for ranked events, there will now be a short break in the final moments of competitive events in which the event is still active but no further games can be started. Note this will only be in place for ranked events, meaning that Boss events will allow you to create games still so long as you swap back to non-ranked mode
}}


== Hotkeys ==
== Hotkeys ==
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=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
=== [[Dart Monkey (BTD6)|Dart Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
| quote 1 = To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game.
| version = 31.0
| version = 31.0
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=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
{{BTD6 tower changes/new|version=31.0|tower=Boomerang Monkey|changes 1 tiers=502|changes 1=*{{buff|Boomerang glaives again crosspath correctly with xx2|fix=y}}}}
{{BTD6 tower changes|version=31.0|tower=Boomerang Monkey|changes 1 tiers=502|changes 1=*{{buff|Boomerang glaives again crosspath correctly with xx2|fix=y}}}}


=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
=== [[Bomb Shooter (BTD6)|Bomb Shooter]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Bomb Shooter
| tower = Bomb Shooter
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=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Ice Monkey
| tower = Ice Monkey
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=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Glue Gunner
| tower = Glue Gunner
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=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Monkey Sub
| tower = Monkey Sub
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=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
=== [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Monkey Buccaneer
| tower = Monkey Buccaneer
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=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
=== [[Monkey Ace (BTD6)|Monkey Ace]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Monkey Ace
| tower = Monkey Ace
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=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
=== [[Heli Pilot (BTD6)|Heli Pilot]] ===
{{Research|Exact details for the bottom Heli bugfixes are unknown. Is this comanche crosspath fix a buff?}}
{{Research|Exact details for the bottom Heli bugfixes are unknown. Is this comanche crosspath fix a buff?}}
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
| quote 1 = Previously Razor Rotor’s used to make the heli pursue for a further distance & this caused it to often fail to reach Lead Bloons with the rotor attack that could pop them. This overall seemed like a design flaw so that back-off distance has been moved up to the T4 instead. Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
|quote 1 tiers=4xx
|quote 1 tiers=4xx
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|quote 2 tiers=3xx
|quote 2 tiers=3xx
| changes 2 tiers = 4XX
| changes 2 tiers = 4XX
| changes 2 = *{{buff|Machinegun: Pierce increased|5|7|note=Apache Prime unchanged}}
| changes 2 = *{{buff|Machine gun: Pierce increased|5|7|note=Apache Prime unchanged}}
| quote 2 = Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
| quote 3 = Apache Dartship has also fallen off over time as a viable saveup for prime, though it is meant to be reasonably difficult some changes have made this a little more difficult than it probably should be so we have increased the pierce of the machinegun attack.
|quote 3 tiers=4xx
| changes 3 tiers = 104
| changes 3 tiers = 104
| changes 3 = *{{buff|Mini Comanches now correctly fire 5 darts at a time with Quad Darts crosspath|fix=y}}
| changes 3 = *{{buff|Mini Comanches now correctly fire 5 darts at a time with Quad Darts crosspath|fix=y}}
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=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
|version=31.0
|version=31.0
|tower=Mortar Monkey
|tower=Mortar Monkey
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=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
| quote 1 = Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path.
| version = 31.0
| version = 31.0
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=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
=== [[Wizard Monkey (BTD6)|Wizard Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
| quote 1 = Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here along with more MOAB damage at the T5 to give it a little more value over Arcane Spikes. As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
| quote 2 = Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here
| quote 2 = Arcane Blast's benefit to the base tower is quite small for the price and also doesn't carry on well as a crosspath to the other T3s since they add new attacks instead of buffing the base attack, the price has been reduced to add a little more value here
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<!-- Fix this section because of robo pierce buff. Did tech terror and anti-bloon get a buff too? -->
<!-- Fix this section because of robo pierce buff. Did tech terror and anti-bloon get a buff too? -->
{{research|Does DChamp +1 pierce buff affect LotN?}}
{{research|Does DChamp +1 pierce buff affect LotN?}}
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.
| quote 1 = Robo didn't need to lose pierce in the last Super Monkey T2 rework, and Dark Knight feels like it has too much pierce without ever considering the pierce crosspath. So to balance these together we’ve taken out pierce from Dark Knight and added it back into x2x carrying up into Robo Monkey. Dark Champion pierce is increased rather than decreased to push it further ahead of Dark Knight.
| version = 31.0
| version = 31.0
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=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Ninja Monkey
| tower = Ninja Monkey
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=== [[Druid (BTD6)|Druid]] ===
=== [[Druid (BTD6)|Druid]] ===
{{BTD6 tower changes/new|version=31.0|tower=Druid
{{BTD6 tower changes|version=31.0|tower=Druid
|changes 1 tiers=5XX|changes 1=*{{buff|Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath|fix=y}}
|changes 1 tiers=5XX|changes 1=*{{buff|Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath|fix=y}}
}}
}}


=== [[Banana Farm (BTD6)|Banana Farm]] ===
=== [[Banana Farm (BTD6)|Banana Farm]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Banana Farm
| tower = Banana Farm
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=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Spike Factory
| tower = Spike Factory
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=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes/new
{{BTD6 tower changes
| version = 31.0
| version = 31.0
| tower = Monkey Village
| tower = Monkey Village
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=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
{{Research|Did these bug fixes also affect XXXL trap?}}
{{Research|Did these bug fixes also affect XXXL trap?}}
{{BTD6 tower changes/new
{{BTD6 tower changes
| quote 1 = Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
| quote 1 = Sentry Expert really needed some logic fixes to get more of the actual correct sentries placed at the right times, it has also received a number of power buffs across the board to the special sentries at T4 complimenting the new logic reworking. Cleansing Foam has had some extra crosspath utility added at the cost of a small price increase and a large decrease to Ultraboost price.
| version = 31.0
| version = 31.0
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{{BTD6 changes
{{BTD6 changes
| version = 31.0
| version = 31.0
| changes = *{{nerf|Now benefits from Freeplay scaling|bug=y}}
| changes = *{{buff|Lych-soul benefits from Freeplay scaling|bug=y}}
| names = Lych-soul
| names = Lych-soul;Lych
}}
}}
== Minor fixes and changes ==
* Resolved an issue with Custom Odyssey title/description being reset
* Changed how boss bloon status overlays are applied to look better
* Resolved an issue with Techbot ignoring hard limits on ability use in custom challenges in regards to overlap, causing laggy animation loops
* Resolved players getting booted out of co-op sessions on some low end devices due to being timed out from a long desync
* Optimizations made to freeplay roundsets
* Resolved some low quality animation issues
* Using Thrive right before defeat, and restarting should no longer break the animation
* Fixed some incorrect medal displays on leaderboards
* Resolved some specific cases causing the pause penalty on races to carry over onto the next attempt
* Join Match button in play social now checks if you have internet again on press to prevent some edge case creation of broken lobbies requiring a game restart
* Map Area data converted to a new System which should improve performance & allow for more complex shapes
* Add new localization for all hero skins to remove ‘skin’ from their names on player profiles.
* Resolved some issues with retry last round in challenge editor
* Resolved some issues with hero skins changing when changing owner in co-op
* Resolved a number of rare crashes
* Added a new icon for the ‘Create Challenge’ button
* Fixed Water Textures on Cargo map
* A number of minor UI fixes
* Resolved some issues with UI animation speed
* Resolved a number of map specific height and placement issues
* Added in fixes in a number of places to prevent the game from crashing due to certain server issues or loading broken challenges
* Resolved an edge case crash on the data conflict screen
* Resolved a crash with Lych Soul being saved on multi-path maps
* Investigation success


== Video ==
== Video ==
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:*Base movement speed ramping level endures persistently
:*Base movement speed ramping level endures persistently
:*Max level goggle tightness loosened from [[Max]] -> [[Sam]]}}
:*Max level goggle tightness loosened from [[Max]] -> [[Sam]]}}
 
==References==
{{References}}
== External links ==
== External links ==
*[https://www.reddit.com/r/btd6/comments/u2ehaq/bloons_td_6_update_notes_version_310/ Official patch notes on Reddit]
*[https://www.reddit.com/r/btd6/comments/u2ehaq/bloons_td_6_update_notes_version_310/ Official patch notes on Reddit]