Update history:Bloons TD 6/Version 21.0: Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "{{BTD6 hero changes/new" to "{{BTD6 hero changes" |
Pymonkibot (talk | contribs) m Text replacement - "{{BTD6 shop item list by introduced|" to "{{BTD6 shop item list|introduced=" |
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=== [[List of achievements in BTD6|Achievements]] === | === [[List of achievements in BTD6|Achievements]] === | ||
{{BTD6 achievement list | {{BTD6 achievement list|introduced=21.0}} | ||
=== Cosmetics === | === Cosmetics === | ||
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=== [[Shop (BTD6)|Shop]] === | === [[Shop (BTD6)|Shop]] === | ||
{{BTD6 shop item list | {{BTD6 shop item list|introduced=21.0}} | ||
== General changes == | == General changes == | ||
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=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] === | === [[Boomerang Monkey (BTD6)|Boomerang Monkey]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Boomerang Monkey | | tower = Boomerang Monkey | ||
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=== [[Tack Shooter (BTD6)|Tack Shooter]] === | === [[Tack Shooter (BTD6)|Tack Shooter]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Tack Shooter | | tower = Tack Shooter | ||
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=== [[Ice Monkey (BTD6)|Ice Monkey]] === | === [[Ice Monkey (BTD6)|Ice Monkey]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Ice Monkey | | tower = Ice Monkey | ||
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===[[Glue Gunner (BTD6)|Glue Gunner]]=== | ===[[Glue Gunner (BTD6)|Glue Gunner]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Glue Gunner | | tower = Glue Gunner | ||
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===[[Sniper Monkey (BTD6)|Sniper Monkey]]=== | ===[[Sniper Monkey (BTD6)|Sniper Monkey]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Sniper Monkey | | tower = Sniper Monkey | ||
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===[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]=== | ===[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Monkey Buccaneer | | tower = Monkey Buccaneer | ||
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=== [[Monkey Ace (BTD6)|Monkey Ace]] === | === [[Monkey Ace (BTD6)|Monkey Ace]] === | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Monkey Ace | | tower = Monkey Ace | ||
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===[[Heli Pilot (BTD6)|Heli Pilot]]=== | ===[[Heli Pilot (BTD6)|Heli Pilot]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Heli Pilot | | tower = Heli Pilot | ||
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===[[Mortar Monkey (BTD6)|Mortar Monkey]]=== | ===[[Mortar Monkey (BTD6)|Mortar Monkey]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Mortar Monkey | | tower = Mortar Monkey | ||
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===[[Wizard Monkey (BTD6)|Wizard Monkey]]=== | ===[[Wizard Monkey (BTD6)|Wizard Monkey]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | |version=21.0 | ||
| tower = Wizard Monkey | |tower=Wizard Monkey | ||
| base cost before = 450 | |base cost before=450 | ||
| base cost after = 400 | |base cost after=400 | ||
| changes 1 tiers = 000 | |changes 1 tiers=000 | ||
| changes 1 = *{{buff|Pierce increased|2|3}} | |changes 1=*{{buff|Pierce increased|2|3}} | ||
| changes 2 tiers = 030 | |changes 2 tiers=030 | ||
| changes 2 = *{{buff|Dragon's Breath: attack gains bonus damage to ceramic +1}} | |changes 2=*{{buff|Dragon's Breath: attack gains bonus damage to ceramic +1}} | ||
| changes 3 tiers = 130 | |changes 3 tiers=130 | ||
| changes 3 = *{{buff|Dragon's Breath: lifespan increased|0.4s|0.8s}} | |changes 3=*{{buff|Dragon's Breath: lifespan increased|0.4s|0.8s}} | ||
| changes 4 tiers = 040 | |changes 4 tiers=040 | ||
| changes 4 = *{{buff|Summon Phoenix projectile radius increased|5|6}} | |changes 4=*{{buff|Summon Phoenix projectile radius increased|5|6}} | ||
*{{buff|Summon Phoenix damage increased|3|4}} | *{{buff|Summon Phoenix damage increased|3|4}} | ||
*{{buff|Summon Phoenix pierce increased|5|6}} | *{{buff|Summon Phoenix pierce increased|5|6}} | ||
*{{buff|Summon Phoenix projectile speed increased|300|350}} | *{{buff|Summon Phoenix projectile speed increased|300|350}} | ||
| changes 5 tiers = xx4 | |changes 5 tiers=xx4;xx5 | ||
| changes 5 = *{{buff|Unpopped Army now gains a bonus to graveyard after round 81 (about +10 per pop)|note=To make up for the total decrease in child Bloons that are created from Super Ceramics}} | |changes 5=*{{buff|Unpopped Army now gains a bonus to graveyard after round 81 (about +10 per pop)|note=To make up for the total decrease in child Bloons that are created from Super Ceramics}} | ||
*{{buff|Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner}} | *{{buff|Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner}} | ||
*{{buff|Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness}} | *{{buff|Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness}} | ||
| changes 6 tiers = xx5 | |changes 6 tiers=xx5 | ||
| changes 6 = *{{buff|Prince of Darkness max Graveyard capacity increased|2000|3000}} | |changes 6=*{{buff|Prince of Darkness max Graveyard capacity increased|2000|3000}} | ||
| quote 1 = Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out. | |quote 1=Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out. | ||
| quote 2 = Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. | |quote 2=Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. | ||
| quote 2 tiers = 000 | |quote 2 tiers=000 | ||
| quote 3 = Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. | |quote 3=Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. | ||
| quote 3 tiers = x3x;1xx | |quote 3 tiers=x3x;1xx | ||
| quote 4 = Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. | |quote 4=Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. | ||
| quote 4 tiers = xx4;xx5 | |quote 4 tiers=xx4;xx5 | ||
}} | }} | ||
===[[Ninja Monkey (BTD6)|Ninja Monkey]]=== | ===[[Ninja Monkey (BTD6)|Ninja Monkey]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Ninja Monkey | | tower = Ninja Monkey | ||
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===[[Alchemist (BTD6)|Alchemist]]=== | ===[[Alchemist (BTD6)|Alchemist]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Alchemist | | tower = Alchemist | ||
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===[[Druid (BTD6)|Druid]]=== | ===[[Druid (BTD6)|Druid]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Druid | | tower = Druid | ||
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===[[Spike Factory (BTD6)|Spike Factory]]=== | ===[[Spike Factory (BTD6)|Spike Factory]]=== | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Spike Factory | | tower = Spike Factory | ||
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| quote 1 = Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a ‘cross-pathable stage’ may work in some new niche. Along with this we made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades. | | quote 1 = Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a ‘cross-pathable stage’ may work in some new niche. Along with this we made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades. | ||
| quote 2 = Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a ‘cross-pathable stage’ may work in some new niche. | | quote 2 = Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a ‘cross-pathable stage’ may work in some new niche. | ||
| quote 2 tiers = | | quote 2 tiers = xx1;xx2 | ||
| quote 3 = [W]e made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades. | | quote 3 = [W]e made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades. | ||
| quote 3 tiers = 4xx;x5x;xx4;041;051 | | quote 3 tiers = 4xx;x5x;xx4;041;051 | ||
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===[[Engineer Monkey (BTD6)|Engineer Monkey]]=== | ===[[Engineer Monkey (BTD6)|Engineer Monkey]]=== | ||
{{Research|I don't know if hero tier equivalent for overclock duration is based on ⌊Hero level / 4⌋ (floor division), ⌈Hero level / 4⌉ (ceiling division) or common rounding rules}} | {{Research|I don't know if hero tier equivalent for overclock duration is based on ⌊Hero level / 4⌋ (floor division), ⌈Hero level / 4⌉ (ceiling division) or common rounding rules}} | ||
{{BTD6 tower changes | {{BTD6 tower changes | ||
| version = 21.0 | | version = 21.0 | ||
| tower = Engineer Monkey | | tower = Engineer Monkey | ||
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| changes 1 tiers = 5xx | | changes 1 tiers = 5xx | ||
| changes 1 = *{{buff|Sentry Paragon explosion damage increased|85|100}} | | changes 1 = *{{buff|Sentry Paragon explosion damage increased|85|100}} | ||
| changes 2 tiers = 031 | | changes 2 tiers = 031+ | ||
| changes 2 = *{{buff|Oversize Nails increases Cleansing Foam pierce|10|15}} | | changes 2 = *{{buff|Oversize Nails increases Cleansing Foam pierce|10|15}} | ||
| changes 3 tiers = x4x | | changes 3 tiers = x4x | ||
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**{{buff|Overclock used on T1 duration increased|60s|90s}} | **{{buff|Overclock used on T1 duration increased|60s|90s}} | ||
**{{buff|Overclock used on T0 duration increased|60s|105s}} | **{{buff|Overclock used on T0 duration increased|60s|105s}} | ||
**{{neutral|Overclock used on Hero duration based on Hero tier : Hero level / 4, '' | **{{neutral|Overclock used on Hero duration based on Hero tier : Hero level / 4, ''e.g.'' Level 8 is equivalent to T2 duration|note=Hero tier starts at level 0 rather than 1}} | ||
| quote 1 = Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam as well as an overall price buff to the middle crosspathing upgrades. We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price. | | quote 1 = Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam as well as an overall price buff to the middle crosspathing upgrades. We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price. | ||
| quote 2 = Engineer is quite poor in terms of crosspathing, so we’ve added [...] an overall price buff to the middle crosspathing upgrades. | | quote 2 = Engineer is quite poor in terms of crosspathing, so we’ve added [...] an overall price buff to the middle crosspathing upgrades. | ||
| quote 2 tiers = x1x;x2x | | quote 2 tiers = x1x;x2x | ||
| quote 3 = Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam [...] | | quote 3 = Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam [...] | ||
| quote 3 tiers = 031 | | quote 3 tiers = 031+ | ||
| quote 4 = We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price. | | quote 4 = We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price. | ||
| quote 4 tiers = x4x | | quote 4 tiers = x4x | ||