Gwendolin (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
doing the hero lede special like Silas does, I assume it should be done for all hero pages, correct? She's relatively simple, so there's not much to talk about other than "her flame is improved", but I don't know if we should specify how much her flame improves with levels
→Screenshots: added cocktail screenshot
 
(22 intermediate revisions by 8 users not shown)
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{{for|Gwendolin in general|Gwendolin}}
{{gwendolin hat}}
{{BTD6 hero info
{{BTD6 hero info
|id=Gwendolin
| id = Gwendolin
|order=2
| numeric id= 2
 
| name = Gwendolin
|name       =Gwendolin
| title = Pyromaniac
|title     =Pyromaniac
| image = BTD6 GwendolinPortrait.png
|image     =BTD6 GwendolinPortrait.png
|icon=BTD6 round HeroIconGwendolin.png
|description=Gwendolin believes there hasn't yet been a Bloon problem that can't be solved with fire. Lots of fire.
| description = Gwendolin believes there hasn't yet been a Bloon problem that can't be solved with fire. Lots of fire.
 
| cost = 725
|cost       =725
| xp scale = 1.0
|xp scale   =1.0
| cost C =  
|cost C     =
| xp scale C =  
|xp scale C =
| introduced =
| introduced C =
| rl tower 1 = Tack Shooter
| rl tower 1 upgrades = 110
| rl tower 2 = Wizard Monkey
| rl tower 2 upgrades = 020
| rl artifact = Flaming Hot Punch-A-Rang
|rl artifact rarity=Legendary
| fl cost = 4095
| fl level = 3
| fl trait 1 = Piercing
| fl trait 2 = Purple-coat
| fl trait 3 = Slugga
}}
'''Gwendolin''' is a [[Hero]] in ''[[Bloons TD 6]]''. She unlocks upon reaching [[level]] 14.


|introduced  =
Gwendolin [[attack]]s by shooting fireballs at Bloons from her flamethrower. Initially, each flame deals 1 damage to up to 2 Bloons and she fires every 0.5 seconds with a range of 38 units. Almost every level improves her flame attack. None of her attacks can pop [[Purple Bloon (BTD6)|Purple Bloon]]s without support until she reaches level 16, and her main attack cannot target {{BTD6|Camo Bloon}}s but all of her activated abilities can affect Camo.
|introduced C=


|rl tower 1=TackShooter
*Starting at level 4, she gains a passively generating Heat It Up attack that is triggered every 40 shots from her flamethrower, creating a high-pierce radial fire attack that pops Bloons and additionally applies a temporary buff to other nearby towers, giving them +1 [[pierce]] and the ability to pop [[Freeze|frozen]] and [[Lead Bloon (BTD6)|Lead Bloons]]. Starting at level 17, the buff grants additional damage to all Bloons, especially Lead Bloons.
|rl tower 1 upgrades=110
*Starting at level 5, she grants extra [[attack speed]] and [[projectile radius]] for [[Ring of Fire (BTD6)|Ring of Fire]], [[Dragon's Breath (BTD6)|Dragon's Breath]], and [[Signal Flare (BTD6)|Signal Flare]], which is improved at level 18.
|rl tower 2=WizardMonkey
|rl tower 2 upgrades=020
|rl artifact=[[Flaming Hot Punch-A-Rang]] Common
}}
'''Gwendolin''' is a [[Hero]] in ''[[Bloons TD 6]]''. She is unlocked by reaching [[level]] 14. She shoots blasts of fire at bloons with her flamethrower. Initially, each flame pops up to 2 bloons at a rate of every 0.5s. Almost every level improves her flame attack. All of her attacks cannot pop [[Purple Bloon (BTD6)|Purple Bloon]]s until she reaches at least level 16, and all of her activated<!--not "passive attacks"--> abilities can affect Camo.
 
*Starting at level 4, she gains a passively generating Heat It Up attack that is triggered every 40 shots from her flamethrower, creating a high-pierce radial fire attack that additionally buffs nearby towers with +1 pierce and popping of Frozen and Lead. Starting from level 17, she grants additional damage to all Bloons especially Lead.
*Starting at level 5, she grants extra attack speed and radius for [[Ring of Fire (BTD6)|Ring of Fire]], [[Dragon's Breath (BTD6)|Dragon's Breath]], and [[Signal Flare (BTD6)|Signal Flare]], which is improved at level 18.
*She has two [[Activated Ability|Activated Abilities]]:
*She has two [[Activated Ability|Activated Abilities]]:
**'''Cocktail of Fire''' (level 3) — Drops a cocktail onto a targeted location within her range, creating a blaze (similar to [[Wall of Fire (BTD6)|Wall of Fire]]) that constantly damages non-Purple Bloons that pass through it.
**'''Cocktail of Fire''' (level 3) — Drops a cocktail onto a targeted location within her range, creating a blaze (similar to [[Wall of Fire (BTD6)|Wall of Fire]]) that constantly damages non-Purple Bloons that pass through it.
**'''Firestorm''' (level 10) — Damages and burns all non-Purple Bloons on screen and immediately applies a Heat It Up effect for all other towers on screen.
**'''Firestorm''' (level 10) — Damages and burns all non-Purple Bloons on screen and immediately applies a Heat It Up effect to all other towers on the screen.


==Mechanics==
==Mechanics==
===Pyro gun===
===Main attack===
Gwendolin's main attack is a flamethrower that shoots flame projectiles. At base, each flame deals 1 damage to up to 2 Bloons, and she attacks every 0.5 seconds. It gains the following improvements as Gwendolin levels up:
Gwendolin's main attack is a flamethrower that shoots flame projectiles. It deals 1 [[damage type|Fire-type]] [[damage]] and has 2 [[pierce]], with an [[attack cooldown]] of 0.5 seconds and a [[range]] of 38 units.
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
|-
|-
!2
!2
|Pierce increased to 3.
|Pierce increases to 3.
|-
|-
!5
!5
|Pierce increased to 4.
|Pierce increases to 4.
|-
|-
!6
!6
|Inflicts a burning damage-over-time effect. Burn deals 1 damage every 1.5s, for up to 3.1s.
|Projectiles inflict [[damage over time]] that deals 1 Fire-type damage every 1.5 seconds for up to 3.1 seconds.
|-
|-
!7
!8
|Shoots two flames per shot (Still counts as 1 attack for alch buffs)
|Now shoots two projectiles at a time in parallel.
|-
|-
!9
!9
|Damage increased to 2. Starting at this level, each level increases burn duration by +1s and damage per tick by +1. It has 4s duration and 2 damage at level 9 and maxes out at 15s duration and 13 damage at level 20.
|Damage increases to 2. Starting at this level, each level increases burn damage per tick by 1 and duration by 1 second. At level 9, the damage per tick is 2 and duration is 4 seconds, and at level 20 it maxes out at 13 damage per tick with a 15 second duration.
|-
|-
!11
!11
|Range increased to 41.
|Range increases to 41.
|-
|-
!12
!12
|Attack cooldown reduced to 0.4s.
|Attack cooldown reduces to 0.4 seconds, effectively increasing attack speed by 25%.
|-
|-
!13
!13
|Pierce increased to 8, speed increased to 250, lifetime increased to 1.25s
|Pierce increases from 4 to 8. Projectile speed increases to 250 units per second, and [[projectile lifespan]] increases to 1.25 seconds.
|-
|-
!15
!15
|Attack cooldown reduced to 0.3s.
|Attack cooldown reduces to 0.3 seconds, effectively increasing attack speed by ~33%.
|-
|-
!16
!16
|Can now damage [[Purple Bloon (BTD6)|Purple Bloon]]s.
|[[Damage type]] changes to {{BTD6 dt|Normal}}, allowing it to damage [[Purple Bloon (BTD6)|Purple Bloon]]s.
|-
|-
!18
!18
|Attack cooldown reduced to 0.15s.
|Attack cooldown reduces to 0.15 seconds, effectively doubling attack speed.
|-
|-
!19
!19
|Shoots three flames per shot.
|Now shoots three projectiles at a time in parallel.
|}
|}


===Heat it up===
===Heat It Up===
[[File:BTD6 BuffIconGwendolin.png|50px|right]]
[[File:BTD6 BuffIconGwendolin.png|50px|right]]
'''Heat it up''' is unlocked at level 4. Gwendolin periodically triggers a burst of fire that damages nearby [[Bloon]]s and buffs nearby [[tower]]s. The attack triggers every 40 shots or after 1.5 seconds since it last triggered, whichever takes longer. It has 100 pierce, 38 range and deals 3 damage. The buff gives towers +1 [[pierce]] and allows them to pop [[Lead Bloon (BTD6)|Lead Bloon]]s and [[frozen]] Bloons, and lasts for 8 seconds. It gains the following improvements as Gwendolin levels up:
'''Heat It Up''' unlocks at level 4. It is a burst of fire that damages nearby [[Bloon]]s and buffs nearby [[tower]]s (but not Gwendolin herself). The attack triggers at Gwendolin's position every 40 shots or 1.5 seconds after it last triggered, whichever takes longer. Both the fire burst and buff have a radius of 38 units, which cannot be increased by external [[range]] buffs.
*The fire burst has 100 pierce, deals 3 Fire-type damage, and ignores [[line of sight]] blockers.
*The buff gives towers +1 [[pierce]] and allows them to pop [[Lead Bloon (BTD6)|Lead Bloon]]s and [[frozen]] Bloons, and lasts for 8 seconds.
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
|-
!4
|3 Damage, 38 range, 100 pierce
|-
|-
!7
!7
|Damage and buff radius increased to 43
|Radius increases to 43 units.
|-
|-
!11
!11
|Damage and buff radius increased to 46
|Radius increases to 46 units.
|-
|-
!12
!12
|Damage increased to 10.
|Damage of the fire burst increases to 10.
|-
|-
!15
!15
|Damage increased to 20.
|Damage of the fire burst increases to 20.
|-
|-
!16
!16
|Can now damage Purple Bloons.
|Damage type of the fire burst changes to {{BTD6 dt|Normal}}.
|-
|-
!17
!17
|Buff now gives +1 damage and +2 damage to [[Lead Bloon (BTD6)|Lead Bloon]]s.
|Buff now also grants +1 damage, plus an additional +2 damage to [[Lead Bloon (BTD6)|Lead Bloon]]s.
|-
|-
!18
!18
|Damage increased to 30.
|Damage of the fire burst increases to 30.
|}
|}


===Pyrotechnics Expert===
===Pyrotechnics Expert===
[[File:BTD6 BuffIconGwendolinPyrotechnics.png|50px|right]]
[[File:BTD6 BuffIconGwendolinPyrotechnics.png|50px|right]]
'''Pyrotechnics Expert'''<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/y1rbkv/bloons_td_6_update_notes_version_330/|title=Bloons TD 6 - Update Notes! Version 33.0|publisher=Reddit|retrieved=3 feb 2025}}</ref> is a [[tower buff]] unlocked at level 5. It has infinite [[range]] and applies to all [[Tack Shooter (BTD6)|Tack Shooter]]s upgraded to [[Ring of Fire (BTD6)|Ring of Fire]] and above (except [[Crucible of Steel and Flame]]), [[Mortar Monkey (BTD6)|Mortar Monkey]]s upgraded to [[Signal Flare (BTD6)|Signal Flare]] and above, and [[Wizard Monkey (BTD6)|Wizard Monkey]]s upgraded to [[Dragon's Breath (BTD6)|Dragon's Breath]] and above (except [[Magus Perfectus]]), reducing their [[attack speed|attack cooldown]] and increasing their [[projectile radius]] by 10%. Starting at level 18, the effect increases to 20%.
'''Pyrotechnics Expert'''<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/y1rbkv/bloons_td_6_update_notes_version_330/|title=Bloons TD 6 - Update Notes! Version 33.0|publisher=Reddit|retrieved=3 feb 2025}}</ref> unlocks at level 5. It applies a buff to all [[Tack Shooter (BTD6)|Tack Shooter]]s upgraded to [[Ring of Fire (BTD6)|Ring of Fire]] and above (except [[Crucible of Steel and Flame]]), [[Mortar Monkey (BTD6)|Mortar Monkey]]s upgraded to [[Signal Flare (BTD6)|Signal Flare]] and above, and [[Wizard Monkey (BTD6)|Wizard Monkey]]s upgraded to [[Dragon's Breath (BTD6)|Dragon's Breath]] and above (except [[Magus Perfectus]]) on-screen. It reduces [[attack speed|attack cooldown]] and increases [[projectile radius]] by 10%. Starting at level 18, it increases to 20%.


==Abilities==
==Abilities==
===Cocktail of Fire===
===Cocktail of Fire===
[[File:BTD6 Gwendolin CocktailOfFireAA.png|50px|right]]
[[File:BTD6 Gwendolin CocktailOfFireAA.png|50px|right]]
'''Cocktail of Fire''' is unlocked at level 3. It causes Gwendolin to throw a [[wp:molotov cocktail|molotov cocktail]] on the track, creating a [[Wall of Fire (BTD6)|Wall of Fire]]-like projectile that rapidly damages Bloons that pass through it. The cocktail's landing point can be set to anywhere within Gwendolin's range using the [[targeting option]], even behind [[line of sight]] blockers. It deals [[Damage type|fire-type]] damage every 0.2 seconds to up to 20 Bloons at a time, lasts for 12 seconds, and has a 30-second cooldown. It gains the following improvements as Gwendolin levels up:
'''Cocktail of Fire''' unlocks at level 3. It causes Gwendolin to throw a [[wp:molotov cocktail|molotov cocktail]] on the track, creating a [[Wall of Fire (BTD6)|Wall of Fire]]-like projectile that rapidly damages Bloons that pass through it. It can damage [[Camo Bloon (BTD6)|Camo Bloon]]s even if Gwendolin does not have [[Camo detection]]. The player can set the cocktail's landing point to anywhere within Gwendolin's range using the [[targeting option]], even behind [[line of sight]] blockers. It deals 1 [[Damage type|Fire-type]] damage every 0.2 seconds, hitting up to 20 Bloons at a time in a 15-unit radius each tick, and lasts for 12 seconds or until destroyed on contact with an [[Bloon immunity|immune Bloon]]. The ability has a 30-second cooldown.
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
|-
!3
|Deals 1 damage every 0.2 seconds to 20 bloons per tick in a radius of 15
|-
|-
!7
!7
|Deals damage twice as fast and can hit up to 40 Bloons per tick. Radius of the fire wall increases to 20
|Deals damage every 0.1 seconds and can hit up to 40 Bloons per tick. Radius of the fire wall increases to 20.
|-
|-
!11
!11
|Can hit up to 60 Bloons per tick. Targeting range increases slightly
|Can hit up to 60 Bloons per tick. Targeting range increases slightly.
|-
|-
!14
!14
|Deals 2 damage per tick instead of 1 and now inflicts a damage over time effect on [[MOAB-Class Bloon]]s that deals 5 damage every second for 10 seconds.
|Damage per tick increases to 2. Now applies a damage over time effect to [[MOAB-Class Bloon]]s that deals 5 damage every second for 10 seconds.
|-
|-
!16
!16
|Can now damage Purple Bloons.
|Damage type changes to {{BTD6 dt|Normal}} (for both the wall of fire and the damage over time).
|-
|-
!20
!20
|Deals 5 damage per tick with the fire and 8 damage per tick with the damage over time effect.
|Damage per tick to Bloons touching the wall of fire increases to 5. Burn debuff damage per tick to MOAB-Class Bloons increases to 8.
|}
|}


===Firestorm===
===Firestorm===
[[File:BTD6 Gwendolin FirestormAA.png|50px|right]]
[[File:BTD6 Gwendolin FirestormAA.png|50px|right]]
'''Firestorm''' is unlocked at level 10. It causes Gwendolin to hurl a firestorm throughout the entire map, burning and damaging all non-Purple bloons (until Level 16+) and triggering Heat It Up to every tower. The initial damage inflicts 5 damage, 20 to MOAB-class. Afterwards, a burn damage-over-time is applied, dealing 2 damage every 0.5 seconds to non-blimps and 15 damage every 1.0 seconds to MOAB-class, lasting up to 8 seconds. The ability has a cooldown of 60 seconds. It gains the following improvements as Gwendolin levels up:
'''Firestorm''' unlocks at level 10. It instantly deals Fire-type damage to all Bloons on-screen, applies Fire-type [[damage over time]] to affected Bloons, and applies the Heat It Up buff to all towers on-screen (with the same stat buffs and duration as the main attack's Heat It Up at Gwendolin's current level). It can damage Camo Bloons even if Gwendolin does not have Camo detection, and has separate properties for regular Bloons and MOAB-Class Bloons: regular Bloons take 5 damage initially and 2 damage every 0.5 seconds for 8 seconds, while MOAB-Class Bloons take 20 damage initially and 15 damage every second for 8 seconds. The ability has a 60-second cooldown.
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
|-
!16
|Damage type changes to Normal (for both the initial hit and the damage over time). Damage over time duration increases to 10.4 seconds. Burn damage per tick increases to 5 for regular Bloons and 20 for MOAB-class.
|-
!20
|Initial damage increases to 10 for regular Bloons and 50 for MOAB-class. Burn damage per tick increases to 10 for regular Bloons and 30 for MOAB-class.
|}
==Levels==
{{BTD6 last updated|56.3|section=y}}
{|class="wikitable"
!Level
!Description
|-
!1
|Blasts Bloons with fire from her pyro gun.
|-
!2
|Slightly increased popping power per shot.
|-
!3
|Cocktail of Fire: Hurls a flask of flammable liquid, burning Bloons that pass through the fire.
|-
!4
|Heat it up - Every 40 attacks Gwendolin creates a powerful blast wave of fire that pops Bloons and adds fire to nearby Monkeys’ attacks.
|-
!5
|Increased popping power. 10% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
|-
!6
|Attacks cause a burn effect on target Bloon.
|-
!7
|Heat it up has increased radius, Cocktail of Fire is more effective.
|-
!8
|Shoots 2 blasts of fire per shot.
|-
!9
|Initial hit per blast pops 1 extra layer. Gains increased burn damage and duration for every level.
|-
|-
!10
!10
|5 initial damage, 20 to MOAB-class, 2 damage per 0.5 second to bloons, 15 damage per 1 second to MOAB class, 8 second duration
|Firestorm: Sets the whole screen alight, burning all Bloons and granting the Heat It Up buff to all Monkeys.
|-
!11
|Increased attack range, and Cocktail of Fire is more effective.
|-
!12
|Increased attack speed and increases damage of Heat it Up.
|-
!13
|Greatly increased popping power, plus projectiles move faster and last longer.
|-
!14
|Cocktail of Fire does extra damage and sets MOAB class Bloons alight.
|-
!15
|Increased attack speed and increases damage of Heat it Up.
|-
|-
!16
!16
|Affects Purples, burn lasts for 10.4 seconds and does extra damage per tick (bloons: 5, MOAB-class: 20).
|Firestorm has increased duration and does more damage. Purple Bloons are no longer immune to Gwendolin's attacks.
|-
|-
!17
!17
|Gains the improved Heat It Up effect unlocked at Level 17.<!--is this necessary; technically it does change firestorm-->
|Heat it up empowers affected Monkeys to pop 1 extra layer, and do +2 damage to Lead Bloons.
|-
!18
|Increased attack speed and increases damage of Heat it Up. 20% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
|-
!19
|Shoots 3 blasts of fire per shot.
|-
|-
!20
!20
|Initial damage increased to 10 to bloons, 50 to MOAB-class. Burn does extra damage per tick (bloons: 10, MOAB-class: 30).
|Firestorm does hugely increased damage.
|}
|}
==Levels==
{{BTD6 hero levels
|level 1 =Blasts Bloons with fire from her pyro gun.
|level 2 =Slightly increased popping power per shot.
|level 3 =Cocktail of Fire: Hurls a flask of flammable liquid, burning Bloons that pass through the fire.
|level 3 ability=BTD6 Gwendolin CocktailOfFireAA.png
|level 4 =Heat it up - Every 40 attacks Gwendolin creates a powerful blast wave of fire that pops Bloons and adds fire to nearby Monkeys’ attacks.
|level 5 =Increased popping power. 10% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
|level 6 =Attacks cause a burn effect on target Bloon.
|level 7 =Heat it up has increased radius, Cocktail of Fire is more effective.
|level 8 =Shoots 2 blasts of fire per shot.
|level 9 =Initial hit per blast pops 1 extra layer. Gains increased burn damage and duration for every level.
|level 10=Firestorm: Sets the whole screen alight, burning all Bloons and granting the Heat It Up buff to all Monkeys.
|level 10 ability=BTD6 Gwendolin FirestormAA.png
|level 11=Increased attack range, and Cocktail of Fire is more effective.
|level 12=Increased attack speed and increases damage of Heat it Up.
|level 13=Greatly increased popping power, plus projectiles move faster and last longer.
|level 14=Cocktail of Fire does extra damage and sets MOAB class Bloons alight.
|level 15=Increased attack speed and increases damage of Heat it Up.
|level 16=Firestorm has increased duration and does more damage. Purple Bloons are no longer immune to Gwendolin's attacks.
|level 17=Heat it up empowers affected Monkeys to pop 1 extra layer, and do +2 damage to Lead Bloons.
|level 18=Increased attack speed and increases damage of Heat it Up. 20% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
|level 19=Shoots 3 blasts of fire per shot.
|level 20=Firestorm does hugely increased damage.
|last updated=43.3
}}


===Level requirements===
===Level requirements===
Line 194: Line 232:
==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
Gwendolin stands out in strategies that need consistent lead-popping against DDTs and do generally low base damage and attack quickly, as assisted by her Heat-It-Up, plus multiple ways to pop large groups of non-Purple Bloons.
{{Strategy needed|Elaborate on use cases and how to use her effectively}}
{{BTD6 last updated|section=y|56.3}}
Gwendolin is best used in strategies that need consistent lead-popping against {{BTD6|DDT}}s and do generally low base damage and attack quickly, to benefit most from her late-game Heat It Up buffs, and those that struggle to pop large groups of non-Purple Bloons, especially in the mid-game as her abilities are strong counters to the {{BTD6|Ceramic}} rushes on {{BTD6|Rounds}} 63, 76, and 78. Her flat pierce buff is most effective for towers with high damage but low pierce attacks, such as {{BTD6|Inferno Ring}} (which also benefits from her Pyrotechnics Expert passive). It is recommended to position Gwendolin close to a cluster of defenses, preferably a bit ahead of the main damage dealer(s) to ensure she triggers Heat It Up often.


==Update history==
==Update history==
{{BTD6 change list by name|Gwendolin}}
===General===
{{BTD6 change list by name|Gwendolin|header level=4}}
 
===''Rogue Legends''===
{{BTD6 change list by name|Gwendolin (Rogue Legends)|hide header=y|header level=4}}
 
<!--
===''Frontier Legends''===
{{BTD6 change list by name|Gwendolin (Frontier Legends)|hide header=y|header level=4}}-->


==Cosmetic items==
==Cosmetic items==
Line 210: Line 258:


===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|section=y}}
<gallery>
File:BTD6 Gwendolin Cocktail action.png|Cocktail of Fire popping Regrow Rainbow Bloons
</gallery>


===Assets===
===Assets===