Grandmaster Ninja (BTD6): Difference between revisions
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Grandmaster Ninja without buffs is extremely inefficient for its cost, in fact far more inefficient than multiple [[Bloonjitsu (BTD6)|Bloonjitsu]]s, but this is compensated by allowing the player to focus all buffs on it, saving plenty of space particularly with [[Shinobi Tactics (BTD6)|Shinobi Tactics]] spam providing the majority of its true potential. | Grandmaster Ninja without buffs is extremely inefficient for its cost, in fact far more inefficient than multiple [[Bloonjitsu (BTD6)|Bloonjitsu]]s, but this is compensated by allowing the player to focus all buffs on it, saving plenty of space particularly with [[Shinobi Tactics (BTD6)|Shinobi Tactics]] spam providing the majority of its true potential. | ||
Bottom crosspaths are the best for Grandmaster Ninja, allowing shurikens to maximize pierce, and [[Caltrops (BTD6)|Caltrops]] can do some extra single-target damage. Masses of Shinobis do the role of blowback and decamo far more efficiently, making the middle crosspath Grandmaster mostly redundant. | Bottom crosspaths are the best for Grandmaster Ninja, allowing shurikens to maximize pierce, and [[Caltrops (BTD6)|Caltrops]] can do some extra single-target damage. Masses of Shinobis do the role of blowback and decamo far more efficiently, making the middle crosspath Grandmaster mostly redundant. | ||
When max buffed with all debuffs active on bloons, the Grandmaster Ninja is one of the highest DPS towers in [[Freeplay]], even outdamaging [[Sun Temple (BTD6)|Temples]] (and the [[Apex Plasma Master|Dart Paragon]], though this is map dependent). | When max buffed with all debuffs active on bloons, the Grandmaster Ninja is one of the highest DPS towers in [[Freeplay]], even outdamaging [[Sun Temple (BTD6)|Temples]] (and the [[Apex Plasma Master|Dart Paragon]], though this is map dependent). | ||