Pierce: Difference between revisions
Qwertyxp2000 (talk | contribs) →List of external pierce modifiers: my bad, must've got myself confused, not exactly sure how I got that incorrect thought, maybe I believed it was a section about range as a confusion, yeah that's all the sabo powers that affect pierce. also adventure time stuff |
Pymonkibot (talk | contribs) m Text replacement - "{{mobile version of|Bloons TD Battles}}" to "{{multiplat version of|Bloons TD Battles}}" |
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=== Non-integer pierce === | === Non-integer pierce === | ||
{{Research|Confirm whether this is true outside of Bloons TD 6|section=Non-integer pierce}} | {{Research| | ||
In the case where a projectile's pierce isn't whole number, it will be rounded down and the decimal value will stored and transferred to the next projectile. | *Confirm whether this is true outside of Bloons TD 6 | ||
*Behavior of 0 pierce projectiles due to having a starting pierce between 0 and 1 | |||
|section=Non-integer pierce}} | |||
In the case where a projectile's pierce isn't whole number, it will be rounded down and the decimal value will stored and transferred to the next projectile. For example, if a projectile has 1.4 pierce, the first two attacks will have 1 pierce and the third will have 2 pierce with 0.2 piercing carrying over into the next attack. So the projectiles pierce will go through a cycle of 1, 1, 2, 1, and 2 pierce before repeating. With towers that fire multiple projectiles in one attack, such as the [[Tack Shooter]], the carryover will occur in a single attack. (e.g. with 1.5 pierce, half the tacks in a volley will have 1 pierce and the other half 2) | |||
===Pierce penalty=== | ===Pierce penalty=== | ||
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In some cases, for balance reasons, pierce limits are applied to some or all projectiles from an attack that produces additional attacks. For example, in ''BTD6'', [[Bouncing Bullet (BTD6)|Bouncing Bullet]]'s shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In ''BTD6'' and ''Battles 2'', the shards from [[Ice Shards]] have a pierce limit, but not for the freeze wave that applies the shards. | In some cases, for balance reasons, pierce limits are applied to some or all projectiles from an attack that produces additional attacks. For example, in ''BTD6'', [[Bouncing Bullet (BTD6)|Bouncing Bullet]]'s shrapnel from the main shot and each bounce can benefit from pierce buffs, but not the bullet itself. In ''BTD6'' and ''Battles 2'', the shards from [[Ice Shards]] have a pierce limit, but not for the freeze wave that applies the shards. | ||
In the mobile versions of ''[[Bloons TD 5 ( | In the mobile versions of ''[[Bloons TD 5 (multiplatform)|Bloons TD 5]]'' and ''[[Bloons Monkey City (multiplatform)|Bloons Monkey City]]'', most projectiles that spawn other projectiles on contact with Bloons do not have pierce caps, causing them to pierce through Bloons and spawn projectiles on each collision if given pierce buffs. For example, [[Hydra Rocket Pods (BTD5)|Hydra Rocket Pods]]'s missiles spawn an explosion on each hit, and [[Glaive Ricochet (BTD5)|Glaive Ricochet]]'s glaives spawn a ricocheting glaive on each hit. This is fixed for [[Bomb Tower (BTD5)|Bomb Tower]]s and [[Monkey Sub (BTD5)|Monkey Sub]]s in all games, and for [[Glaive Ricochet (BMC)|Glaive Ricochet]] in ''BMC'' only. In the {{multiplat version of|Bloons TD Battles}}, almost all of these occurrences are fixed, with the only exceptions being the [[Temple Of The Monkey God (Battles)|Temple Of The Monkey God]]'s missile, glue, and ice attacks. | ||
==List of external pierce modifiers== | ==List of external pierce modifiers== | ||
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====[[Weapon (BATTD)|Weapon]]==== | ====[[Weapon (BATTD)|Weapon]]==== | ||
{{ | {{incomplete}} | ||
<!--commonness order, then alphabetical order--> | |||
*[[Candy Bomb]] | |||
*[[Barbed Darts (BATTD)|Barbed Darts]] | |||
*[[Nail Gun]] | |||
*[[Mouth Organ]] (also applies a smaller buff to characters in range) | |||
*[[Scarlet]] | |||
*[[Revenge Stick (BATTD)|Revenge Stick]] | |||
*[[Cryo Bomb]] | |||
*[[Frozen Throwing Knives]] | |||
*[[Military Darts]] | |||
*[[Candy Microphone]] (also applies a smaller buff to characters in range) | |||
*[[Captain Tree Trunks' Cutlass]] | |||
*[[Jake's Sword]] | |||
*[[Wishy Wand]] | |||
*[[BOM-MO]] | |||
*[[Bananarangs]] | |||
*[[Gwen's Flamethrower]] | |||
*[[Finn's Flute]] (also applies a smaller buff to characters in range) | |||
*[[Jewelled Cabasas]] (also applies a smaller buff to characters in range) | |||
*[[Lunatic Bass]] (also applies a smaller buff to characters in range) | |||
*[[Fire Sword (weapon)|Fire Sword]] | |||
*[[Cherry Blossom Wand]] | |||
*[[Phoenix Wand]] | |||
*[[MOAP (BATTD)|MOAP]] | |||
*[[Mushroom Bomb]] | |||
*[[Blessed Dart (BATTD)|Blessed Dart]] | |||
*[[Dr Monkey's Secret Weapon]] | |||
*[[Dragon Fangs]] | |||
*[[Ball Blam Burglerber]] | |||
*[[Liquefier]] | |||
*[[Devil Monster Bass]] | |||
*[[Martian Mic]] | |||
*[[4D sword]] | |||
*[[Wizard Lord Wand]] | |||
*[[Silver Tipped Stakes]] | |||
*[[Glob's Sword]] | |||
====[[Trinket]]s==== | ====[[Trinket]]s==== | ||
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*[[Red Bow Tie]] | *[[Red Bow Tie]] | ||
*[[Cla Blade]] (even more pierce with [[Rence Hilt]]) | *[[Cla Blade]] (even more pierce with [[Rence Hilt]]) | ||
*[[Fire Crown]] (Allies only) | *[[Fire Crown (trinket)|Fire Crown]] (Allies only) | ||
*[[Iceberg Blade]] | *[[Iceberg Blade]] | ||
*[[Little Dude]] | *[[Little Dude]] | ||