User:Polavux/Glossary thing: Difference between revisions

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A list of definitions.
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I'm not sure if it's worth distinguishing between official and unofficial lingo when unofficial lingo very often becomes official (like napsfrills)


=={{series|Bloons TD}}==
==Terminology==
;[[Attack]]
 
:;[[Attack speed]]
 
;[[Bloon]]
 
:;Bloon type
 
:;[[Bloon layer]]
 
:;[[Bloon Mod]]
 
;[[Buff]]
 
;[[Damage]]
 
:;[[Damage over time]]
 
:;[[Damage type]]
 
;[[Debuff]]
 
;[[Hero]]
 
;Leak
 
;[[Life]]
 
;[[Negative effect]]
 
;Pop
 
;Popping power
:In the multiplatform versions of ''Bloons TD 5'', ''Bloons TD Battles'', and ''Bloons Monkey City'', this refers to the limit to the number of Bloons a single projectile, area of effect, or other entity can collide with (whereas "pierce" is specific to projectiles). This term appears in other games, but it has no particular meaning and is simply used to vaguely indicate how effective something is at popping Bloons.
 
;[[Range]]
:Area that towers can target Bloons and trigger attacks. Some towers have a display range that is separate from the actual range of its attacks.
 
;[[Upgrade]]
 
:;Upgrade path
 
:;Upgrade tier
 
==Jargon==
;{{anchor|Black border|Black border}}
:The process by which a player completes a game without quitting and rejoining, using Continues, or using Retry Last Round. This term sometimes can apply to a specific set of rounds rather than entire games, even outside of [[CHIMPS]] contexts, where the player may need to beat them consecutively for any reason.
 
;{{anchor|De-venge map|De-venge map}}
:A map that is directly based on another pre-existing map but features changes that make the former less difficult. Examples include [[Spa Pits]] (to [[Tar Pits]]) and [[Three Mines 'Round]] (to [[3 Times Around]]).
 
;{{anchor|Generation|Generation}}
;{{anchor|Generation|Generation}}
A group of games in the series with a shared art style, very similar gameplay, and many reused assets. The most common groupings are:
{{Research|Would "Pre-BTD4 Generation", "BTD4 Generation", "BTD5 Generation", and "BTD6 Generation" count too?}}
:A group of games in the series with a shared art style, very similar gameplay, and reused assets. The most common groupings are:
*Generation I: ''[[Bloons Tower Defense]]'', ''[[Bloons Tower Defense 2]]'', ''[[Bloons Tower Defense 3]]''
*Generation I: ''[[Bloons Tower Defense]]'', ''[[Bloons Tower Defense 2]]'', ''[[Bloons Tower Defense 3]]''
*Generation II: ''[[Bloons TD 4]]''
*Generation II: ''[[Bloons TD 4]]''
Line 10: Line 62:
*Generation IV: ''[[Bloons TD 6]]'', ''[[Bloons Adventure Time TD]]'', ''[[Bloons TD Battles 2]]''
*Generation IV: ''[[Bloons TD 6]]'', ''[[Bloons Adventure Time TD]]'', ''[[Bloons TD Battles 2]]''


;{{anchor|NAPS}}{{anchor|NAPSFRILLS}}NAPS / NAPSFRILLS
;{{anchor|Instakill|Instakill}}
Short for "No [[Special Agent|Agents]], [[Premium Upgrade|Premiums]], or [[Specialty Building|Specialties]]" and "No Agents, Premiums, Specialties, Farming, Road Items, [[Life|Lives]] Lost, or [[Sell|Selling]]", respectively. These refer to two popular kinds of self-imposed challenges in ''[[Bloons TD 5]]'' similar to [[CHIMPS]] in ''[[Bloons TD 6]]''. This challenge is referenced in ''Bloons TD 6'' by the achievement [[Nah, I'd Win]].
:Instantly destroy a target. Sometimes used to refer to destroying a target extremely quickly. Not the same as [[#One-shot|one-shot]].
 
;{{anchor|Micro|Micro}}
:Short for [[wp:Micromanagement (gameplay)|micromanagement]], meaning manually and precisely controlling something to maximize its effectiveness (such as aiming [[Dartling Gunner]]s or switching the flight paths of [[Monkey Ace]]s to pop specific Bloons).
 
;{{anchor|NAPS|NAPS}} / {{anchor|NAPSFRILLS|NAPSFRILLS}}
:Short for "No [[Special Agent|Agents]], [[Premium Upgrade|Premiums]], or [[Specialty Building|Specialties]]" for the former and "No Agents, Premiums, Specialties, Farming, Road Items, [[Life|Lives]] Lost, or [[Sell|Selling]]" for the latter. These refer to two popular kinds of self-imposed challenges in ''[[Bloons TD 5]]'' similar to [[CHIMPS]] in ''[[Bloons TD 6]]''. This challenge is referenced in ''Bloons TD 6'' by the achievement [[Nah, I'd Win]].
 
;{{anchor|NLL|NLL}}
:Short for No Lives Lost. It has practical applications in ''[[Bloons Monkey City]]'' as a bonus reward gained after capturing a tile with no lives lost, a bonus reward in some modes of ''Battles'' and ''Battles 2'', and is a self-imposed challenge elsewhere outside of modes that start with 1 life.
 
;{{anchor|One-shot|One-shot}}
:Destroying a target in one [[#Shot|shot]]. Not the same as [[#Instakill|instakill]].


;{{anchor|Regrow farm|Regrow farm}}
;{{anchor|Regrow farm|Regrow farm}}
:A setup that allows [[Regrow Bloon]]s to regenerate and multiply, while repeatedly getting sent backwards, to create an infinite loop of popping [[Bloon layer]]s within a single [[round]]. The practical applications of regrow farming depends on the game. This term is sometimes used more generally when a player allows Regrow Bloons to multiply a lot, deliberately or otherwise, without necessarily creating an infinite loop.
;{{anchor|Revenge map|Revenge map}}
:A map that is directly based on another pre-existing map but features changes that make the former more difficult. Examples include [[Rink Revenge]] (to [[The Rink]]), [[Bloody Puddles]] (to [[Muddy Puddles]]), and [[Castle Revenge]] (to [[Castle]]).
;{{anchor|Shot|Shot}}
;{{anchor|Staggering|Staggering}}
;{{anchor|Stalling|Stalling}}
:Any form of stopping Bloons from progressing, such as from [[slowdown]]s, [[blowback]], [[knockback]], [[pushback]], and [[stun]]s.
:;{{anchor|End-of-round stall|End-of-round stall}}
::More specific term for stalling the ends of rounds, usually to cool off activated abilities, stockpile, or accumulate stackable buffs.
;{{anchor|Stepping stone|Stepping stone}}
:An [[upgrade]] that is bought with the intent to transition into another upgrade later in its path, due to being a weak or cost-ineffective upgrade by itself. Examples include [[Long Life Bananas]] (which transitions into [[Valuable Bananas]]), {{BTD6|Faster Swivel}} in ''[[Bloons TD 6]]'' (which transitions into {{BTD6|Powerful Darts}}), and {{BTD6|Deadly Spikes}} in ''[[Bloons TD 6]]'' (which transitions into {{BTD6|Perma-Spike}}).
;{{anchor|Stockpile|Stockpile}}


;{{anchor|True expert|True expert}}
;{{anchor|True expert|True expert}}
An [[Expert]] map in ''[[Bloons TD 6]]'' that is considerably more difficult than the majority of Expert maps in the game, akin to [[Extreme]] maps in previous games. There is no consensus of what maps are considered true expert, but [[Ouch|#Ouch]], [[Quad]], [[Ravine]], and [[Bloody Puddles]] are usually included, and [[Muddy Puddles]] and [[Dark Dungeons]] are infrequently included as well.
:An [[Expert]] map in ''[[Bloons TD 6]]'' that is considerably more difficult than the majority of Expert maps in the game, akin to [[Extreme]] maps in previous games. There is no consensus of what maps are considered true expert, but [[Ouch|#Ouch]], [[Quad]], [[Ravine]], and [[Bloody Puddles]] are usually included, and [[Muddy Puddles]] and [[Dark Dungeons]] are infrequently included as well.
 
;{{anchor|Win condition|Win condition}} / Wincon