Erosion: Difference between revisions

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'''Erosion''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v37.0|version 37.0]]. It takes place at an ice floe which gradually melts as rounds progress. A polar bear is present on the map, which moves to stay on solid ice every time a piece melts. The polar bear does not interact with towers or Bloons.
'''Erosion''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 37.0|version 37.0]]. It takes place at an ice floe which gradually melts as rounds progress. A polar bear is present on the map, which moves to stay on solid ice every time a piece melts. The polar bear does not interact with towers or Bloons.


This map's concept [https://reddit.com/r/btd6/comments/suxvmx/btd6_map_concept_erosion/ was designed by /u/TheWiseTroll], for the "200k Map Contest Competition" held on /r/btd6, and it was selected as a winner along with [[Dark Dungeons]] and [[Covered Garden]].<ref>[https://old.reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/ https://reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/]</ref>
This map's concept [https://reddit.com/r/btd6/comments/suxvmx/btd6_map_concept_erosion/ was designed by /u/TheWiseTroll], for the "200k Map Contest Competition" held on /r/btd6, and it was selected as a winner along with [[Dark Dungeons]] and [[Covered Garden]].<ref>[https://old.reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/ https://reddit.com/r/btd6/comments/u0yyrg/part_2_of_the_200k_map_concept_competition/]</ref>
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==Strategy==
==Strategy==
Erosion is not particularly difficult outside of [[CHIMPS]] mode since towers sold by the eroding mechanic give back cash, though heroes shouldn't be placed on eroding land. However, the eroding mechanic, along with the extremely short length of the final track, makes Erosion a difficult Advanced map. Place as few towers as possible outside of the permanent platform in CHIMPS, as they don't give cash back once they sink. For the early game and mid-game, use global towers placed on the top-right or towers able to be teleported. Alternatively, Arctic Wind and its ice platforms can be used, now that itself is allowed to be placed on water.
{{BTD6 last updated|56.3|section=y}}
Erosion is not particularly difficult outside of [[CHIMPS]] mode since towers sold by the eroding mechanic give back cash, though Heroes shouldn't be placed on temporary land unless they can teleport away. However, the eroding mechanic, along with the extremely short length of the final track, makes Erosion a difficult Advanced map. Place as few towers as possible outside of the permanent platform in CHIMPS, as they don't give cash back once they sink. For the early game and mid-game, use global towers placed on the top-right or towers able to be teleported. Alternatively, Arctic Wind and its ice platforms can be used, now that itself is allowed to be placed on water.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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|[[File:BTD6 CorvusPortrait.png|x50px]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|His Spirit can pop Bloons from anywhere, and his Spear spell is very powerful throughout the early game. At level 7, he can use Spirit Walk to move to a new lane away from collapsing ice and constantly gain mana. During the mid-game, his Spellbook can save up titanic amounts of money for a solid tower that defeats the late-game, such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]]. In the late-game, Corvus still has solid utility with Ancestral Might and Overload.
|His Spirit can pop Bloons from anywhere, and his Spear spell is very powerful throughout the early game. At level 7, he can use Spirit Walk to move to a new lane away from collapsing ice and constantly gain mana. During the mid-game, his Spellbook can save up titanic amounts of money for a solid tower that defeats the late-game, such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]]. In the late-game, Corvus still has solid utility with Ancestral Might and Overload.
|-
|[[Dan D'Monke (BTD6)|Dan D'Monke]]
|[[File:BTD6 DanDMonkePortrait.png|x50px]]
|Similar to Corvus, Dan can use Reposition or Volant Strike at level 7 to teleport himself before the ice under him collapses, though he can't reach level 7 before the first ice platform collapses, and his short range prevents him from reaching the first path from the second ice platform even when transformed into the Masqued Macaque (though [[Aerial Attunement]] can alleviate this in the earlygame). His main strength on this map is that Reposition can also teleport other towers, allowing shorter-range towers that excel on single-lane maps (such as [[Spike Factory (BTD6)|Spike Factories]]) to last for the whole game without a [[Support Chinook (BTD6)|Support Chinook]].
|-
|-
|[[Psi (BTD6)|Psi]]
|[[Psi (BTD6)|Psi]]
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{{BTD6 last updated|48.1|section=y}}
{{BTD6 last updated|48.1|section=y}}
{{langlist
{{langlist
|key=Erosion
| key = Erosion
|ar   =المحو
| ar = المحو
|da   =Erosion
| da = Erosion
|de   =Erosion
| de = Erosion
|es   =Erosión
| es = Erosión
|es-la=Erosión
| es-la = Erosión
|fi   =Eroosio
| fi = Eroosio
|fr   =Érosion
| fr = Érosion
|it   =Erosione
| it = Erosione
|ja   =腐食
| ja = 腐食
|ko   =침식
| ko = 침식
|nl   =Erosie
| nl = Erosie
|no   =Erosjon
| no = Erosjon
|pl   =Erozja
| pl = Erozja
|pt-br=Erosão
| pt-br = Erosão
|ru   =Эрозия
| ru = Эрозия
|sv   =Erosion
| sv = Erosion
|th   =Erosion
| th = Erosion
|tr   =Erozyon
| tr = Erozyon
|zh-cn=侵蚀
| zh-cn = 侵蚀
|zh-tw=侵蝕
| zh-tw = 侵蝕
| ar note = "Erasure"
| ja note = "Corrosion"
| th note = Untranslated.
| ko note = Same meaning as English. The Hanja form is "浸蝕".
}}
}}