Necromancer (BCS): Difference between revisions

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|class    =Magic
|class    =Magic
|rarity    =Rare
|rarity    =Rare
|creates  =Undead Bloon
|creates  =Zombie Blue Bloon
|keywords  =On Turn Start
|keywords  =On Turn End;On Turn Start
|introduced=Full Playable test
|introduced=Full Playable test


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|type  =Wizard
|type  =Wizard
}}
}}
The '''Necromancer''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Instead of attacking, it heals up to 25 health for a random damaged [[Bloon (BCS)|Bloon]] on the player's side at the start of each turn and summons a [[Zombie Blue Bloon]] at the end of each turn.<!--must I state this bloon no generate Bloontonium?-->
'''Necromancer''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Instead of attacking, it heals up to 25 health for a random damaged [[Bloon (BCS)|Bloon]] on the player's side at the start of each [[turn]], and summons a [[Zombie Blue Bloon]] at the end of each turn (without generating [[Bloontonium]]), which decrements its delay on the same turn.


== Tips ==
== Tips ==
{{Outdated|potentially saved the card by summoning undead keyword bloons}}
{{BCS last updated|6.0|section=y}}
{{BCS last updated|5.2|section=y}}
*After Version 6.0, Necromancer is a strong offensive monkey with powerful synergizers to help him. Using [[Dart Arts Wizard]] is essential for decks that rely on Necromancer, as its buff gives each [[Zombie Blue Bloon|Zombie Blue]] Necromancer spawns a total of +60 health.
<!--ripv5.0 endofround summon nerf killed it
*[[Ezili (BCS)|Ezili]] buffs all of the spawned [[Zombie Blue Bloon|Zombie Blues]] by a total of +20 health, making her a strong synergizer with Necromancer.
*The Necromancer can be used for healing bloons and applying additional pressure for the opponent's defenses, at the cost of a tower slot. It is suitable for midrange offense combined with a few stronger bloons.
*[[Zombie Blue Bloon|Zombie Blue Bloons]] being constantly spawned can easily fill up the board quickly due to their high delay and revive. Don’t use Necromancer if your strategy revolves around sending constant Large Bloons at your opponent, as the board will be flooded with weaker Zombie Blues.
-->
*[[Zee Jay (BCS)|Zee Jay]] has decent synergy from Necromancer by ensuring he always makes Rad Tokens after every round (unless the queue is full).
*Version 5.0 killed any viability for Necromancer to be a meaningful rusher for its cost, as each Undead Bloon has 2 delay relative to the opponent, essentially a [[Swarm Blue Bloon]] for the cost of 5 Gold to place the Necromancer. It used to be good for burn decks.<!--change back once undead bloon is modified again to be "good"-->
*If using a strategy revolving around Necromancer, consider bringing a card like [[Return to Sender]] or [[Shrink]] to deal with counters like [[Grand Saboteur (BCS)|Grand Saboteur]], [[Blade Maelstrom (BCS)|Blade Maelstrom]] or [[Glaive Ricochet (BCS)|Glaive Ricochet]].
*Because it provides no defensive value, players using a Necromancer are more susceptible against bloon rushes.
*Note that Necromancer will constantly produce bloons; this can prevent strategies that take advantage of a lack of bloons. For instance, [[Spike-o-Pult (BCS)|Spike-o-Pult]] will always have a constant source of scaling, and [[Cash Drop Sniper]] for constant income.
*[[Zee Jay (BCS)|Zee Jay]] has good synergy from Necromancer by ensuring he always makes Rad Tokens after every round (unless the queue is full).


== Update history ==
== Update history ==