Necromancer (BCS): Difference between revisions
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|class =Magic | |class =Magic | ||
|rarity =Rare | |rarity =Rare | ||
|creates = | |creates =Zombie Blue Bloon | ||
|keywords =On Turn Start | |keywords =On Turn End;On Turn Start | ||
|introduced=Full Playable test | |introduced=Full Playable test | ||
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|type =Wizard | |type =Wizard | ||
}} | }} | ||
'''Necromancer''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Instead of attacking, it heals up to 25 health for a random damaged [[Bloon (BCS)|Bloon]] on the player's side at the start of each [[turn]], and summons a [[Zombie Blue Bloon]] at the end of each turn (without generating [[Bloontonium]]), which decrements its delay on the same turn. | |||
== Tips == | == Tips == | ||
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*[[Zombie Blue Bloon|Zombie Blue Bloons]] being constantly spawned can easily fill up the board quickly due to their high delay and revive. Don’t use Necromancer if your strategy revolves around sending constant Large Bloons at your opponent, as the board will be flooded with weaker Zombie Blues. | *[[Zombie Blue Bloon|Zombie Blue Bloons]] being constantly spawned can easily fill up the board quickly due to their high delay and revive. Don’t use Necromancer if your strategy revolves around sending constant Large Bloons at your opponent, as the board will be flooded with weaker Zombie Blues. | ||
*[[Zee Jay (BCS)|Zee Jay]] has decent synergy from Necromancer by ensuring he always makes Rad Tokens after every round (unless the queue is full). | *[[Zee Jay (BCS)|Zee Jay]] has decent synergy from Necromancer by ensuring he always makes Rad Tokens after every round (unless the queue is full). | ||
*If using a strategy revolving around Necromancer, consider bringing a card like [[Return | *If using a strategy revolving around Necromancer, consider bringing a card like [[Return to Sender]] or [[Shrink]] to deal with counters like [[Grand Saboteur (BCS)|Grand Saboteur]], [[Blade Maelstrom (BCS)|Blade Maelstrom]] or [[Glaive Ricochet (BCS)|Glaive Ricochet]]. | ||
== Update history == | == Update history == | ||