Double Blue Bloon: Difference between revisions
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'''Double Blue Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It [[Double Attack|attacks twice]] if it hits the opposing [[Hero (BCS)|Hero]]. | '''Double Blue Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It [[Double Attack|attacks twice]] if it hits the opposing [[Hero (BCS)|Hero]]. | ||
The card artwork depicts a Double Blue Bloon swiping its left Bloon in a left-hand [[Wikipedia:Hook (boxing)|hook]]. The Bloon is above a meadow on a slightly bright day with a few clouds. | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{outdated|Possible aggro viability? v6.4 buff}} | ||
*Double Blue does not possess many standout qualities. Most combos involving Double Bloons are more efficient with other types, and an unbuffed Double Blue does less damage than a normal [[Yellow Bloon (BCS)|Yellow Bloon]], while effectively taking twice the damage as a normal bloon would. It | {{BCS last updated|6.2|section=y}} | ||
** | *Double Blue does not possess many standout qualities. Most combos involving Double Bloons are more efficient with other types, and an unbuffed Double Blue does less damage than a normal [[Yellow Bloon (BCS)|Yellow Bloon]], while effectively taking twice the damage as a normal bloon would. It can deal decent damage if buffed, such as with [[Zany Juice]] or [[Booster Bloon]]. | ||
**For combo decks | **[[Double Red Bloon]] can survive one [[Spike Storm!]] and is 1 gold cheaper. Double Blue can survive two Spike Storms on Dark Castle, and one shot from [[Bionic Boomerang (BCS)|Bionic Boomerang]], but both Double Bloons are generally poor at surviving versus an even decently prepared opponent. | ||
**For combo decks using [[Quick Ready]], [[Double Yellow Bloon]] costs the same as Double Blue + [[Fortify]] with the same HP,<!--60+50 vs 110--> but grants 2 extra Bloontonium without needing an extra card. [[Double Green Bloon]] with [[Eerie Lifeforce]], while costing more, has a much higher amount of potential damage as a finisher due to Eerie’s scaling. | |||
*Double Blue | *Double Blue in general is not worth putting in a deck almost ever due to its very low health and subpar damage both in Aggro and in OTK strategies. | ||
== Update history == | == Update history == | ||
{{BCS change list by name|Double Blue Bloon}} | {{BCS change list by name|Double Blue Bloon}} | ||
==Development== | |||
For Version 6.4, Double Red, Double Blue, Double Green, and Double Ceramic all had their health increased by 10 in order to improve their viability without dependence on health buffs.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Although not stated in the commentary by OdysseyTOS, the Double Blue buff also makes it do more damage than a normal Yellow. | |||
==Gallery== | ==Gallery== | ||
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}} | }} | ||
{{clear|right}} | {{clear|right}} | ||
==References== | |||
<references /> | |||
==Navigation== | ==Navigation== | ||
{{BCS bloon nav}} | {{BCS bloon nav}} | ||