Banana Farm (BCS): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "The '''" to "'''" |
Qwertyxp2000 (talk | contribs) →Tips: the multifarm tip feels like it's still relevant, as it tells whether to use more or less farms equipped as part of a deck, and you'd often bring farm for the acceleration of Gold resources and why bring only one if Farm is so central to a strategy? |
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{{ | {{banana farm hat}} | ||
{{BCS monkey info | {{BCS monkey info | ||
|id=BananaFarm | |id=BananaFarm | ||
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|name =Banana Farm | |name =Banana Farm | ||
|image =BCS BananaFarm_CardArt.png | |image =BCS BananaFarm_CardArt.png | ||
|icon =BCS BananaFarm Icon.png | |||
|description=Can't Attack. '''On Turn Start''': Gain 2 Gold | |description=Can't Attack. '''On Turn Start''': Gain 2 Gold | ||
|flavor =The best investment any Monkey can make! | |flavor =The best investment any Monkey can make! | ||
| Line 19: | Line 20: | ||
|type =Banana Farm | |type =Banana Farm | ||
}} | }} | ||
'''Banana Farm''' is a [[Support]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It is unable to attack, instead generating 2 [[Gold (BCS)|Gold]] at the start of each turn. | '''Banana Farm''' is a [[Support]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It is unable to attack, instead generating 2 [[Gold (BCS)|Gold]] at the start of each [[turn]]. | ||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
*Farm is best used | *Farm is best used for decks which need lots of Gold so you can afford expensive cards and combos faster. It is a staple of Tempo decks and some aggro decks. | ||
**Control decks do not run Farm as they typically offer no advantages to their gameplan, as players will often be sitting at 20 gold with no way to gain more after the turn starts. | |||
**Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed. | **Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed. | ||
* | *Farm is extremely useful early for affording stronger offenses that your opponent can’t keep up on. Using it during early stages of the game allows for easier times affording Bloons like [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], and [[Soulstealer Bloon]]. | ||
* | *Banana Farm can be used early to counteract the effects of cards like [[Fright Night]] or [[Economy Drain]], as it is a source of Gold that cannot be removed by those cards. | ||
*Running more than one Banana Farm card is recommended for decks that center around frequent spending or gaining a Gold advantage. | |||
==Update history== | ==Update history== | ||