Deadeye: Difference between revisions

don't use utilize. do utilize use.
moved a bunch of stuff to a mechanics section
 
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'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of its pistol attack from 1 to 6, grants it a secondary rifle [[attack]], and unlocks the Take Aim [[Activated Ability]].
'''Deadeye''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade unlocks a long-range rifle [[attack]] that the Desperado uses on Bloons that are out of range of the pistol. It is a non-burst attack that shoots more slowly than the pistol, but deals 10 damage and +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, has 4 [[pierce]], and can damage all Bloon types. Like the pistol attack, it has a chance to [[crit]] for 4× damage depending on the distance between the Desperado and the target Bloon.


The rifle attack has 80 [[range]], 4 [[pierce]] (affected by {{BTD6 mk|Extra Dart Pops}}), deals 12 damage, deals +12 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s, and can pop all Bloon types, but has a slow firing rate (every 1.59s). Like the main attack, it has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +34.5%<!--2.5+.4*80--> at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle.
This upgrade also modifies the pistol, increasing its base damage from 1 to 6 but reducing its range to 40. It also unlocks the Take Aim [[Activated Ability]], which allows the Desperado to temporarily [[buff]] a selected [[tower]], increasing its [[range]] by 25%, reducing its projectile spread by 50%, and granting it [[Camo detection]] for 15 seconds, with a 30-second cooldown.<section end="lede"/>


Take Aim allows the player to select any [[tower]] on-screen to grant it 25% more range, 50% reduced projectile spread,<!--what about "deviation" such as mortar and base dartling?--> and [[Camo detection]] for 15 seconds. If that tower has any sub-towers then the sub-towers also receive this buff.
==Mechanics==
===Rifle===
The rifle attack has 80 range and a cooldown of 1.59 seconds. It deals 10 [[damage type|Normal-type]] damage and +10 damage to [[Fortified Bloon (BTD6)|Fortified Bloon]]s. It has 4 [[pierce]], allowing it to hit up to 3 other Bloons within a small radius of the target Bloon. Like the pistol, the rifle has a chance to [[crit]] for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (minimum of 18.5% due to its range restrictions, up to 34.5%<!--2.5+.4*80--> at max range before buffs).
 
The Desperado can only use one attack at a time. It uses the rifle by default, but the rifle cannot target Bloons that are within range of the pistol (that is, the deadzone). It uses the pistol only if there are Bloons it can target using the pistol and none it can target using the rifle. Range modifiers only affect the rifle's range, not the pistol's.
 
If [[crosspath]]ed with [[Quickdraw (BTD6)|Quickdraw]] or [[Standoff]], when using the rifle attack, the Desperado does not count Bloons within its deadzone when determining these upgrades' attack speed modifiers. However, if crosspathed with [[Nomad]], its attack speed modifier does count Bloons within the deadzone.
 
===Take Aim===
Take Aim is an [[Activated Ability]] that allows the player to select any [[tower]] on-screen (except [[sub-tower]]s and [[Beast Handler (BTD6)|Beast Handler]]s that control a path 3 beast but not a path 1 or path 2 beast<!-- it can target 000 handlers -->). It applies a [[buff]] that grants +25% range, -50% projectile spread (including fixed<!--e.g. grapeshot--> and random spread<!--e.g. mortar and dartling-->), and [[Camo detection]]. While it cannot target sub-towers, if it targets a tower that has any sub-towers, all those sub-towers also receive its buff. It lasts for 15 seconds and has a 30-second cooldown.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed|Elaborate more about why Deadeye spam is so good and how to use it optimally}}
{{Strategy needed|Elaborate more about why Deadeye spam is so good and how to use it optimally. Are you supposed to use pex strategy?}}
{{BTD6 last updated|50.2|section=y}}
{{outdated|v55.0 rework to deadeye rifle vs pistol now alters the range buffing strategy}}
Most players use Deadeye for the range buff and/or the temporary camo detection, less so the Deadeye's moderately slow rifle attack. The rifle attack does its job at chipping high-HP targets, however its pistol that it forcefully uses at close range targets is weaker against groups, though still useful for close-range damage to single targets. If using it for damage, place it far from the track, and ensure its pistol will rarely or never attack. Overall, Deadeye offers supplementary high damage and support for the midgame at a reasonable cost. Deadeye can also be spammed inside the range of [[Primary Mentoring (BTD6)|Primary Mentoring]] for bursts of damage.
{{BTD6 last updated|52.2|section=y}}
Deadeye offers supplementary high damage and support for the midgame at a reasonable cost. Its Take Aim ability can help counter difficult situations temporarily, allowing the target tower to reach more Bloons with better accuracy, and clear away Camos that Deadeye cannot alone. The rifle should be aimed far away to maximize crit chances and avoid the pistol; the pistol is worse at anything but exactly one target.
 
Deadeye can also be spammed inside the range of [[Primary Mentoring (BTD6)|Primary Mentoring]] for bursts of damage; it's a viable T3 spam strategy that excels at taking down large groups. [[Primary Expertise (BTD6)|Primary Expertise]] is also a solid choice, granting cheap T2's and additional cleanup. Targeting Strong is preferred for single-target damage, with only some set on First for cleanup.


Take Aim ability's extra range and temporary camo detection is often used to assist rounds that have Camos,<!--we often use bhunt for the max monkeyopolis--> though occasionally used to boost Villages (such as [[Monkey Commerce (BTD6)|Monkey Commerce]] to discount more towers in range). Take Aim is also useful in maximizing the damage of towers with high projectile spread, such as [[Buckshot (BTD6)|Buckshot]] and its upgrades, [[Grape Shot (BTD6)|Grape Shot]] Buccaneers, or [[Sun Avatar (BTD6)|Sun Avatars]], allowing all if not most of their projectiles to hit Bloons.
Take Aim ability's extra range and temporary camo detection is often used to assist rounds that have Camos,<!--we often use bhunt for the max monkeyopolis--> though occasionally used to boost Villages (such as [[Monkey Commerce (BTD6)|Monkey Commerce]] to discount more towers in range). Take Aim is also useful in maximizing the damage of towers with high projectile spread, such as [[Buckshot (BTD6)|Buckshot]] and its upgrades, [[Grape Shot (BTD6)|Grape Shot]] Buccaneers, or [[Sun Avatar (BTD6)|Sun Avatars]], allowing all if not most of their projectiles to hit Bloons.


For crosspaths, the preferred crosspath depends. For most situations, 2-3-0 is preferred because [[Quickdraw (BTD6)|Quickdraw]] already takes advantage of the rifle attack's high range, plus better single-target damage with [[Standoff]]. 0-3-2 has a consistent speed bonus compared to 2-3-0, retaining it if Bloons enter its close range too often, and better versus groups due to [[Nomad]], however it's more prone to the [[Wanderer]] penalty due to the extra range it gains. If used only for Take Aim, not crosspathing is optimal.
Deadeye's preferred crosspath depends. For most situations, 2-3-0 is preferred because [[Quickdraw (BTD6)|Quickdraw]] already takes advantage of the rifle attack's high range, plus better single-target damage with [[Standoff]]. 0-3-2 has a consistent speed bonus compared to 2-3-0, retaining it if Bloons enter its close range too often, and better versus groups due to [[Nomad]], but more prone to the [[Wanderer]] penalty due to the extra range it gains. If used only for Take Aim, not crosspathing is optimal.


== Update history ==
== Update history ==
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{{main gallery|Desperado}}
{{main gallery|Desperado}}
===Screenshots===
===Screenshots===
{{screenshot needed|Deadeye detect for sentrychamp (for the subtowers thing)}}
{{screenshot needed|Demonstrate how it interacts with sub-towers (ideally on an Engineer Monkey) and Beast Handlers that only control a path 3 beast ([https://www.reddit.com/r/btd6/s/ce2VOwktlL context])}}
<gallery>
<gallery>
BTD6 030 desperado sc.png|0-3-0 Desperado
BTD6 030 desperado sc.png|0-3-0 Desperado
BTD6 x3x desperado sc.png|All [[crosspath]]s
BTD6 x3x desperado sc.png|All [[crosspath]]s
BTD6 deadeye take aim activation.png|Take Aim being used on {{BTD6|Quincy}}
BTD6 deadeye take aim activation.png|Take Aim being used on {{BTD6|Quincy}}
BTD6 deadeye take aim spreads.png|Top: 3-2-0 {{BTD6|Monkey Buccaneer}} buffed by 0-3-0 Take Aim with reduced spread<br>Middle: 3-2-0 Monkey Buccaneer with no buffs<br>Bottom: 3-2-0 Monkey Buccaneer buffed by 0-3-2 Take Aim with increased spread
BTD6 deadeye take aim spreads.png|3-2-0 {{BTD6|Monkey Buccaneer}} affected by bugged spread in version 49.0<ref>Top: 3-2-0 {{BTD6|Monkey Buccaneer}} buffed by 0-3-0 Take Aim with reduced spread<br>Middle: 3-2-0 Monkey Buccaneer with no buffs<br>Bottom: 3-2-0 Monkey Buccaneer buffed by 0-3-2 Take Aim with increased spread</ref>
BTD6 Wanderer Rifle.png|0-3-1 Deadeye's Wanderer stacks maxed
BTD6 Deadeye Wanderer Rifle Interfere.png|Dart Monkey in rifle range losing a 0-3-1 Deadeye's Wanderer stack for rifle
BTD6 Deadeye Wanderer Pistol Interfere.png|Dart Monkey in pistol range losing a 0-3-1 Deadeye's Wanderer stack for rifle and pistol
</gallery>
</gallery>


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BTD6 030-DesperadoInsta.png|[[Insta Monkey]] icon
BTD6 030-DesperadoInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*In [[wp:Western culture|Western culture]], the term "deadeye" means expert marksman.


==In other languages==
==In other languages==
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|zh-tw=「瞄準」技能:目標猴子提升攻擊範圍、精確度和偽裝偵測能力。亡命之猴獲得一把遠程步槍,可用來攻擊遠處的目標。該步槍擅長對付強化氣球,並且能擊破鉛氣球。
|zh-tw=「瞄準」技能:目標猴子提升攻擊範圍、精確度和偽裝偵測能力。亡命之猴獲得一把遠程步槍,可用來攻擊遠處的目標。該步槍擅長對付強化氣球,並且能擊破鉛氣球。
}}
}}
==References==
<references />


==Navigation==
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