Abyssal Warrior: Difference between revisions

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'''Abyssal Warrior''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Tridents now slow down all damaged<!--not lead--> bloons up to BFBs, slowing non-blimp bloons by 40%, and MOABs and BFBs by 28%. Tentacles now deal 18 damage, enough to one-shot a standard Ceramic Bloon, and attack cooldown reduced from 3 to 2.5 seconds. All nearby towers now get +20% pierce. This upgrade also increases trident [[damage]] from 4 to 8.
'''Abyssal Warrior''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Tridents now slow down all damaged bloons up to [[BFB (BTD6)|BFBs]] (excludes [[DDT (BTD6)|DDTs]]), slowing non-blimp bloons by 40%, and MOABs and BFBs by 28%. Tentacles now deal 12 damage and +6 bonus damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], enough to one-shot a standard Ceramic Bloon, pierce is increased from 15 to 25 (20.25 to 33.75 with 4-1-0), attack cooldown reduced from 3 to 2.5 seconds, and radius increased from 8 to 12. All nearby towers now get +20% pierce. This upgrade also increases trident [[damage]] from 4 to 8.


== Stats ==
== Stats ==
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==Strategy==
==Strategy==
{{strategy needed}}
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|section=y|51.0}}
Abyssal Warrior stands out for assisting Round 40 due to its dual MOAB slow and tentacle one-shots on Ceramics, while continuing to be relevant later on with its lower-tier blimp slowdown and substantial percentage pierce buffs. Its tridents and tentacles do great all-around damage even without the Ceramic one-shot. Its percentage pierce bonus pairs very well with [[Spike Factory (BTD6)|Spike Factory]], especially [[Perma-Spike (BTD6)|Perma-Spike]] which already has high pierce. In [[Race (BTD6)|Race]] conditions, it remains strong with its high damage and pierce, especially if all tentacles can be used.
Abyssal Warrior is quite flexible for supplemental damage and support. Its support output is great for slowing down early MOABs and BFBs, plus a much more effective percentage pierce bonus, while its damage output is quite reliable. Its tentacles can one-shot Ceramics that come out of MOABs, while its tridents do decent all-around bloon damage and bloon slowdown. Its percentage pierce bonus pairs very well with [[Spike Factory (BTD6)|Spike Factory]], especially [[Perma-Spike (BTD6)|Perma-Spike]] which already has high pierce.


Like [[Abyss Dweller]], crosspathing is situational, with 4-1-0 preferred if camo detection isn't a concern, though 4-0-1 is better against spaced Bloons or if needing camo detection.
Like [[Abyss Dweller]], crosspathing is situational. 4-0-2 is preferred in general gameplay, making it buff more towers in range and improve reach of its tentacles, though 4-0-1 is enough if not revolving around a Mermonkey strategy. Additionally, its higher trident damage makes homing tridents worth it. 4-1-0 is preferred in Race conditions. 4-2-0's freeze can double-dip slowdown against Ceramics and below, but can harm strategies that have a Frozen weakness.


==Update history==
==Update history==