Riptide Champion: Difference between revisions
Qwertyxp2000 (talk | contribs) oh yeah btw do update mermonkey stats |
m i think including crosspaths in these is redundant when the lower tier upgrades already include it |
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| path = 2 | | path = 2 | ||
| tier = 3 | | tier = 3 | ||
| cost = | | cost = 2000 | ||
| cost C = | | cost C = | ||
| xp = 2500 | | xp = 2500 | ||
}} | }} | ||
'''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Riptide Champion''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It replaces its original trident [[attack]] with a new trident attack that fires every 1.5 seconds instead of every 1.2 seconds (20% slower than before) and has 32 units of [[range]] instead of 28 units. Its tridents move slower and don't create splashes, but they now grow in size and [[damage]] as they travel, and they spawn two wavelet projectiles laterally at the end of their lifespans or upon colliding with a wall (they do not spawn by running out of pierce). | ||
At base, both the tridents and the wavelets have 25 [[pierce]], deal 4 [[damage type|Frigid-type]] [[damage]] and +2 damage to frozen Bloons, and [[freeze]] all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s). They pass through [[White Bloon (BTD6)|White Bloon]]s and [[Zebra Bloon (BTD6)|Zebra Bloon]]s (but not [[Purple Bloon (BTD6)|Purple Bloon]]s) instead of colliding with them unless [[buff]]ed to be able to deal damage to them. Per second of travel time, the tridents gain 50% more damage (capped at 3× damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).<section end="lede"/> | |||
[[Crosspath]]ing with [[Trident Efficiency]] and [[Trident Swiftness]] modifies the trident attack's [[attack speed]], projectile speed, and projectile lifespan by the same ratio as the previous tier, but Trident Swiftness also increases the tridents' growth rate to 75% damage and 15% radius per second to compensate for their reduced lifespan. Crosspathing with [[Echosense Precision]] gives its trident projectiles a slower rotation rate to compensate for their slower travel speed and does not allow its wavelets to seek Bloons. | |||
== Stats == | == Stats == | ||
| Line 34: | Line 27: | ||
==Strategy== | ==Strategy== | ||
{{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}} | {{Strategy needed|Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff}} | ||
{{BTD6 last updated| | {{Outdated|big Riptide nerfs}} | ||
Riptide Champion | {{BTD6 last updated|52.2|section=y}} | ||
Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks. | |||
The third-path crosspath is preferred to let the homing scale its damage more reliably, with [[Echosense Network]] potentially giving it massive range. However, the first-path crosspath's speed bonuses are used if Riptide Champion must deal with denser groups and cannot use the homing effectively. | |||
==Update history== | ==Update history== | ||
| Line 45: | Line 39: | ||
{{main gallery|Mermonkey}} | {{main gallery|Mermonkey}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|section=y}} | ||
===Assets=== | ===Assets=== | ||
| Line 55: | Line 49: | ||
==In other languages== | ==In other languages== | ||
{{ | {{BTD6 last updated|55.2|section=y}} | ||
{{langlist | |||
|key=Riptide Champion | |||
|label=Name | |||
|collapsed= | |||
|ar =بطل ضد التيار | |||
|da =Tidevandets mester | |||
|de =Strömungs-Champion | |||
|es =Campeón de las aguas revueltas | |||
|es-la=Campeón de marea | |||
|fi =Ristiaallokon mestari | |||
|fr =Champion des courants | |||
|it =Campione delle correnti | |||
|ja =離岸流チャンピオン | |||
|ko =해류의 제왕 | |||
|nl =Kampioen van de getijden | |||
|no =Tverrstrøm-mester | |||
|pl =Mistrz odpływu | |||
|pt-br=Campeão da Contracorrente | |||
|ru =Приливной чемпион | |||
|sv =Ripströmmästare | |||
|th =ริปไทด์แชมเปี้ยน | |||
|tr =Ters Akıntı Şampiyonu | |||
|zh-cn=激流冠军 | |||
|zh-tw=激流鬥士 | |||
}} | |||
{{langlist | |||
|key=Riptide Champion Description | |||
|label=Description | |||
|collapsed= | |||
|ar =يستمد الميرمانكي طاقته من البحر. يمكن للرماح ثلاثية الشعب فرقعة البالونات المصنوعة من الرصاص، والنمو في القوة في أثناء سفرها، والتحطم بقوة مدمرة. | |||
|da =Havaber henter energi fra havet. Treforker kan springe bly-bloons, vokser i kraft efter affyring, og styrter ned med ødelæggende kraft. | |||
|de =Meeraffen beziehen ihre Energie vom Meer. Die Dreizacke können Bleibloons platzen lassen, werden unterwegs größer und stärker und schlagen vernichtend ein. | |||
|es =El siremono obtiene energía del mar. Los tridentes pueden hacer explotar bloons emplomados, aumentar su poder mientras viajan y golpear con una fuerza devastadora. | |||
|es-la=El tritomono extrae energía del mar. Los tridentes revientan bloons emplomados, aumentan de tamaño y potencia mientras avanzan y chocan con fuerza devastadora. | |||
|fi =Merenapina vetää energiaa merestä. Atraimet voivat poksauttaa lyijyblooneja, tehostuvat liikkuessaan ja iskevät tuhoavalla voimalla. | |||
|fr =Le siringe tire son énergie de la mer. Les tridents peuvent faire éclater des Bloons en plomb, gagnent en taille et en puissance au fur et à mesure qu'ils se déplacent et s'écrasent de façon dévastatrice. | |||
|it =Le sirenscimmie traggono energia dal mare. I tridenti possono far scoppiare i bloon di piombo, aumentare di potenza durante il viaggio e schiantarsi con una forza devastante. | |||
|ja =人魚モンキーが海からエネルギーを取得する。進んでいくと三又槍は鉛ブルーンを割れるようになり、パワーも増え、物凄い威力で破壊する。 | |||
|ko =바다원숭이가 바다로부터 힘을 얻습니다. 납 풍선을 터트릴 수 있게 된 삼지창이 날아가면서 점점 크기가 커지고 위력이 증가해 목표물과 접촉할 때 어마어마한 살상력을 발휘합니다. | |||
|nl =Zeemeeraap put energie uit de zee. Drietanden kunnen Loden Bloons laten knallen, worden sterker naarmate ze afstand afleggen en landen met verwoestende kracht. | |||
|no =Havape får energi fra havet. Treforker kan poppe bly-bloons. De vokser seg sterkere mens de reiser, og de krasjer med knusende styrke. | |||
|pl =Małpka syrenka czerpie energię z morskich głębin. Trójzęby mogą przekłuwać ołowiane blony, a także stają się większe i potężniejsze, po czym spadają na wrogów z niszczycielską siłą. | |||
|pt-br=O Macaquático tira energia do mar. Os tridentes podem estourar Bloons de Chumbo, aumentam de poder conforme viajam e colidem com uma força devastadora. | |||
|ru =Морбезьяны черпают силу из моря. Трезубцы могут пробивать свинцовые шары, в полете увеличиваются и усиливаются, а потом бьют с ужасающей мощью. | |||
|sv =Havsapan hämtar energi från havet. Treuddarna kan smälla Blybloons, växer i kraft under sin färd och kraschar med förödande kraft. | |||
|th =เมอร์มังกี้ยืมพลังจากท้องทะเล ตรีศูรสามารถทำให้บลูนตะกั่วแตก พลังมากขึ้นเมื่อขว้างออกไปและกระทบเป้าหมายด้วยพลังทำลายล้างอันล้นหลาม | |||
|tr =Deniz Maymunu denizden enerji çeker. Yabalar Kurşun Bloon'ları patlatabilir, yol alırken gücü artar ve yok edici bir güçle çarpar. | |||
|zh-cn=人鱼猴子从海洋中汲取能量。三叉戟可以击破铅气球,在飞行过程中威力会逐渐增大,并以毁灭性的力量撞击地面。 | |||
|zh-tw=美人魚猴從海洋中汲取能量。三叉戟可擊破鉛氣球,並在飛行過程中增長力量,最後以毀滅性的力量撞擊敵人。 | |||
}} | |||
==Navigation== | ==Navigation== | ||
{{BTD6 mermonkey nav}} | {{BTD6 mermonkey nav}} | ||
{{BTD6 upgrade nav}} | {{BTD6 upgrade nav}} | ||
Latest revision as of 03:04, 5 July 2026
| Tower | Mermonkey — Path 2 — Tier 3 | |
|---|---|---|
| XP cost | 2,500 | |
| Cash cost | $1,700 — Easy $2,000 — Medium $2,160 — Hard $2,400 — Impoppable | |
Riptide Champion is the Mermonkey's path 2 tier 3 upgrade in Bloons TD 6. It replaces its original trident attack with a new trident attack that fires every 1.5 seconds instead of every 1.2 seconds (20% slower than before) and has 32 units of range instead of 28 units. Its tridents move slower and don't create splashes, but they now grow in size and damage as they travel, and they spawn two wavelet projectiles laterally at the end of their lifespans or upon colliding with a wall (they do not spawn by running out of pierce).
At base, both the tridents and the wavelets have 25 pierce, deal 4 Frigid-type damage and +2 damage to frozen Bloons, and freeze all layers of Bloons they deal damage to for up to 1 second (0.5 seconds for Ceramic Bloons). They pass through White Bloons and Zebra Bloons (but not Purple Bloons) instead of colliding with them unless buffed to be able to deal damage to them. Per second of travel time, the tridents gain 50% more damage (capped at 3× damage, though this is functionally impossible to reach without projectile lifespan buffs) and 10% more radius, while the wavelets lose 20% radius (but do not lose damage).
Crosspathing with Trident Efficiency and Trident Swiftness modifies the trident attack's attack speed, projectile speed, and projectile lifespan by the same ratio as the previous tier, but Trident Swiftness also increases the tridents' growth rate to 75% damage and 15% radius per second to compensate for their reduced lifespan. Crosspathing with Echosense Precision gives its trident projectiles a slower rotation rate to compensate for their slower travel speed and does not allow its wavelets to seek Bloons.
Stats
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| Buff when in water | ||
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1-3-0
| Attack | ||||
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2-3-0
| Attack | |||||||
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0-3-1
| Attack | ||||||||||||||||
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0-3-2
| Echosense Network | ||||
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-3-0 | $2,315 | $2,725 | $2,945 | $3,270 | $1,621 | $1,908 | $2,062 | $2,289 |
| 1-3-0 | $2,440 | $2,875 | $3,105 | $3,450 | $1,708 | $2,013 | $2,174 | $2,415 |
| 2-3-0 | $2,650 | $3,125 | $3,375 | $3,750 | $1,855 | $2,188 | $2,363 | $2,625 |
| 0-3-1 | $2,485 | $2,925 | $3,160 | $3,510 | $1,740 | $2,048 | $2,212 | $2,457 |
| 0-3-2 | $2,725 | $3,205 | $3,460 | $3,845 | $1,908 | $2,244 | $2,422 | $2,692 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Check again if crosspath prefs for top vs bottom are still true as of v51.0 with pierce buff |
| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: big Riptide nerfs |
Riptide Champion's cheap cost gives it an edge at mid-to-late-game cleanup and support, freezing Super Ceramics while dealing high general damage in all stages. It's particularly effective in groups, being able to focus one area at a time, and can bolster DDT damage. Its only major downsides are being unable to pop Whites and Zebras, requiring additional cleanup, and adding an anti-synergy with sharp attacks.
The third-path crosspath is preferred to let the homing scale its damage more reliably, with Echosense Network potentially giving it massive range. However, the first-path crosspath's speed bonuses are used if Riptide Champion must deal with denser groups and cannot use the homing effectively.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
— Update notes
Sub-projectiles can now freeze Bloons in addition to the main projectile
— Update notes
Upgrade cost reduced ― $2,800 → $2,300
Overall cost reduced by $625 (due to cost changes for previous tiers)
Pierce increased ― 8 → 12
— Update notes
Trident: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
Split projectile: Pierce increased ― 12 → 18
- Note: Popseidon unaffected
— Update notes
Trident: Freeze duration increased ― 0.3s → 0.8s
Split trident: Freeze duration increased ― 0.3s → 0.8s
— Update notes
Overall cost reduced by $300 (due to cost changes for previous tiers)
Resolved a build order issue that could override higher tier Mermonkey buffs (bug fix)
Damage type changed ― Energy → Frigid
- Description changed ― Mermonkey draws energy from the sea. Tridents grow in size and power as they travel, and crash with devastating force. → Mermonkey draws energy from the sea. Tridents can pop Lead Bloons, grow in power as they travel, and crash with devastating force.
— Update notes
Upgrade cost reduced ― $2,300 → $1,900
Trident: Pierce increased ― 18 → 25
Range bonus when placed in water increased ― +25% → +35%
— Update notes
Upgrade cost reduced ― $1,900 → $1,100
Overall cost reduced by $975 (due to cost changes for previous tiers)
Trident: Projectile speed increased ― 100 units/s → 110 units/s
Trident: Projectile lifespan decreased ― 2.0s → 1.8181s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
- 1-3-0
Trident: Attack cooldown reduced ― 1.02s → 0.96s (attack speed increased by 6.25%)
- Note: Attack cooldown reduction from 0-0-0 increased from 15% to 20%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
- 2-3-0
Trident: Attack cooldown reduced ― 0.804s → 0.66s (attack speed increased by 21.82%)
- Note: Attack cooldown reduction from 1-x-x increased from 18% to 25%. The patch notes do not specify that the attack speed buff is only for the main trident attack, all other attacks unchanged.
Trident: Projectile speed increased ― 150 units/s → 165 units/s
Trident: Projectile lifespan decreased ― 1.3333s → 1.1212s
- Note: Maximum distance traveled by the projectile unchanged. Popseidon side tridents are also affected.
- 0-3-1, 0-3-2
Trident (seeking): Turn rate increased ― 130°/s → 143°/s (undocumented)
— Update notes
Upgrade cost increased ― $1,100 → $1,400
Range reduced ― 35 units → 32 units
— Update notes
Upgrade cost increased ― $1,400 → $2,000
Overall cost increased by $625 (due to cost changes for previous tiers)
Main attack: Freeze duration for Rainbow Bloons and below increased ― 0.8s → 1s
Main attack: Freeze duration for Ceramic Bloons decreased ― 0.8s → 0.5s
Trident: Projectile speed increased ― 110 units/s → 130 units/s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 165 units/s → 195 units/s
Trident: Projectile lifespan decreased ― 1.8182s → 1.5385s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 1.2121s → 1.0256s
Overall projectile distance remains unchanged (200 units) for all crosspaths
Trident: Attack cooldown increased ― 1.2s → 1.5s (attack speed reduced by 20%)
- Stacks with 1-X-0 Trident Efficiency crosspath ― 0.96s → 1.2s
- Stacks with 2-X-0 Trident Swiftness crosspath ― 0.66s → 0.825s
- 0-3-1, 0-3-2
Trident: Turn rate increased ― 143°/s → 169°/s
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
-
Icon
-
Insta Monkey icon
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | بطل ضد التيار | — |
| Danish | Tidevandets mester | — |
| German | Strömungs-Champion | — |
| Spanish | Campeón de las aguas revueltas | — |
| Spanish (Latin America) | Campeón de marea | — |
| Finnish | Ristiaallokon mestari | — |
| French | Champion des courants | — |
| Italian | Campione delle correnti | — |
| Japanese | 離岸流チャンピオン | — |
| Korean | 해류의 제왕 | — |
| Dutch | Kampioen van de getijden | — |
| Norwegian | Tverrstrøm-mester | — |
| Polish | Mistrz odpływu | — |
| Portuguese (Brazil) | Campeão da Contracorrente | — |
| Russian | Приливной чемпион | — |
| Swedish | Ripströmmästare | — |
| Thai | ริปไทด์แชมเปี้ยน | — |
| Turkish | Ters Akıntı Şampiyonu | — |
| Chinese (simplified) | 激流冠军 | — |
| Chinese (traditional) | 激流鬥士 | — |
| Language | Text | Notes |
|---|---|---|
| Arabic | يستمد الميرمانكي طاقته من البحر. يمكن للرماح ثلاثية الشعب فرقعة البالونات المصنوعة من الرصاص، والنمو في القوة في أثناء سفرها، والتحطم بقوة مدمرة. | — |
| Danish | Havaber henter energi fra havet. Treforker kan springe bly-bloons, vokser i kraft efter affyring, og styrter ned med ødelæggende kraft. | — |
| German | Meeraffen beziehen ihre Energie vom Meer. Die Dreizacke können Bleibloons platzen lassen, werden unterwegs größer und stärker und schlagen vernichtend ein. | — |
| Spanish | El siremono obtiene energía del mar. Los tridentes pueden hacer explotar bloons emplomados, aumentar su poder mientras viajan y golpear con una fuerza devastadora. | — |
| Spanish (Latin America) | El tritomono extrae energía del mar. Los tridentes revientan bloons emplomados, aumentan de tamaño y potencia mientras avanzan y chocan con fuerza devastadora. | — |
| Finnish | Merenapina vetää energiaa merestä. Atraimet voivat poksauttaa lyijyblooneja, tehostuvat liikkuessaan ja iskevät tuhoavalla voimalla. | — |
| French | Le siringe tire son énergie de la mer. Les tridents peuvent faire éclater des Bloons en plomb, gagnent en taille et en puissance au fur et à mesure qu'ils se déplacent et s'écrasent de façon dévastatrice. | — |
| Italian | Le sirenscimmie traggono energia dal mare. I tridenti possono far scoppiare i bloon di piombo, aumentare di potenza durante il viaggio e schiantarsi con una forza devastante. | — |
| Japanese | 人魚モンキーが海からエネルギーを取得する。進んでいくと三又槍は鉛ブルーンを割れるようになり、パワーも増え、物凄い威力で破壊する。 | — |
| Korean | 바다원숭이가 바다로부터 힘을 얻습니다. 납 풍선을 터트릴 수 있게 된 삼지창이 날아가면서 점점 크기가 커지고 위력이 증가해 목표물과 접촉할 때 어마어마한 살상력을 발휘합니다. | — |
| Dutch | Zeemeeraap put energie uit de zee. Drietanden kunnen Loden Bloons laten knallen, worden sterker naarmate ze afstand afleggen en landen met verwoestende kracht. | — |
| Norwegian | Havape får energi fra havet. Treforker kan poppe bly-bloons. De vokser seg sterkere mens de reiser, og de krasjer med knusende styrke. | — |
| Polish | Małpka syrenka czerpie energię z morskich głębin. Trójzęby mogą przekłuwać ołowiane blony, a także stają się większe i potężniejsze, po czym spadają na wrogów z niszczycielską siłą. | — |
| Portuguese (Brazil) | O Macaquático tira energia do mar. Os tridentes podem estourar Bloons de Chumbo, aumentam de poder conforme viajam e colidem com uma força devastadora. | — |
| Russian | Морбезьяны черпают силу из моря. Трезубцы могут пробивать свинцовые шары, в полете увеличиваются и усиливаются, а потом бьют с ужасающей мощью. | — |
| Swedish | Havsapan hämtar energi från havet. Treuddarna kan smälla Blybloons, växer i kraft under sin färd och kraschar med förödande kraft. | — |
| Thai | เมอร์มังกี้ยืมพลังจากท้องทะเล ตรีศูรสามารถทำให้บลูนตะกั่วแตก พลังมากขึ้นเมื่อขว้างออกไปและกระทบเป้าหมายด้วยพลังทำลายล้างอันล้นหลาม | — |
| Turkish | Deniz Maymunu denizden enerji çeker. Yabalar Kurşun Bloon'ları patlatabilir, yol alırken gücü artar ve yok edici bir güçle çarpar. | — |
| Chinese (simplified) | 人鱼猴子从海洋中汲取能量。三叉戟可以击破铅气球,在飞行过程中威力会逐渐增大,并以毁灭性的力量撞击地面。 | — |
| Chinese (traditional) | 美人魚猴從海洋中汲取能量。三叉戟可擊破鉛氣球,並在飛行過程中增長力量,最後以毀滅性的力量撞擊敵人。 | — |
Navigation
[edit | edit source]| Mermonkey in Bloons TD 6 | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Stats |