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'''Armor''' (referred to as '''Armored''' in some card text) is a keyword effect in ''[[Bloons Card Storm]]''. When a [[Bloon (BCS)|Bloon]] or [[Hero (BCS)|Hero]] with Armor takes damage from any source, the damage is reduced by the amount of Armor it has. If a source of damage is less than or equal to its Armor, it takes zero damage. Armor does not reduce damage taken by [[Shield (BCS)|Shield]]s.
'''Armor''' (referred to as '''Armored''' in some card text) is an effect [[keyword]] in ''[[Bloons Card Storm]]''. When a [[Bloon (BCS)|Bloon]] or [[Hero (BCS)|Hero]] with Armor takes damage from any source, the damage is reduced by the amount of Armor it has. If a source of damage is less than or equal to its Armor, it takes zero damage. Armor does not reduce damage taken by [[Shield (BCS)|Shield]]s.


Certain cards can add Armor to Bloons or to Heroes, and some Bloons have Armor by default. A white number on an icon of a metallic plate indicates the amount of Armor a Bloon or Hero has. Hero Armor reducing damage from all attacks means it is more effective versus [[Double Attack]] or [[Triple Attack]] Bloons.
Certain cards can add Armor to Bloons or to Heroes, and some Bloons have Armor by default. A white number on an icon of a metallic plate indicates the amount of Armor a Bloon or Hero has. Hero Armor reducing damage from all attacks means it is more effective versus [[Double Attack]] or [[Triple Attack]] Bloons.
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'''Armor Piercing''' (formatted as '''Armor-Piercing''' in some card text) is a keyword effect that causes a [[Monkey (BCS)|Monkey]] to strip all Armor from a target Bloon or [[Boss Bloon]] before calculating and applying damage, even if it has a [[Shield (BCS)|Shield]] or is immune to damage (e.g. Dreadbloon using [[Immunity (card)|Immunity]]), and regardless of ATK (e.g. [[Buddy Bloon]]'s 0 ATK debuff). Some Monkeys with Armor Piercing have additional effects, such as the [[Lead to Gold Monkey]].
'''Armor Piercing''' (formatted as '''Armor-Piercing''' in some card text) is a keyword that causes a [[Monkey (BCS)|Monkey]] to strip all Armor from a target Bloon or [[Boss Bloon]] before calculating and applying damage, even if it has a [[Shield (BCS)|Shield]] or is immune to damage (e.g. Dreadbloon using [[Immunity (card)|Immunity]]), and regardless of ATK (e.g. [[Buddy Bloon]]'s 0 ATK debuff). Some Monkeys with Armor Piercing have additional effects, such as the [[Lead to Gold Monkey]].


{{clear|right}}
===Monkeys with Armor Piercing===
===Monkeys with Armor Piercing===
{{BCS monkey list by keyword|Armor Piercing}}
{{BCS monkey list|keyword=Armor Piercing}}


==Cards with Armor-related effects==
==Cards with Armor-related effects==
===Bloons===
===Bloons===
{{BCS bloon list by keyword|Armor|extra=Armor Powered Bloon}}
{{BCS bloon list|keyword=Armor|include=Armor Powered Bloon}}


===Monkeys===
===Monkeys===
{{BCS monkey list by keyword|Armor|extra=Lead to Gold Monkey}}
{{BCS monkey list|keyword=Armor|include=Lead to Gold Monkey}}


===Powers===
===Powers===
{{BCS power list by keyword|Armor|extra=Armored;Heartstopper}}
{{BCS power list|keyword=Armor|include=Armored;Heartstopper}}


==Gallery==
==Gallery==
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BCS Mauler Target.png|Armor-Piercing [[MOAB Mauler (BCS)|MOAB Mauler]] targeting a [[Lead Bloon (BCS)|Lead Bloon]]. If it attacks, it will remove all of this Bloon's Armor before dealing 65 damage.
BCS Mauler Target.png|Armor-Piercing [[MOAB Mauler (BCS)|MOAB Mauler]] targeting a [[Lead Bloon (BCS)|Lead Bloon]]. If it attacks, it will remove all of this Bloon's Armor before dealing 65 damage.
BCS Splash Not AP.png|Splash Damage not counting for Armor Piercing
BCS Splash Not AP.png|Splash Damage not counting for Armor Piercing
File:BCS Armored Hero Life Loss Not Taken.png|Monkey Hero not taking damage from Bloon with less Health than Hero Armor
File:BCS Armored Dreadbloon.png|Dreadbloon with 15 Armor
</gallery>
</gallery>
==In other languages==
{{langlist
|label=Armor
|key=IsArmored.Name
|da  =Panser <amount>
|de  =Panzerung <amount>
|es-la=<amount> de blindaje
|fr  =Blindage <amount>
|it  =Corazza <amount>
|ja  =武装 <amount>
|ko  =장갑 <amount>
|no  =Panser <amount>
|pl  =Pancerz <amount>
|pt-br=Armadura <amount>
|ru  =Броня <amount>
|sv  =Pansar <amount>
|zh-tw=裝甲<amount>
}}
{{langlist
|label=Armor Piercing
|key=ArmorPiercing.Name
|da  =Panserbrydende
|de  =Panzerbrechend
|es-la=Antiblindaje
|fr  =Perforant
|it  =Perforazione
|ja  =武装貫通
|ko  =장갑 관통
|no  =Pansergjennomtrengende
|pl  =Przebijanie pancerza
|pt-br=Perfuração de Armadura
|ru  =Бронебойность
|sv  =Pansarbrytande
|zh-tw=穿甲
}}


==Navigation==
==Navigation==
{{BCS nav}}
{{BCS nav}}

Latest revision as of 22:17, 7 November 2025

Armor
Reduce damage received by <amount>
Applies to Bloons, Heroes
Introduced Version 4.0

Armor (referred to as Armored in some card text) is an effect keyword in Bloons Card Storm. When a Bloon or Hero with Armor takes damage from any source, the damage is reduced by the amount of Armor it has. If a source of damage is less than or equal to its Armor, it takes zero damage. Armor does not reduce damage taken by Shields.

Certain cards can add Armor to Bloons or to Heroes, and some Bloons have Armor by default. A white number on an icon of a metallic plate indicates the amount of Armor a Bloon or Hero has. Hero Armor reducing damage from all attacks means it is more effective versus Double Attack or Triple Attack Bloons.

Armor Piercing

[edit | edit source]
Armor Piercing
Targeted damaged Bloon loses all Armor
Applies to Monkeys
Introduced Version 4.0

Armor Piercing (formatted as Armor-Piercing in some card text) is a keyword that causes a Monkey to strip all Armor from a target Bloon or Boss Bloon before calculating and applying damage, even if it has a Shield or is immune to damage (e.g. Dreadbloon using Immunity), and regardless of ATK (e.g. Buddy Bloon's 0 ATK debuff). Some Monkeys with Armor Piercing have additional effects, such as the Lead to Gold Monkey.

Monkeys with Armor Piercing

[edit | edit source]
Card Class Rarity Set Cost Charges Type Ammo ATK Reload Introduced
Acidic Mix Alchemist
Acidic Mix Alchemist
On Play: Target other friendly Monkey gains Armor-Piercing
Magic Uncommon Lead Storm Gold 2 1 Alchemist 2 25 2 Version 4.0
Bloon Impact
Bloon Impact
Temporary. Armor Piercing. On Attack: Increase the delay of target Bloon by 2
Primary Super Rare Camo Storm Gold 9 1 Bomb Shooter 2 45 Version 6.0
Bomb Shooter
Bomb Shooter
Armor-Piercing
Primary Common Lead Storm Gold 2 1 Bomb Shooter 1 80 3 Version 4.0
Lead to Gold Monkey
Lead to Gold Monkey
Armor-Piercing. On Attack: If target has Armor, gain 2 gold
Magic Rare Lead Storm Gold 3 1 Alchemist 1 60 2 Version 4.0
Missile Launcher
Missile Launcher
Armor-Piercing. Attacks Twice
Primary Rare Lead Storm Gold 5 1 Bomb Shooter 1 60 2 Version 4.0
MOAB Mauler
MOAB Mauler
Armor-Piercing. Deals +50 damage to Large Bloons
Primary Rare Lead Storm Gold 7 1 Bomb Shooter 2 60 2 Version 4.0
[edit | edit source]

Bloons

[edit | edit source]
Card Class Rarity Set Cost Charges Health Delay Introduced
Armor Powered Bloon
Armor Powered Bloon
On Play: Gains Health equal to 5x total friendly Bloon Armor
Advanced Super Rare Lead Storm Gold 5 1 80 3 Version 5.0
Camo Lead Bloon
Camo Lead Bloon
Camo. Armor 10
Advanced Uncommon Camo Storm Gold 4 2 200 3 Version 6.0
Clever Lead Bloon
Clever Lead Bloon
Armor 10. On Play: If your last played card was a Monkey, this gains Armored 10
Basic Common Lead Storm Gold 2 2 80 2 Version 4.0
DDT
DDT
Camo. Armor 20
Large Super Rare Camo Storm Gold 12 2 320 3 Version 6.0
Defense Prep Bloon
Defense Prep Bloon
Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey
Advanced Super Rare Lead Storm Gold 4 1 100 3 Version 5.0
Double Lead Bloon
Double Lead Bloon
Armor 10. Double Attack
Basic Super Rare Lead Storm Gold 5 2 130 2 Version 4.0
Lead Bloon
Lead Bloon
Armor 10
Basic Common Lead Storm Gold 3 2 140 2 Version 4.0
Lead Coating Bloon
Lead Coating Bloon
Armor 30. On Turn End: Your other Bloons gain Armored 5
Advanced Common Lead Storm Gold 5 2 80 3 Version 4.0
Large Ultra Rare Lead Storm Gold 14 1 1,200 5 Version 4.0

Monkeys

[edit | edit source]
Card Class Rarity Set Cost Charges Type Ammo ATK Reload Introduced
Lead Coating Factory
Lead Coating Factory
Temporary. Can't Attack. When you play a Bloon, give it Armored 10. Use 1 ammo
Support Super Rare Lead Storm Gold 2 1 Factory 4 Version 4.0
Lead to Gold Monkey
Lead to Gold Monkey
Armor-Piercing. On Attack: If target has Armor, gain 2 gold
Magic Rare Lead Storm Gold 3 1 Alchemist 1 60 2 Version 4.0

Powers

[edit | edit source]
Card Class Rarity Set Cost Charges Exclusive to Introduced
Armored
Armored
Dreadbloon gains Armored 10 + 5 per Phase
Exotic Super Rare None Gold 4 1 Dreadbloon Version 4.0
Ghostly Armor
Ghostly Armor
Your Hero gains Armor 40 until the start of your next turn
Exotic Rare Camo Storm Gold 2 1 Version 6.0
Heartstopper
Heartstopper
Remove Camo, Regrow and Armored from target Bloon, then deal 40 damage to it
Advanced Uncommon Camo Storm Gold 2 2 Ezili Version 6.0
Lead Casing
Lead Casing
Target Bloon gains Armored 20
Advanced Uncommon Lead Storm Gold 6 2 Version 4.0
Mass Lead Production
Mass Lead Production
All friendly Bloons gain Armored 15
Basic Super Rare Lead Storm Gold 3 1 Version 4.0
[edit | edit source]

In other languages

[edit | edit source]
Armor
Language Text Notes
Danish Panser <amount>
German Panzerung <amount>
Spanish (Latin America) <amount> de blindaje
French Blindage <amount>
Italian Corazza <amount>
Japanese 武装 <amount>
Korean 장갑 <amount>
Norwegian Panser <amount>
Polish Pancerz <amount>
Portuguese (Brazil) Armadura <amount>
Russian Броня <amount>
Swedish Pansar <amount>
Chinese (traditional) 裝甲<amount>
Armor Piercing
Language Text Notes
Danish Panserbrydende
German Panzerbrechend
Spanish (Latin America) Antiblindaje
French Perforant
Italian Perforazione
Japanese 武装貫通
Korean 장갑 관통
Norwegian Pansergjennomtrengende
Polish Przebijanie pancerza
Portuguese (Brazil) Perfuração de Armadura
Russian Бронебойность
Swedish Pansarbrytande
Chinese (traditional) 穿甲
[edit | edit source]