Banana Farm (BCS): Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.0|section=y}} | ||
*Farm is best used | *Farm is best used for decks which need lots of Gold so you can afford expensive cards and combos. | ||
**Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed. | **Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed. | ||
* | *Farm is extremely useful early and late for affording stronger offenses that your opponent can’t keep up on. Using it on 10 eco allows for plays such as two [[MOAB (BCS)|MOABs]], a [[DDT (BCS)|DDT]], and a [[MOAB (BCS)|MOAB]] and a [[Healing Bloon]] without having to save any Gold. Using it during early stages of the game allows for easier times affording Bloons like [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], and [[Soulstealer Bloon]]. | ||
* | *Strategies that rely on [[Jungle's Bounty Druid]] may have Farms to assist enough life regeneration to offset heavy HP losses. | ||
*Running one or two Banana Farms is usually enough, but a third can be run if finding Banana Farm is crucial for the deck. | |||
*Banana Farm can be used early to counteract the effects of cards like [[Fright Night]] or [[Economy Drain]], as it is a source of Gold that cannot be removed by those cards. | |||
==Update history== | ==Update history== | ||