Dr Monkey (BATTD): Difference between revisions
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|bio weaknesses =No damage | |bio weaknesses =No damage | ||
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'''Dr Monkey''' is a Super Rare [[Ally (BATTD)|ally]] in ''[[Bloons Adventure Time TD]]''. He does not [[attack]] directly, instead throwing potions onto the nearby [[Bloon track|track]] at random, similar to the [[Alchemist]]'s [[Acid Pool (BTD6)|Acid Pool]] upgrade in ''[[Bloons TD 6]]''. His potions leave behind puddles that strip [[Camo Bloon (BATTD)|Camo]], [[Regrow Bloon (BATTD)|Regrow]], [[Zombie Bloon|Zombie]], and [[Shield Bloon (BATTD)|Shield]] [[Bloon Mod|properties]] from [[Bloon]]s on contact, but cannot strip [[Fortified Bloon (BATTD)|Fortified]] or [[Ghost Bloon|Ghost]] properties and do not affect [[MOAB-Class Bloon]]s. He can be upgraded to apply more effects to Bloons: slowing them, dealing [[damage over time]], and turning them into [[gold ( | '''Dr Monkey''' is a Super Rare [[Ally (BATTD)|ally]] in ''[[Bloons Adventure Time TD]]''. He does not [[attack]] directly, instead throwing potions onto the nearby [[Bloon track|track]] at random, similar to the [[Alchemist]]'s [[Acid Pool (BTD6)|Acid Pool]] upgrade in ''[[Bloons TD 6]]''. His potions leave behind puddles that strip [[Camo Bloon (BATTD)|Camo]], [[Regrow Bloon (BATTD)|Regrow]], [[Zombie Bloon|Zombie]], and [[Shield Bloon (BATTD)|Shield]] [[Bloon Mod|properties]] from [[Bloon]]s on contact, but cannot strip [[Fortified Bloon (BATTD)|Fortified]] or [[Ghost Bloon|Ghost]] properties and do not affect [[MOAB-Class Bloon]]s. He can be upgraded to apply more effects to Bloons: slowing them, dealing [[damage over time]], and turning them into [[gold (effect)|gold]], making them worth more cash per pop. His potions' effects are permanent and affect all [[Bloon layer|layers]]. | ||
Despite having all four of the standard [[targeting option]]s ([[First]], [[Last]], [[Close]], and [[Strong]]), they have no effect on his behavior. | Despite having all four of the standard [[targeting option]]s ([[First]], [[Last]], [[Close]], and [[Strong]]), they have no effect on his behavior. | ||
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==Upgrades== | ==Upgrades== | ||
===Slowing Solution=== | ===Slowing Solution=== | ||
{{BATTD upgrade info | {{BATTD ally upgrade info | ||
|id=drmonkey_special_upgrade_1 | |id=drmonkey_special_upgrade_1 | ||
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{{clear|right}} | {{clear|right}} | ||
===Damage Decoction=== | ===Damage Decoction=== | ||
{{BATTD upgrade info | {{BATTD ally upgrade info | ||
|id=drmonkey_dot_upgrade | |id=drmonkey_dot_upgrade | ||
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|previous=drmonkey_special_upgrade_1 | |previous=drmonkey_special_upgrade_1 | ||
}} | }} | ||
'''Damage Decoction''' causes affected Bloons to take 1 [[Damage type|normal]] [[damage]] every 2 seconds. | '''Damage Decoction''' causes affected Bloons to take 1 [[Damage type|normal-type]] [[damage]] every 2 seconds. | ||
====In other languages==== | ====In other languages==== | ||
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{{clear|right}} | {{clear|right}} | ||
===Alchemy=== | ===Alchemy=== | ||
{{BATTD upgrade info | {{BATTD ally upgrade info | ||
|id=drmonkey_special_upgrade_2 | |id=drmonkey_special_upgrade_2 | ||
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|previous=drmonkey_dot_upgrade | |previous=drmonkey_dot_upgrade | ||
}} | }} | ||
'''Alchemy''' turns affected Bloons into [[gold ( | '''Alchemy''' turns affected Bloons into [[gold (effect)|gold]], making them worth four times as much [[cash]] per pop. | ||
====In other languages==== | ====In other languages==== | ||
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==Gallery== | ==Gallery== | ||
{{main gallery|Dr. Monkey|Dr Monkey images}} | |||
{{screenshot needed}} | {{screenshot needed}} | ||