RAPID: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Pymonkibot (talk | contribs) m Text replacement - "Double Trouble" to "Double Trouble" |
||
| Line 26: | Line 26: | ||
*RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears. | *RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears. | ||
**As a [[Zee Jay (BCS)|Zee Jay]] aggro player, having the [[Rad Bloon]] with a RAPID can help push that Bloon while the opponent may struggle with many one-delay Bloons. | **As a [[Zee Jay (BCS)|Zee Jay]] aggro player, having the [[Rad Bloon]] with a RAPID can help push that Bloon while the opponent may struggle with many one-delay Bloons. | ||
*Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble]], or stolen RAPID from [[Bloon Redirect]]). | *Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble (BCS)|Double Trouble]], or stolen RAPID from [[Bloon Redirect]]). | ||
*RAPID's delay reduction effect occurs after the [[Storm (BCS)|Storm]], making it a viable option on early Storm Bloons such as the Yellow, Ceramic, and MOAB. Elsewhere, the delay reduction is only effective for 2 or more delay Bloons. | *RAPID's delay reduction effect occurs after the [[Storm (BCS)|Storm]], making it a viable option on early Storm Bloons such as the Yellow, Ceramic, and MOAB. Elsewhere, the delay reduction is only effective for 2 or more delay Bloons. | ||
*Protecting RAPID can quickly cause the game to snowball in your favor if the opponent cannot effectively respond to it. It is best saved in your hand until it will immediately get value by the next turn, as the opponent will likely prioritize popping it. | *Protecting RAPID can quickly cause the game to snowball in your favor if the opponent cannot effectively respond to it. It is best saved in your hand until it will immediately get value by the next turn, as the opponent will likely prioritize popping it. | ||