Monkey Buccaneer (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{strategy needed|this should contain a few basic tips, details should be saved for the strategy article}}
Being placeable only on water, the Monkey Buccaneer tends to be more limited in placement options than other DpS towers, but it excels on maps where the water allows it to consistently shoot from both sides at the same time (such as [[Ouch#Ouch]] and [[Quad]]). It has good [[range]] and [[pierce]] for the base cost and a potent low-tier upgrade in [[Grape Shot (BTD6)|Grape Shot]]. [[Admiral Brickell (BTD6)|Admiral Brickell]] grants it powerful buffs and helps shore up its weakness to [[DDT (BTD6)|DDT]]s.
For its price, the Buccaneer has large [[range]] and high [[pierce]]. It is held back by only being placeable on water. Not every map has good water availability for the Buccaneer, but for those that do, it can be a highly effective tower.  
*Path 1's [[Destroyer (BTD6)|Destroyer]] is an early-midgame option that helps a lot against early [[MOAB|MOABs]] when [[crosspath]]ed with Grape Shot and synergizes very well with [[Berserker Brew (BTD6)|Berserker Brew]]. [[Aircraft Carrier (BTD6)|Aircraft Carrier]] and [[Carrier Flagship (BTD6)|Carrier Flagship]]'s planes are powerful but inconsistent, generally performing best on maps with only one active path at a time (such as [[Muddy Puddles]]), and Flagship's platforms and water tower buffs have niches in modes like [[Freeplay]] and [[Boss Bloon Event]]s.
 
*Path 2 is an earlygame group-popping option with Grape Shot and [[Cannon Ship (BTD6)|Cannon Ship]]. [[Monkey Pirates (BTD6)|Monkey Pirates]] is an alternative to Destroyer that is less effective at single targets, but makes up for it with its ability to delete smaller blimps. [[Pirate Lord (BTD6)|Pirate Lord]] excels at removing a lot of blimp RBE from late-game rounds and also generates some cash.
* Buccaneer can shoot from both sides at once so try to place them between two different parts of the track so that it can take full advantage of this.
*Path 3 is an income option on top of earlygame damage output. [[Merchantman (BTD6)|Merchantman]] and [[Favored Trades (BTD6)|Favored Trades]] can combine with [[Trade Empire (BTD6)|Trade Empire]] to serve as an alternative to [[Banana Farm (BTD6)|Banana Farm]] setups on water-dominated maps, as well as building up a lot of Paragon power for [[Navarch of the Seas]]. Favored Trades and Trade Empire do increase damage output too, but not enough for it to be useful in [[CHIMPS]].
* The first path of the Buccaneer features the rapidly-attacking [[Destroyer (BTD6)|Destroyer]], useful against regular Bloons and a good help against early [[MOAB|MOABs]]. Later upgrades summon miniature Aces that strafe across the whole map. The [[Carrier Flagship (BTD6)|Carrier Flagship]] also features two platforms where landbound [[Towers]] can be placed.  
* Path 2 offers an alternative method of damage, adding a powerful [[Cannon Ship (BTD6)|cannon]]. [[Monkey Pirates (BTD6)|The fourth-tier upgrade]] gives the Buccaneer a [[Activated Ability|hook]] that allows it to instantly kill a [[MOAB (BTD6)|MOAB]] or [[BFB (BTD6)|BFB]], and the [[Pirate Lord (BTD6)|final upgrade]] can shoot several hooks at once and can take down ZOMGs!
* Path 3 is entirely focused around generating income, with [[Merchantman (BTD6)|Merchantman]] and its later upgrades generating a lump sum of [[cash]] at the end of every round. The [[Favored Trades (BTD6)|Favored Trades]] tower also has the unique niche of increasing the sell value of towers in its range.


==Changes from ''Bloons TD 5''==
==Changes from ''Bloons TD 5''==