Signal Bloon: Difference between revisions
mNo edit summary |
m signal bloon's usage hasn't really changed since 4.0 |
||
| Line 25: | Line 25: | ||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*Signal Bloon as a Bloon is rather insignificant, having poor health relative to its delay and cost, but its ability to pull out Large Bloons is quite valuable for improving the consistency of certain decks: | *Signal Bloon as a Bloon is rather insignificant, having poor health relative to its delay and cost, but its ability to pull out Large Bloons is quite valuable for improving the consistency of certain decks: | ||
**Blimp spam decks, which need [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s in time for the mid-game. | **Blimp spam decks, which need [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s in time for the mid-game. | ||
**Decks that want to draw Ultra Rare Large Bloons, like [[Strengthenator]] or [[ARBITR]]. | **Decks that want to draw Ultra Rare Large Bloons, like [[Strengthenator]] or [[ARBITR]]. | ||
*Signal Bloon doesn't become completely useless if the player already drew their Large Bloons, since it still gives [[Bloontonium]] and a 100 health sponge, which is useful in tempo decks. | |||
==Update history== | ==Update history== | ||