Turn: Difference between revisions
→Steps of a turn: determined from testing that mobyn's brambles deal damage in the same step as acid pools |
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==Steps of a turn== | ==Steps of a turn== | ||
{{research|section=y| | {{research|section=y|When does [[Fearful Aura]] end? (Possibly start of turn?)}} | ||
===Start of turn=== | ===Start of turn=== | ||
#The turn counter increments (if on the first player's turn), and the game displays the message "Your turn" (player) or "Opponent's turn" (opponent). | #The turn counter increments (if on the first player's turn), and the game displays the message "Your turn" (player) or "Opponent's turn" (opponent). | ||
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#All Monkeys perform their reload step in the order they were played, oldest first.{{fn|On a Monkey's reload step, its reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time. Its reload counter does not decrement if it is [[Temporary]] or [[Stun]]ned.}}<!-- if a miner generates bloontonium and causes time to pause briefly while the hero's passive activates, other monkeys wait until the animation finishes before they reload --> | #All Monkeys perform their reload step in the order they were played, oldest first.{{fn|On a Monkey's reload step, its reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time. Its reload counter does not decrement if it is [[Temporary]] or [[Stun]]ned.}}<!-- if a miner generates bloontonium and causes time to pause briefly while the hero's passive activates, other monkeys wait until the animation finishes before they reload --> | ||
#[[Doomed]] Monkeys disappear. | #[[Doomed]] Monkeys disappear. | ||
#On Turn Start effects of all [[Bloon (BCS)|Bloon]]s trigger. | #On Turn Start effects of all [[Bloon (BCS)|Bloon]]s trigger, in their order on the Bloon track. | ||
#The player draws a card (if able), or loses by decking out if their [[deck]] is empty. | #The player draws a card (if able), or loses by decking out if their [[deck]] is empty. | ||
#The player can take actions. | #The player can take actions. | ||
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===End of turn=== | ===End of turn=== | ||
#The player can no longer take actions. | #The player can no longer take actions. | ||
#On Turn End effects of all [[Monkey (BCS)|Monkey]]s except [[Blade Maelstrom (BCS)|Blade Maelstrom]] trigger. | #On Turn End effects of all [[Monkey (BCS)|Monkey]]s except [[Blade Maelstrom (BCS)|Blade Maelstrom]] trigger in the order they were played, oldest first. | ||
#Blade Maelstrom triggers. | #Blade Maelstrom triggers. | ||
#[[On Fire (BCS)|On Fire]] Bloons take damage. | #[[On Fire (BCS)|On Fire]] Bloons take damage. | ||
#[[Amelia the Amazing (BCS)|Amelia]]'s Bloon Shield and [[Obyn Greenfoot (BCS)|Obyn]]'s Nature's Shield trigger. | #[[Amelia the Amazing (BCS)|Amelia]]'s Bloon Shield and [[Obyn Greenfoot (BCS)|Obyn]]'s Nature's Shield trigger. | ||
#[[Acid Pool (BCS)|Acid Pool]]s | #Hazards placed on Bloon spaces ([[Acid Pool (BCS)|Acid Pool]]s, Strong Acid Pools, and [[Mountain Obyn (BCS)|Mountain Obyn]]'s brambles) deal damage in the order they were placed. | ||
#[[Defense Prep Bloon]]s and [[Lead Coating Bloon]]s trigger. | #On Turn End effects of all Bloons ([[Defense Prep Bloon]]s and [[Lead Coating Bloon]]s) trigger. | ||
#Temporary Monkeys with no regular ammo left disappear. | #Temporary Monkeys with no regular ammo left disappear. | ||
#Monkeys that were stunned on a previous turn stop being stunned.<!-- stunned temporary monkeys remain stunned while they disappear from no normal ammo --> | #Monkeys that were stunned on a previous turn stop being stunned.<!-- stunned temporary monkeys remain stunned while they disappear from no normal ammo --> | ||