Turn: Difference between revisions

m today's daily challenge proves that the turn counter starts at zero
m specified multiplayer instead of competitive
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'''Turns''' in ''[[Bloons Card Storm]]'' determine when players can play [[card]]s and use [[Hero (BCS)|Hero]] Abilities. The player that can perform actions switches on each turn. In modes with an AI opponent, the human player always goes first, while in competitive modes, the turn order is assigned at random.
'''Turns''' in ''[[Bloons Card Storm]]'' determine when players can play [[card]]s and use [[Hero (BCS)|Hero]] Abilities. The player that can perform actions switches on each turn. In modes with an AI opponent, the human player always goes first, while in multiplayer modes, the turn order is assigned at random.


Every turn has three major phases: the start-of-turn phase, the middle phase where the player can act, and the end-of-turn phase. In the start-of-turn and end-of-turn phases, the player cannot perform any actions and any effects that trigger in these phases occur in a specific order. The middle phase begins immediately after the start-of-turn phase ends, the end-of-turn phase begins once the player ends their turn or their timer runs out, and the next player's start-of-turn phase begins immediately after the previous player's end-of-turn phase ends.
Every turn has three major phases: the start-of-turn phase, the middle phase where the player can act, and the end-of-turn phase. In the start-of-turn and end-of-turn phases, the player cannot perform any actions and any effects that trigger in these phases occur in a specific order. The middle phase begins immediately after the start-of-turn phase ends, the end-of-turn phase begins once the player ends their turn or their timer runs out, and the next player's start-of-turn phase begins immediately after the previous player's end-of-turn phase ends.