Strike Bloon: Difference between revisions

mNo edit summary
m fix Howevewr typo
Line 27: Line 27:
{{BCS last updated|5.2|section=y}}
{{BCS last updated|5.2|section=y}}
*This card can add tempo in aggro decks, offering free healing at the expense the Strike Bloon having 40 less HP than a [[Yellow Bloon (BCS)|Yellow Bloon]], or a [[Green Bloon (BCS)|Green Bloon]] that costs 1 Gold more.
*This card can add tempo in aggro decks, offering free healing at the expense the Strike Bloon having 40 less HP than a [[Yellow Bloon (BCS)|Yellow Bloon]], or a [[Green Bloon (BCS)|Green Bloon]] that costs 1 Gold more.
*Compared to [[Quick Break]], Strike Bloon heals only up to 90 per Bloon (10 less than Quick Break) but can synergize with health buffs such as [[Fortify]]. It's also an Uncommon, not a Common, and effectively has 20 less potential heal per card excluding health buffs. Howevewr, this also assumes the opponent lacks anything to reduce its HP or negate damage.
*Compared to [[Quick Break]], Strike Bloon heals only up to 90 per Bloon (10 less than Quick Break) but can synergize with health buffs such as [[Fortify]]. It's also an Uncommon, not a Common, and effectively has 20 less potential heal per card excluding health buffs. However, this also assumes the opponent lacks anything to reduce its HP or negate damage.
**[[Zee Jay (BCS)|Zee Jay]]'s passive will let the Strike Bloon do up to 10 more heal than Quick Break.
**[[Zee Jay (BCS)|Zee Jay]]'s passive will let the Strike Bloon do up to 10 more heal than Quick Break.
*Focus on Strike Bloon if going in a mirror aggro matchup, but watch out for other Bloons such as [[Steady Growth Bloon]].
*Focus on Strike Bloon if going in a mirror aggro matchup, but watch out for other Bloons such as [[Steady Growth Bloon]].