Strike Bloon: Difference between revisions
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{{BCS last updated|5.2|section=y}} | {{BCS last updated|5.2|section=y}} | ||
*This card can add tempo in aggro decks, offering free healing at the expense the Strike Bloon having 40 less HP than a [[Yellow Bloon (BCS)|Yellow Bloon]], or a [[Green Bloon (BCS)|Green Bloon]] that costs 1 Gold more. | *This card can add tempo in aggro decks, offering free healing at the expense the Strike Bloon having 40 less HP than a [[Yellow Bloon (BCS)|Yellow Bloon]], or a [[Green Bloon (BCS)|Green Bloon]] that costs 1 Gold more. | ||
*Compared to [[Quick Break]], Strike Bloon heals only up to 90 per Bloon (10 less than Quick Break) but can synergize with health buffs such as [[Fortify]]. It's also an Uncommon, not a Common, and effectively has 20 less potential heal per card excluding health buffs. | *Compared to [[Quick Break]], Strike Bloon heals only up to 90 per Bloon (10 less than Quick Break) but can synergize with health buffs such as [[Fortify]]. It's also an Uncommon, not a Common, and effectively has 20 less potential heal per card excluding health buffs. However, this also assumes the opponent lacks anything to reduce its HP or negate damage. | ||
**[[Zee Jay (BCS)|Zee Jay]]'s passive will let the Strike Bloon do up to 10 more heal than Quick Break. | **[[Zee Jay (BCS)|Zee Jay]]'s passive will let the Strike Bloon do up to 10 more heal than Quick Break. | ||
*Focus on Strike Bloon if going in a mirror aggro matchup, but watch out for other Bloons such as [[Steady Growth Bloon]]. | *Focus on Strike Bloon if going in a mirror aggro matchup, but watch out for other Bloons such as [[Steady Growth Bloon]]. | ||