DJ Benjammin' (Battles 2): Difference between revisions

m Grammar fixes (removing "however"s misused as conjunctions)
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m Text replacement - "buff" to "buff"
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===Side Hustle===
===Side Hustle===
[[file:BTDB2 buff icon djbenjammin.png|right|50px]]
[[file:BTDB2 buff icon djbenjammin.png|right|50px]]
'''Side Hustle''' is unlocked at level 5. It applies a [[tower buff|buff]] to all the player's towers that generate [[cash]], except [[Banana Farm (Battles 2)|Banana Farm]]s, [[Monkey Village (Battles 2)|Monkey Village]]s, [[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]s (despite [[Monkey Pirates (Battles 2)|Monkey Pirates]] and [[Pirate Lord (Battles 2)|Pirate Lord]] displaying the icon) or [[Alchemist (Battles 2)|Alchemist]]s that increases the amount of [[cash]] they generate by 6%. Starting at level 9, it increases cash generation by 9%.
'''Side Hustle''' is unlocked at level 5. It applies a [[buff]] to all the player's towers that generate [[cash]], except [[Banana Farm (Battles 2)|Banana Farm]]s, [[Monkey Village (Battles 2)|Monkey Village]]s, [[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]s (despite [[Monkey Pirates (Battles 2)|Monkey Pirates]] and [[Pirate Lord (Battles 2)|Pirate Lord]] displaying the icon) or [[Alchemist (Battles 2)|Alchemist]]s that increases the amount of [[cash]] they generate by 6%. Starting at level 9, it increases cash generation by 9%.


===Encore===
===Encore===
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===Good Vibes===
===Good Vibes===
[[File:BTDB2 ben jammin goodvibes icon aa.png|50px|right]]
[[File:BTDB2 ben jammin goodvibes icon aa.png|50px|right]]
'''Good Vibes''' is unlocked at level 3. For each [[tower]] within Benjamin's [[range]], it grants a [[tower buff|buff]] to up to three towers of the same type as it, which increases their base [[damage]] by +2 for 6 seconds. When the buff expires, it applies a second effect to the affected towers that freezes their [[attack]] cooldowns and [[Activated Ability]] cooldowns, prevents their abilities from being activated, and stops [[Heli Pilot (Battles 2)|Heli Pilot]]s from moving for the next 2 seconds. It has a 45-second cooldown and an 11.25-second initial cooldown.
'''Good Vibes''' is unlocked at level 3. For each [[tower]] within Benjamin's [[range]], it grants a [[buff]] to up to three towers of the same type as it, which increases their base [[damage]] by +2 for 6 seconds. When the buff expires, it applies a second effect to the affected towers that freezes their [[attack]] cooldowns and [[Activated Ability]] cooldowns, prevents their abilities from being activated, and stops [[Heli Pilot (Battles 2)|Heli Pilot]]s from moving for the next 2 seconds. It has a 45-second cooldown and an 11.25-second initial cooldown.


This ability prioritizes the towers furthest in proximity from Benjamin that are of the same type as at least one tower within his range. For example, [[Dart Monkey (Battles 2)|Dart Monkey]]s can only be buffed if at least one Dart Monkey is within his range. This can select towers that are within Benjamin's range. It ignores all [[Monkey Village (Battles 2)|Monkey Village]]s (including [[Primary Expertise (Battles 2)|Primary Expertise]]), [[Banana Farm (Battles 2)|Banana Farm]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, [[Tech Bot (Battles 2)|Tech Bot]]s, and [[sub-tower]]s.
This ability prioritizes the towers furthest in proximity from Benjamin that are of the same type as at least one tower within his range. For example, [[Dart Monkey (Battles 2)|Dart Monkey]]s can only be buffed if at least one Dart Monkey is within his range. This can select towers that are within Benjamin's range. It ignores all [[Monkey Village (Battles 2)|Monkey Village]]s (including [[Primary Expertise (Battles 2)|Primary Expertise]]), [[Banana Farm (Battles 2)|Banana Farm]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, [[Tech Bot (Battles 2)|Tech Bot]]s, and [[sub-tower]]s.