DJ Benjammin' (Battles 2)
| DJ Benjammin' Party Starter | ||||||||||||||||||||||||||
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DJ Benjammin' is a Hero Alt of Benjamin in Bloons TD Battles 2, introduced in version 1.2. He costs
2,000 Monkey Money and ![]()
40,000 Benjamin Hero Points to unlock.
DJ Benjammin' generates cash at the end of each round, producing more cash based on how many towers are placed within his range, but he does not possess an attack initially. Compared to Benjamin, he generates less cash on his own, but can generate more when more towers are placed nearby. As he levels up, he generates more cash per round and unlocks additional methods of generating cash and supporting the player.
- Starting at level 4, he generates a little cash each time a natural Bloon spawns on the player's side.
- Starting at level 5, he increases the cash generated by all towers except Monkey Villages, Banana Farms, and Alchemists.
- Starting at level 6, he reduces the cooldowns of all the player's Activated Abilities except his own.
- Starting at level 7, he periodically sends an earworm to a random Bloon (up to a MOAB) that causes it to generate cash and spawn no children when popped. At higher levels, it can target BFBs and DDTs.
- He has two Activated Abilities:
- Good Vibes (level 3) — Grants up to three towers of each tower type +2 damage for a short time as long as at least one tower of that type is within his range. Affected towers stop attacking for 2 seconds after the buff expires. At higher levels, it lasts longer, buffs damage more, and can affect more towers at a time.
- Beatdown (level 10) — Instantly downgrades up to 12 of the strongest Bloons ranked below ZOMGs on the player's side by 1 layer, limited to up to 4 BFBs. At level 20, it can also downgrade DDTs and up to 4 ZOMGs.
Differences from Benjamin
[edit | edit source]| This section is empty. You can help out by adding to it. |
Mechanics
[edit | edit source]Cash generation
[edit | edit source]Benjamin generates cash at the end of each round, which increases for each tower placed within his range of 35 units, capped at 10 towers. This does not count sub-towers, Banana Farmers, Bloon Bots, or Tech Bots.
| Levels | Base amount | Amount per tower | Max. possible |
|---|---|---|---|
| 1 | $50 | $10 | $150 |
| 2–4 | $75 | $15 | $225 |
| 5–7 | $125 | $25 | $375 |
| 8–10 | $200 | $40 | $600 |
| 11–14 | $400 | $80 | $1,200 |
| 15–16 | $1,000 | $200 | $3,000 |
| 17+ | $2,000 | $400 | $6,000 |
Royalties
[edit | edit source]Royalties is unlocked at level 4. He generates $1 for every naturally spawning Bloon (i.e. not from player sends) from the entrance. Starting at level 12, he generates $2 per Bloon instead of $1.
Side Hustle
[edit | edit source]
Side Hustle is unlocked at level 5. It applies a buff to all the player's towers that generate cash, except Banana Farms, Monkey Villages, Monkey Buccaneers (despite Monkey Pirates and Pirate Lord displaying the icon) or Alchemists that increases the amount of cash they generate by 6%. Starting at level 9, it increases cash generation by 9%.
Encore
[edit | edit source]Encore is unlocked at level 6. It reduces the Activated Ability cooldowns of all the player's towers, except Benjamin, by 5%. Starting at level 14, it reduces cooldowns by 15%.
Earworm
[edit | edit source]Earworm is unlocked at level 7. It grants Benjamin an attack that fires a seeking projectile at a random Bloon every 5–7 seconds. It ignores line of sight and can pass through blockers and Bloons that are not the target. Its pierce cannot be buffed. On contact, it deals no damage, but inflicts an effect that causes it to spawn no children and generate cash equivalent to the number of layers it has when its outer layer is popped. Initially, the attack cannot target Camo Bloons, anything ranked below a Pink Bloon, or anything ranked above a MOAB.
| Level | Effect |
|---|---|
| 16 | Attack cooldown reduces to 3–4 seconds. Bloons with the effect now give $2 per layer when destroyed. |
| 18 | Benjamin gains Camo detection, allowing his attack to target Camo Bloons and Advanced Intel to target Camo Bloons in his range. The projectiles can also now target BFBs and DDTs, though these Bloons do not give cash when destroyed. |
| Type | Levels 7–15 | Levels 16+ |
|---|---|---|
| Pink | $5 | $10 |
| White / Black / Purple | $6 | $12 |
| Zebra / Lead | $7 | $14 |
| Rainbow | $8 | $16 |
| Ceramic | $9 | $18 |
| MOAB | $10 | $20 |
Local tower buffs
[edit | edit source]Starting from level 4, towers inside his range gain +1 pierce and +5 range. This increases to +2 pierce and +10 range starting from level 11.
Abilities
[edit | edit source]Good Vibes
[edit | edit source]
Good Vibes is unlocked at level 3. For each tower within Benjamin's range, it grants a buff to up to three towers of the same type as it, which increases their base damage by +2 for 6 seconds. When the buff expires, it applies a second effect to the affected towers that freezes their attack cooldowns and Activated Ability cooldowns, prevents their abilities from being activated, and stops Heli Pilots from moving for the next 2 seconds. It has a 45-second cooldown and an 11.25-second initial cooldown.
This ability prioritizes the towers furthest in proximity from Benjamin that are of the same type as at least one tower within his range. For example, Dart Monkeys can only be buffed if at least one Dart Monkey is within his range. This can select towers that are within Benjamin's range. It ignores all Monkey Villages (including Primary Expertise), Banana Farms, Banana Farmers, Bloon Bots, Tech Bots, and sub-towers.
| Level | Effect |
|---|---|
| 13 | Now grants +3 damage and lasts for 8 seconds. |
| 19 | Can now affect up to four towers of the same type instead of three. |
Beatdown
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Beatdown is unlocked at level 10. It downgrades up to 12 Bloons on the player's by one layer, prioritizing the strongest Bloons if there are more than 12 Bloons and ignoring ZOMGs, DDTs, and BADs. Zebra Bloons are always downgraded to White Bloons. It can only downgrade up to four BFBs, but can downgrade other Bloons even if the limit is reached. It cannot be used if there are no Bloons on-screen. It has a 65-second cooldown and no initial cooldown.
At level 20, it can downgrade up to 12 DDTs, up to 10 BFBs, and up to 4 ZOMGs.
Levels
[edit | edit source]| Level | Description |
|---|---|
| 1 | Earns $50 every round, plus $10 for each monkey in range, up to 10 monkeys. |
| 2 | Earns $75 every round, plus $15 for each monkey in range. |
| 3 | Good Vibes: For each different type of monkey in range, the 3 furthest away Monkeys of that type pop 2 extra layers per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends. |
| 4 | Royalties - earns +$1 for every new natural bloon spawned. |
| 5 | Side Hustle - All cash generated by monkeys except for Banana Farm and Monkey Village is increased by 6%. DJ Ben earns $125 per round, plus $25 for each monkey in range. |
| 6 | Encore - Other activated ability cooldowns are reduced by 5%. |
| 7 | Earworm - Every few seconds sends a distracting catchy tune to random bloon. Affected bloon spawns no children when destroyed. |
| 8 | Earns $200 every round, plus $40 for each monkey in range. |
| 9 | Side Hustle increased to 9% |
| 10 | Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs. |
| 11 | Earns $400 every round, plus $80 for each monkey in range. |
| 12 | Royalties increased to $2 per bloon. |
| 13 | Monkeys affected by Good Vibes pop 3 extra layers for 8 seconds. |
| 14 | Encore reduces the activated ability cooldowns of other monkeys by 15%. |
| 15 | Earns $1000 every round, plus $200 for each monkey in range. |
| 16 | Earworm is sent more often. |
| 17 | Earns $2000 every round, plus $400 for each monkey in range. |
| 18 | Earworm can affect BFB and DDT bloons. |
| 19 | Good Vibes can affect 1 additional monkey of each type. |
| 20 | Beatdown now affects DDTs and up to 4 ZOMGs. |
XP requirements
[edit | edit source]| Level | XP required | Rounds to level up | |
|---|---|---|---|
| From round 1 | From round 2 | ||
| 2 | 1,080 (1,080) | 2 (start of round 3) | 2 (start of round 4) |
| 3 | 1,360 (2,440) | 1 (start of round 4) | 1 (start of round 5) |
| 4 | 1,900 (4,340) | 2 (start of round 6) | 2 (start of round 7) |
| 5 | 2,560 (6,900) | 2 (start of round 8) | 2 (start of round 9) |
| 6 | 3,180 (10,080) | 3 (start of round 11) | 2 (start of round 11) |
| 7 | 4,320 (14,400) | 2 (start of round 13) | 3 (start of round 14) |
| 8 | 5,920 (20,320) | 3 (start of round 16) | 3 (start of round 17) |
| 9 | 6,880 (27,200) | 3 (start of round 19) | 2 (start of round 19) |
| 10 | 7,040 (34,240) | 2 (start of round 21) | 3 (start of round 22) |
| 11 | 6,820 (41,060) | 2 (start of round 23) | 2 (start of round 24) |
| 12 | 6,860 (47,920) | 2 (start of round 25) | 1 (start of round 25) |
| 13 | 6,920 (54,840) | 2 (start of round 27) | 2 (start of round 27) |
| 14 | 6,880 (61,720) | 2 (start of round 29) | 2 (start of round 29) |
| 15 | 7,160 (68,880) | 1 (start of round 30) | 1 (start of round 30) |
| 16 | 7,040 (75,920) | 1 (start of round 31) | 1 (start of round 31) |
| 17 | 6,920 (82,840) | 1 (start of round 32) | 2 (start of round 33) |
| 18 | 7,080 (89,920) | 2 (start of round 34) | 1 (start of round 34) |
| 19 | 7,120 (97,040) | 1 (start of round 35) | 1 (start of round 35) |
| 20 | 7,260 (104,300) | 1 (start of round 36) | 1 (start of round 36) |
Strategy
[edit | edit source]|
None specified on Strategy:Bloons TD Battles 2/Loadouts |
DJ Benjammin is one of the best Heroes for both income and buffing towers with low damage and pierce but high attack speed, especially Dartling Gunner. His main appeal is his scaling cash gain for towers in his range, his passive pierce bonuses, and ridiculous early-game damage buffs with Good Vibes. His Beatdown is helpful to break apart BFB children from ZOMGs during the early 20's.
Despite his lack of attacks and initially weaker cash generation than normal Benjamin, his maxed cash gain is better than him in early levels. His weak initial income means placement should be delayed to a slightly later round when defense is no longer a concern. DJ Ben is usually paired with the Dartling Gunner, Engineer Monkey, or Dart Monkey to carry the early game. Glue Gunner is the cheapest base tower, but it's still too expensive to be a serious income booster early on.
His passive buffs to alt income, including directly increasing the cash generation and reducing ability cooldowns, can prove handy for more greedy eco strategies, with Sniper Monkeys as the best synergy for their small footprint to improve spammable use. DJ Ben also pairs well with the Engineer Monkey, providing more money from Bloon Trap income. Despite not affecting Farm or Village, having either is vital with DJ Ben, improving survival in the mid-game and late-game.
Unlike normal Benjamin, place DJ Ben in an open region where a lot of towers can be placed in range. This is important for his own bonus income, extending Good Vibes coverage per tower in range, and his level 4+ range buff and 11+ pierce buff. Note that Good Vibes targets the furthest towers of the same type, but this is usually not a problem.
Update history
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— Update notes
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Cosmetic items
[edit | edit source]| Icon | Text | Category | Cost |
|---|---|---|---|
| Raise the Roof! Pump it up! |
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| Blowout Turned it up too high |
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| Party Time! Are you bloons ready to party?! |
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| Hit the Decks! Put on a new track |
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| Equaliser Tower Boost Hearing the sound of success |
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| Record Scratch Dropping beats! |
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| Turn It Up! All the way to 11! |
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| Sound Blast Listen to this! |
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| Jammin' on Tour It's selling out fast! |
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| Oh it is ON! Show the world your favorite hero with this title! |
| Item | Category | Unlock method(s) | Introduced |
|---|---|---|---|
| DJ Benjammin' Hero Rewards | Version 1.2 | ||
| Default DJ Benjammin' item | Version 1.2 | ||
| Season Rap Star Showcase, Rap Star Showcase, Daily Offers | Version 1.2 | ||
| DJ Benjammin' Hero Rewards | Version 1.2 | ||
| DJ Benjammin' Hero Rewards | Version 1.2 | ||
| Season 4th of July Showcase, 4th of July Showcase, 4th July 2025 event | Version 1.3.3 | ||
| Season Rap Star Showcase, Rap Star Showcase, Daily Offers | Version 1.2 | ||
| Default DJ Benjammin' item | Version 1.2 | ||
| DJ Benjammin' Hero Rewards | Version 1.2 | ||
| Valentines 2024 event | Version 3.2.1 | ||
| DJ Benjammin' Hero Rewards | Version 1.2 | ||
| Easter 2023 event (VIP only) | Version 1.9.1 | ||
| Season Rap Star Showcase, Rap Star Showcase, Daily Offers | Version 1.2 | ||
| Default DJ Benjammin' item | Version 1.2 | ||
| Default DJ Benjammin' item | Version 1.2 | ||
| Holiday 2022 event (VIP only) | Version 1.7.2 | ||
| DJ Benjammin' Hero Rewards | Version 1.2 | ||
| Season Rap Star Showcase, Rap Star Showcase, Daily Offers | Version 1.2 |
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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DJ Benjammin' with 6 Monkeys in range
Assets
[edit | edit source]-
Levels 1–2
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Levels 3–6
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Levels 7–9
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Levels 10–19
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Level 20
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Hero Point icon
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Background
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Good Vibes icon
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Beatdown icon
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Good Vibes buff icon
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Side Hustle buff icon
Voice lines
[edit | edit source]- When selected in the Heroes menu
- ⓘ "Whaddup?"
Cosmetic items
[edit | edit source]- ⓘ "Can't dodge these beats!" — Breaking Records
- ⓘ "And the beat goes 'boom'!" — Sound Blast
- ⓘ "Gonna send you back to the Red Bloon Camp!" — Throwing Shade
- ⓘ "Let's light this one up!" — Party Monkey
- ⓘ "This one goes out to you." — Heartfelt Request
- ⓘ "Benjammin' is in da house!" — Spinning Tracks
- ⓘ "Turn it up!" — Turn It Up!
- ⓘ "Let me hear you say 'yeah'!" — Make Some Noise!
- ⓘ "Time for some hip-hop!" — Rabbit Rave
- ⓘ "Can't keep up with the DJ!" — Breakdancing
- ⓘ "Yeeuh! Raise the roof!" — Raise the Roof!
- ⓘ "You got popped!" — Mic Drop
- ⓘ "Let it snow!" — Holiday Hits
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | DJ Jammervildt | — |
| German | DJ-Benjammin' | — |
| Spanish | DJ Benjammin' | — |
| Finnish | DJ Benjammin' | — |
| French | DJ Benjammin' | — |
| Italian | DJ Benjammin' | — |
| Japanese | DJベンジャミン | — |
| Korean | DJ 벤자민 | — |
| Dutch | DJ Benjammin' | — |
| Norwegian | DJ Benjammin' | — |
| Portuguese (Brazil) | DJ Benjammin' | — |
| Russian | Диджей Бенджамин | — |
| Swedish | DJ Benjammin' | — |
| Turkish | DJ Benjammin' | — |
| Chinese (traditional) | DJ 本傑明 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | DJ Benjammin tjener måske ikke så mange penge som sin modpart der er koder, men han ved, hvordan man får festen i gang med sine stærke evner. | — |
| German | DJ Benjammin' verdient vielleicht nicht so viel Geld wie sein Programmiererkollege, bringt aber mit seinen Fähigkeiten Schwung auf jede Party. | — |
| Spanish | Puede que DJ Benjammin' no gane tanto dinero como su contraparte programadora, pero sabe cómo hacer que empiece la fiesta con sus poderosas habilidades. | — |
| Finnish | DJ Benjammin' ne gagne peut-être pas autant d'argent que son homologue programmeur, mais il sait comment mettre une ambiance du tonnerre grâce à ses aptitudes puissantes. | — |
| French | DJ Benjammin' ne gagne peut-être pas autant d'argent que son homologue programmeur, mais il sait comment mettre une ambiance du tonnerre grâce à ses aptitudes puissantes. | — |
| Italian | DJ Benjammin' forse non produce tanto denaro quanto la sua controparte hacker, ma di certo sa come dare il via a una festa grazie alle sue potenti abilità. | — |
| Japanese | ドクター ベンジャミンは、プログラマーほどの収入はないかもしれないが、強力な能力でパーティーを盛り上げる方法を知っている。 | — |
| Korean | DJ 벤자민은 코딩할 때만큼 돈을 잘 벌진 못해도, 강력한 능력으로 제대로 파티의 흥을 돋울 줄 안답니다. | — |
| Dutch | DJ Benjammin' verdient misschien niet zoveel geld als een programmeur, maar hij weet wel hoe hij het feest op gang moet brengen met zijn krachtige vaardigheden. | — |
| Norwegian | DJ Benjamming tjener kanskje ikke like godt som koderbroren, men han vet hvordan han bruker sine kraftige evner til å få fart på festen. | — |
| Portuguese (Brazil) | O DJ Benjammin' pode não ganhar tanto dinheiro quanto o programador, mas ele sabe como fazer a festa com suas poderosas habilidades. | — |
| Russian | Пусть доктор Бенджамин и не зарабатывает столько же, сколько его соперник-программист, он он знает, как закатить праздник с помощью своих могучих способностей. | — |
| Swedish | DJ Benjammin tjänar kanske inte lika mycket pengar som sin motsvarighet som kodare, men han vet hur man sätter igång festen med sina kraftfulla förmågor. | — |
| Turkish | DJ Benjammin', kod yazarı dostu meslektaşı kadar kazanmıyor olsa da güçlü yetenekleri ile aksiyondan aksiyona nasıl koşacağını iyi biliyor. | — |
| Chinese (traditional) | DJ 本傑明賺得錢並不如工程師那樣多,但他很擅長利用自己的長處點燃派對氣氛。 | — |