Update history:Bloons TD 6/Version 29.0: Difference between revisions

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{{BTD6 cosmetic item list by introduced|29.0}}
{{BTD6 cosmetic item list by introduced|29.0}}


== General changes ==
== Changes ==
{{Empty|Needs to be filled out}}


== Towers ==
=== [[Challenge Editor]] ===
{{BTD6 changes
| version = 29.0
| changes 1 names = Challenge Editor
| changes 1 = *Added 2 new sliders for people to play with in the Challenge Editor
**Ability Cooldown % modifier
**Removable Object cost modifier
**Maxing out this Removable Cost modifier in either direction will either make all removables Free or completely Disabled for interaction.
}}
 
=== [[Daily Challenge (BTD6)|Daily Challenge]] ===
{{BTD6 changes
| version = 29.0
| changes 1 names = Advanced Challenge
| changes 1 = *Added some stat tracking for players to view on Daily & Advanced Challenges
}}
 
=== [[Freeplay]] ===
{{BTD6 changes
| version = 29.0
| changes 1 names = Freeplay
| changes 1 = *Round ramping for deep freeplay has been increased on rounds 251, 301, 401 & 501, ramping on round 152 has been pulled back to 151
}}
 
=== [[Co-op (BTD6)|Co-op]] ===
{{BTD6 changes
| version = 29.0
| changes 1 names = Co-op
| changes 1 = *Continues & Restarts in co-op will now send a message to other players saying that they have been used
*New Co-op Callouts: Boss Crusher, Well Rounded, Endless Power!
}}


=== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ===
=== [[Boss Bloon Event]] ===
{{BTD6 changes
| version = 29.0
| changes 1 names = Boss Bloon Event
| changes 1 = *Leaderboards for co-op boss events will now be able to display up to a 100 total ‘teams’ for each category rather than just 100 ‘players’ for each
| quote = we didn’t want the lists to get too long and cumbersome, but most people wanted long lists (hopefully not cumbersome!)
}}
 
=== [[Profile]] ===
{{BTD6 changes
| version = 29.0
| changes 1 names = Profile
| changes 1 = *Added individual stat tracking for Heroes & Hero skins to profile
| quote = This unfortunately cannot be retroactively recorded, as these were not part of existing stats that we could bring forward. We hope players will see the silver lining and start chasing high stat counts for heroes and alts into the New Year.
}}
 
=== Towers ===
 
==== [[Boomerang Monkey (BTD6)|Boomerang Monkey]] ====
{{BTD6 tower changes
{{BTD6 tower changes
|version=29.0|tower=Boomerang Monkey
|version=29.0|tower=Boomerang Monkey
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}}
}}


=== [[Ice Monkey (BTD6)|Ice Monkey]] ===
==== [[Ice Monkey (BTD6)|Ice Monkey]] ====
{{BTD6 tower changes|version=29.0|tower=Ice Monkey|changes 1 tiers=401+|changes 1=*{{buff|401 & 501 Ice Monkeys should now be able to stack their debuffs correctly without the Larger Radius crosspath overwriting the effect|fix=y}}|changes 2 tiers=150;250|changes 2=*{{buff|Absolute Zero should no longer apply an inconsistently weaker Permafrost|fix=y}}}}
{{BTD6 tower changes|version=29.0|tower=Ice Monkey|changes 1 tiers=401+|changes 1=*{{buff|401 & 501 Ice Monkeys should now be able to stack their debuffs correctly without the Larger Radius crosspath overwriting the effect|fix=y}}|changes 2 tiers=150;250|changes 2=*{{buff|Absolute Zero should no longer apply an inconsistently weaker Permafrost|fix=y}}}}


=== [[Glue Gunner (BTD6)|Glue Gunner]] ===
==== [[Glue Gunner (BTD6)|Glue Gunner]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote 1 = Since glue gunners can’t work together as we all want them to and we could not bite that off for this update, for now have decided to do more for the top and middle paths themselves.  
| quote 1 = Since glue gunners can’t work together as we all want them to and we could not bite that off for this update, for now have decided to do more for the top and middle paths themselves.  
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}}
}}


=== [[Monkey Sub (BTD6)|Monkey Sub]] ===
==== [[Monkey Sub (BTD6)|Monkey Sub]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote 1 = The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we’re finally sorting that out and making sub a little angrier.  
| quote 1 = The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we’re finally sorting that out and making sub a little angrier.  
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}}
}}


=== [[Mortar Monkey (BTD6)|Mortar Monkey]] ===
==== [[Mortar Monkey (BTD6)|Mortar Monkey]] ====
{{BTD6 tower changes|version=29.0|tower=Mortar Monkey|changes 1 tiers=103+|changes 1=*{{buff|Decamo explosion pierce|80|85|fix=y}}
{{BTD6 tower changes|version=29.0|tower=Mortar Monkey|changes 1 tiers=103+|changes 1=*{{buff|Decamo explosion pierce|80|85|fix=y}}
*{{buff|Decamo explosion radius increased|50|70|fix=y}}}}
*{{buff|Decamo explosion radius increased|50|70|fix=y}}}}


=== [[Dartling Gunner (BTD6)|Dartling Gunner]] ===
==== [[Dartling Gunner (BTD6)|Dartling Gunner]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote 1 = The MAD has come to stand out far too much in any Boss situation, often feeling like a crutch that must be used due to how perfectly it fits the Boss situation even though it wasn’t appreciated a great deal before that content was added. We’ve tried to pull it back in this situation with lowered damage per hit while making up for some of this lowered damage with increased pierce.  
| quote 1 = The MAD has come to stand out far too much in any Boss situation, often feeling like a crutch that must be used due to how perfectly it fits the Boss situation even though it wasn’t appreciated a great deal before that content was added. We’ve tried to pull it back in this situation with lowered damage per hit while making up for some of this lowered damage with increased pierce.  
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}}
}}


=== [[Wizard Monkey (BTD6)|Wizard Monkey]] <!-- This section needs cleanup -->===
==== [[Wizard Monkey (BTD6)|Wizard Monkey]]<!-- This section needs cleanup --> ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote 1 = As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead. In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3.
| quote 1 = As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead. In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3.
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}}
}}


=== [[Ninja Monkey (BTD6)|Ninja Monkey]] ===
==== [[Ninja Monkey (BTD6)|Ninja Monkey]] ====
{{BTD6 tower changes|version=29.0|tower=Ninja Monkey|changes 1 tiers=012+|changes 1=*{{buff|Caltrops: Gains 15% distraction chance|fix=y}}|changes 2 tiers=013+|changes 2=*{{buff|Flash Bomb: Gains 15% distraction chance|fix=y}}|paragon changes=*{{buff|Sticky Bomb AoE: Should now correctly create an AoE when it destroys the target|fix=y}}}}
{{BTD6 tower changes|version=29.0|tower=Ninja Monkey|changes 1 tiers=012+|changes 1=*{{buff|Caltrops: Gains 15% distraction chance|fix=y}}|changes 2 tiers=013+|changes 2=*{{buff|Flash Bomb: Gains 15% distraction chance|fix=y}}|paragon changes=*{{buff|Sticky Bomb AoE: Should now correctly create an AoE when it destroys the target|fix=y}}}}


=== [[Druid (BTD6)|Druid]] ===
==== [[Druid (BTD6)|Druid]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote 1 = While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle’s Bounty to favour Obyn as the ‘Druid Hero’ more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section.
| quote 1 = While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle’s Bounty to favour Obyn as the ‘Druid Hero’ more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section.
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}}
}}


=== [[Monkey Village (BTD6)|Monkey Village]] ===
==== [[Monkey Village (BTD6)|Monkey Village]] ====
{{BTD6 tower changes|version=29.0|tower=Monkey Village|changes 1 tiers=XX5|changes 1=*{{buff|Monkeyopolis should now always benefit from the cash buff from Monkey City|fix=y}}}}
{{BTD6 tower changes|version=29.0|tower=Monkey Village|changes 1 tiers=XX5|changes 1=*{{buff|Monkeyopolis should now always benefit from the cash buff from Monkey City|fix=y}}}}


=== [[Spike Factory (BTD6)|Spike Factory]] ===
==== [[Spike Factory (BTD6)|Spike Factory]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote 1 = Super Mines gets damage - to stand it out in Bosses more.
| quote 1 = Super Mines gets damage - to stand it out in Bosses more.
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}}
}}


=== [[Engineer Monkey (BTD6)|Engineer Monkey]] ===
==== [[Engineer Monkey (BTD6)|Engineer Monkey]] ====
{{BTD6 tower changes
{{BTD6 tower changes
| quote 1 = Engineer’s bottom 2 paths have a heavier support focus, so to start them off a bit easier we have shifted some starting cost out and into the non-supportive path. For the sake of further improved crosspath potential, we have also re-envisioned the ‘Larger Service’ crosspath as giving smarter service as well in the form for targeting for Bloontrap & Cleansing Foam
| quote 1 = Engineer’s bottom 2 paths have a heavier support focus, so to start them off a bit easier we have shifted some starting cost out and into the non-supportive path. For the sake of further improved crosspath potential, we have also re-envisioned the ‘Larger Service’ crosspath as giving smarter service as well in the form for targeting for Bloontrap & Cleansing Foam
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}}
}}


== Heroes ==
=== Heroes ===


=== [[Gwendolin (BTD6)|Gwendolin]] ===
==== [[Gwendolin (BTD6)|Gwendolin]] ====
{{BTD6 hero changes
{{BTD6 hero changes
| version = 29.0
| version = 29.0
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}}
}}


=== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] ===
==== [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] ====
{{BTD6 hero changes
{{BTD6 hero changes
| version = 29.0
| version = 29.0
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}}
}}


=== [[Ezili (BTD6)|Ezili]] ===
==== [[Ezili (BTD6)|Ezili]] ====
{{BTD6 hero changes
{{BTD6 hero changes
| version = 29.0
| version = 29.0
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}}
}}


=== [[Pat Fusty (BTD6)|Pat Fusty]] ===
==== [[Pat Fusty (BTD6)|Pat Fusty]] ====
{{BTD6 hero changes
{{BTD6 hero changes
| version = 29.0
| version = 29.0
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}}
}}


=== [[Psi (BTD6)|Psi]] ===
==== [[Psi (BTD6)|Psi]] ====
{{BTD6 hero changes
{{BTD6 hero changes
| version = 29.0
| version = 29.0
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}}
}}


== Monkey Knowledge ==
=== Monkey Knowledge ===


=== [[Gorgon Storm]] ===
==== [[Gorgon Storm]] ====
{{BTD6 changes
{{BTD6 changes
| version = 29.0
| version = 29.0
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| names = Dartling Gunner;Dartling Gunner 2 4;Dartling Gunner 2 5;Gorgon Storm
| names = Dartling Gunner;Dartling Gunner 2 4;Dartling Gunner 2 5;Gorgon Storm
}}
}}
=== Misc. fixes and changes ===
* Resolved a number of UI, interaction, and feedback issues. Full disclosure many of these were related to toolkit upgrades and internal changes necessary to support the console development that we are in late stages on. It is critical work and we’re using it to improve flow where possible but changes inevitably make bugs. Thanks for your patience on this and we hope that being able to play 4-player couch co-op on PlayStation and Xbox sometime next year will make up for it.
* A lot of general polishing improvements made to the new Review Mode
* Resolved a number of localization issues
* Behind the scenes optimizations in multiple places
* Resolved an issue with lives not being restored after a short delay when hitting 0 in sandbox
* Resolved issues around Boss events not correctly assigning victory after defeating tier 5
* Resolved a number of issues with co-op reconnection
* Resolved an issue preventing some android issues loading correctly
* Review Mode has been removed from apopalypse as the design for this mode is incompatible with Review at this point
* Resolved some high resolution broken UI issues
* Resolved an issue with removing 2 trees on Dark Castle at the same time bugging the animation to remain permanently on screen
* Odyssey no longer visually shows ‘claimed’ on maps for first time completion
* Resolved a rare crash when removing obstacles in maps
* Resolved an issue with co-op daily lobbies not listing correct rewards
* Resolved an issue with Tech Bots remaining floating on water after selling an Ice Monkey they were floating on
* Resolved a UI selection issue that would occur after quitting to menu from a boss event
* Medal tooltip text should again display on tap and hold action for iOS and Android
* Fixed some visuals on normal version Lych boss models
* Resolved an issue with tower vision not always correctly visually updating after nearby removable objects have been removed
* Added proper sound effects to the Confetti Pops trophy store item
* Added helper text to boss mini leaderboard
* Resolved some minor texture resizing issues
* Resolved a number of issues with Odyssey custom roundsets
* Changing avatar in co-op lobby should now correctly save changes
* Fixed text clipping & button alignment related to some UI menus
* Resolved an issue with Insta Monkey Loot icon not matching the correct tier background in some menus
* Resolved certain symbols not being enterable into webview for login
* Reset challenge for individual maps in Odyssey Creator should now work correctly


==Gallery==
==Gallery==