Update history:Bloons TD 6/Version 29.0

Version 29.0
Artwork representing version 29.0
Release dates
Steam8 December 2021[1]

Version 29.0 is the seventh and final major update to Bloons TD 6 of 2021. This update introduced the Navarch of the Seas Paragon for Monkey Buccaneer, the map Quiet Street, and the Galaxili Hero Skin for Ezili.

Additions

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Davids vs Goliath
Win a boss battle without using a Hero
Reward(s):   200,   0-0-3 Banana Farm
 
So Spiiicey Ninja Kiwi
Beat Spice Islands on Alternate Bloon Rounds with only land towers
Reward(s):   150,   ×2
 
No Harvest
Beat Cornfield on CHIMPS without removing any corn
Reward(s):   400
 
Student Loans
4 x 10^5 (Go into $400,000 of debt)
Reward(s):   ×3
 
Not Lacking Critical Information
Get 25,000 Critical hits
Reward(s):   0-0-4 Dart Monkey,   0-3-0 Super Monkey

Cosmetics

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Changes

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  • Added 2 new sliders for people to play with in the Challenge Editor
    • Ability Cooldown % modifier
    • Removable Object cost modifier
    • Maxing out this Removable Cost modifier in either direction will either make all removables Free or completely Disabled for interaction.
  • Added some stat tracking for players to view on Daily & Advanced Challenges
  • Round ramping for deep freeplay has been increased on rounds 251, 301, 401 & 501, ramping on round 152 has been pulled back to 151
  • Continues & Restarts in co-op will now send a message to other players saying that they have been used
  • New Co-op Callouts: Boss Crusher, Well Rounded, Endless Power!
we didn’t want the lists to get too long and cumbersome, but most people wanted long lists (hopefully not cumbersome!)
— Update notes
  • Leaderboards for co-op boss events will now be able to display up to a 100 total ‘teams’ for each category rather than just 100 ‘players’ for each
This unfortunately cannot be retroactively recorded, as these were not part of existing stats that we could bring forward. We hope players will see the silver lining and start chasing high stat counts for heroes and alts into the New Year.
— Update notes
  • Added individual stat tracking for Heroes & Hero skins to profile

Towers

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Just a cool/fun factor and “because it should” reasoning here honestly, not necessarily necessary but we think it fits.
— Update notes
Tiers Changes
5-0-1 Glaive Lord + Long Range Rangs
5-0-2 Glaive Lord + Red Hot Rangs
  •   Long Range Rangs increases area of Orbitals by +15% ― 30 → 34.5
Separately, we noticed the Glaive Dominus press knockback’s actual explosion was only dealing a fraction of the damage of any other part on this upgrade, this combined with it pushing targets out of the tower’s radius made it somewhat stally so we juiced up the power of this explosion significantly.
— Update notes
Tiers Changes
Paragon
  •   Paragon Press Attack: Explosion damage increased ― 100 → 2500
  •   Paragon Press Attack: Explosion now gains bonus damage to boss ― +0 → +5000
  •   Paragon Press Attack: Fire DoT increased ― 100 → 500
Tiers Changes
4-0-1 Embrittlement + Larger Radius and further upgrades
  •   401 & 501 Ice Monkeys should now be able to stack their debuffs correctly without the Larger Radius crosspath overwriting the effect (bug fix)
1-5-0 Absolute Zero + Permafrost
2-5-0 Absolute Zero + Cold Snap
  •   Absolute Zero should no longer apply an inconsistently weaker Permafrost (bug fix)
Since glue gunners can’t work together as we all want them to and we could not bite that off for this update, for now have decided to do more for the top and middle paths themselves.

Bloon Solver’s single target power feels like it ramps slowly on larger targets, and while it is mainly a grouped cleanup, we decided to give a nudge here with bonuses to large targets to help with higher round falloff.
— Update notes

Tiers Changes
4-X-X Bloon Liquefier
  •   DoT: Now gains +1 ceramic bonus ― +0 → +1
5-X-X The Bloon Solver
  •   DoT: MOAB bonus increased ― +2 → +3
Since glue gunners can’t work together as we all want them to and we could not bite that off for this update, for now have decided to do more for the top and middle paths themselves.

Glue Strike doesn’t seem to hold up to any other option in a similar role, so we’ve doubled down on its support factor with a new role and are hoping for more synergy to emerge there.
— Update notes

Tiers Changes
X-4-X Glue Strike
X-5-X Glue Storm
  •   Ability: Now weakens Lead and Frozen Bloons allowing them to take sharp damage
  •   Debuff: Bonus damage taken while glued increased ― +1 → +2
The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we’re finally sorting that out and making sub a little angrier.
— Update notes
Tiers Changes
4-0-X Bloontonium Reactor
4-1-0 Bloontonium Reactor + Barbed Darts
5-0-X Energizer
5-1-0 Energizer + Barbed Darts
  •   Damage Pulse: Damage type changed ― Normal → Shatter
    • Note: 4-2-0 and 5-2-0 damage type remains Normal
Increasing the strength of the basic Ballistic Missile attack on the Pre-Emptive Strike sub, so that it can bring a little more to the table after the initial single hit on each spawn.
— Update notes
Tiers Changes
X-5-X Pre-emptive Strike
  •   Missile: Damage increased ― 1 → 10
  •   Missile: Bonus ceramic damage increased ― +10 → +15
  •   Missile: Bonus MOAB damage increased ― +10 → +15
Tiers Changes
1-0-3 Signal Flare + Bigger Blast and further upgrades
  •   Decamo explosion pierce ― 80 → 85 (bug fix)
  •   Decamo explosion radius increased ― 50 → 70 (bug fix)
The MAD has come to stand out far too much in any Boss situation, often feeling like a crutch that must be used due to how perfectly it fits the Boss situation even though it wasn’t appreciated a great deal before that content was added. We’ve tried to pull it back in this situation with lowered damage per hit while making up for some of this lowered damage with increased pierce.
— Update notes
Tiers Changes
X-5-X M.A.D
  •   Rocket: bonus damage to MOAB-class reduced ― 750 → 550
  •   Rocket: pierce increased ― 8 → 12
The bottom path Bloon Exclusion Zone on the Dartling has had a lot of talk about damage types, with points raised on the viability here due to the high price. It did recently get a strong buff from the T3 up, but in order to work more into other synergies we have decided to finally do a damage type change here as well, starting from early on in the path.
— Update notes
Tiers Changes
X-X-2 Powerful Darts and further upgrades
  •   Damage Type changed ― Sharp → Shatter
As Wall of Fire still stands out too much for a Tier 2 upgrade, it is seeing a nerf with some power being shifted further up to the T3 instead. In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3.
— Update notes
Tiers Changes
X-1-X Fireball and all crosspaths
X-2-X Wall of Fire and all crosspaths
X-3-X Dragon's Breath and further upgrades
  •   Fireball: Attack cooldown reduced ― 3s → 2.2s
X-2-X Wall of Fire and all crosspaths
  •   Wall of Fire pierce refresh rate reduced ― 0.1s → 0.15s
    • Note: Dragon's Breath and above unchanged
0-2-1 Wall of Fire + Intense Magic and further upgrades
  •   WoF: Pierce bonus reduced ― +5 → +4
X-3-X Dragon's Breath
X-4-X Summon Phoenix
  •   Fireball: Damage increased ― 3 → 9
X-5-X Wizard Lord Phoenix
  •   Permanent Phoenix: Should no longer sometimes not take external buffs depending on build order (bug fix)
Tiers Changes
0-1-2 Caltrops + Distraction and further upgrades
  •   Caltrops: Gains 15% distraction chance (bug fix)
0-1-3 Flash Bomb + Distraction and further upgrades
  •   Flash Bomb: Gains 15% distraction chance (bug fix)
Paragon
  •   Sticky Bomb AoE: Should now correctly create an AoE when it destroys the target (bug fix)
While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle’s Bounty to favour Obyn as the ‘Druid Hero’ more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section.
— Update notes
Tiers Changes
5-X-X Superstorm
  • Superstorm no longer behaves differently in sandbox and real games (bug fix)
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Range reduced ― 55 → 45
    • Note: 041 range reduced from 65 to 55
X-5-X Spirit of the Forest
  •   Thorn pile: Damage increased ― 1 → 5
Tiers Changes
X-X-5 Monkeyopolis
  •   Monkeyopolis should now always benefit from the cash buff from Monkey City (bug fix)
Super Mines gets damage - to stand it out in Bosses more.
— Update notes
Tiers Changes
5-X-X Super Mines
  •   Base spike: Damage increased ― 10 → 50
  •   Base spike: Ceramic bonus increased ― +6 → +20
  •   Base spike: Fortified bonus increased ― +1 → +15
  •   Mini explosion: Damage increased ― 10 → 20
  •   Mini explosion: Now gains ceramic bonus ― +0 → +10
  •   Mini explosion: Now gains fortified bonus ― +0 → +5
  •   Large explosion: Ceramic bonus removed ― +2 → +0
  •   Large explosion: MOAB bonus removed ― +2 → +0
  •   Large explosion: Fortified bonus increased ― +1 → +250
While we feel speed interactions for Spike Storm was a necessary evil for performance related concerns, we did not want to kill off self synergy contained local to the tower, so we are trying out an exception to this rule for the 042 crosspath. Additionally, due to the large annoyance in using spike storm in bosses due to the persistent rounds a boss will last for, Spike Storm will now be allowed to carry over one round before being cleaned up.
— Update notes
Tiers Changes
X-4-X Spike Storm
X-5-X Carpet of Spikes
  •   Spike Storm: Now allows spikes created from the ability to last past the end of 1 round
0-4-2 Spike Storm + Smart Spikes
0-5-2 Carpet of Spikes + Smart Spikes
  •   Spike Storm ability: Now benefits from Smart Spikes start of round speed increase
Engineer’s bottom 2 paths have a heavier support focus, so to start them off a bit easier we have shifted some starting cost out and into the non-supportive path. For the sake of further improved crosspath potential, we have also re-envisioned the ‘Larger Service’ crosspath as giving smarter service as well in the form for targeting for Bloontrap & Cleansing Foam
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $450 → $400
3-X-X Sprockets
  •   Upgrade cost increased ― $525 → $575
X-3-X Cleansing Foam and further upgrades
  •   Foam: Manual targeting option added
0-1-4 Bloon Trap + Larger Service Area and further upgrades
  •   Trap: Manual targeting option added

Heroes

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Similar to Wall of Fire, Gwendolin’s Cocktail gains too much strength in grouped situations too early on and so this power has been pushed to higher levels.
— Update notes
Levels Changes
3–6
  •   Cocktail of Fire: Pierce refresh rate reduced ― 0.1s → 0.2s
    • Note: Pierce refresh rate at levels 7+ remains at 0.1s
3–15
  •   Cocktail of Fire: Cocktail stops popping bloons when the Cocktail hits purples but this does not extinguish the Cocktail
As a ‘druid buffing’ hero, Obyn has in actuality been a bottom path druid buffing hero, so we’ve tweaked a couple extra levels to give more path specific bonuses to other druid paths that weren’t benefiting as much from his wizened presence, regardless of whether your Obyn says “Fries” or “Clive”. Also since we worked out how to do more advanced targeting for the engineer anyway, this has been applied to Wall of Trees too. We considered brambles as well but prefer the early game variety, didn’t want brambles and WoT to appear at the same spot, and didn’t want to overcomplicate with 2 targeted placements, and WoT is clearly the more important.
— Update notes
Levels Changes
5+
  •   Now grants Druid of the Jungle +20% range
9+
  •   Now grants Druid of the Storm Tornadoes +20% projectile radius
  •   Now grants Druid of the Storm Tornadoes +1 MOAB damage
10+
  •   Wall of Trees: Gains manual targeting option
12+
  •   Now reduces all Magic Monkey ability cooldowns by 5%
Levels Changes
7+
  •   Ezili Sacrificial Totem now functions independently and stacks with Village buffs (bug fix)
Levels Changes
13+
  •   Lv13 properly increases stun duration to non-blimps ― 0.3s → 0.5s (bug fix)
Psi’s Psionic Scream often didn’t feel as satisfying if a lot of the blown back targets rolled a minimum distance, so we have upped the minimum distance that it can blow back
— Update notes
Levels Changes
10+
  •   Psionic Scream: Minimum blowback increased ― 10 → 50

Monkey Knowledge

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Gorgon Storm clearly released overtuned for a single knowledge point due to the way it works with large numbers of projectiles applying consecutive stuns. It will still be extremely powerful even after this, but should be harder to achieve an actual permastall on MOABs most of the time.
— Update notes
  •   Gorgon Storm stun duration on MOAB class bloons reduced ― 0.5s → 0.1s

Misc. fixes and changes

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  • Resolved a number of UI, interaction, and feedback issues. Full disclosure many of these were related to toolkit upgrades and internal changes necessary to support the console development that we are in late stages on. It is critical work and we’re using it to improve flow where possible but changes inevitably make bugs. Thanks for your patience on this and we hope that being able to play 4-player couch co-op on PlayStation and Xbox sometime next year will make up for it.
  • A lot of general polishing improvements made to the new Review Mode
  • Resolved a number of localization issues
  • Behind the scenes optimizations in multiple places
  • Resolved an issue with lives not being restored after a short delay when hitting 0 in sandbox
  • Resolved issues around Boss events not correctly assigning victory after defeating tier 5
  • Resolved a number of issues with co-op reconnection
  • Resolved an issue preventing some android issues loading correctly
  • Review Mode has been removed from apopalypse as the design for this mode is incompatible with Review at this point
  • Resolved some high resolution broken UI issues
  • Resolved an issue with removing 2 trees on Dark Castle at the same time bugging the animation to remain permanently on screen
  • Odyssey no longer visually shows ‘claimed’ on maps for first time completion
  • Resolved a rare crash when removing obstacles in maps
  • Resolved an issue with co-op daily lobbies not listing correct rewards
  • Resolved an issue with Tech Bots remaining floating on water after selling an Ice Monkey they were floating on
  • Resolved a UI selection issue that would occur after quitting to menu from a boss event
  • Medal tooltip text should again display on tap and hold action for iOS and Android
  • Fixed some visuals on normal version Lych boss models
  • Resolved an issue with tower vision not always correctly visually updating after nearby removable objects have been removed
  • Added proper sound effects to the Confetti Pops trophy store item
  • Added helper text to boss mini leaderboard
  • Resolved some minor texture resizing issues
  • Resolved a number of issues with Odyssey custom roundsets
  • Changing avatar in co-op lobby should now correctly save changes
  • Fixed text clipping & button alignment related to some UI menus
  • Resolved an issue with Insta Monkey Loot icon not matching the correct tier background in some menus
  • Resolved certain symbols not being enterable into webview for login
  • Reset challenge for individual maps in Odyssey Creator should now work correctly
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Video

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References

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