Polavux
Joined 4 June 2024
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*Bootleg bloons games (like "balloons tower defense" for windows phone and the flipphone port of bloons 1) | *Bootleg bloons games (like "balloons tower defense" for windows phone and the flipphone port of bloons 1) | ||
*Retrospective on all the flash games | *Retrospective on all the flash games | ||
==Old concept I never really fleshed out== | |||
A long time ago I had this idea for a tower called the "Bloondozer" that's sort of meant to be a replacement for the bloonchipper, similarly being a machine tower that focuses on stalling and displacing bloons, but doing it in a very different way. Probably not very good or well thought out in retrospect, it feels like it overlaps too much with the heli pilot and existing stall towers, but oh well. | |||
*Placed on the track, it drives up and down the path and you can configure whether to control its movement manually by clicking to where you want it to go or by having it automatically drive up to a target point on the track and back to its starting position (or a second target point closer to the exit) on loop | |||
*When it moves forward, it damages bloons it hits with its blade, and if it doesn't fully pop the bloon, it picks up what's left and starts pushing them up the track, keeping all the bloons it carries clumped into a ball | |||
*It has an rbe limit for the number of bloons it can push, if it hits the limit then idk maybe it drops weaker bloons and rolls over them to make room, and it can't move moabs normally (but it can damage them) | |||
*When it reaches its destination, it drops the bloons off, but they remain clumped up and stunned for a bit before they start moving again | |||
*When it moves backward, it just damages bloons it rolls over without pushing them | |||
*Idk how it should interact with attack speed, maybe it affects the rate it damages bloons while rolling over them or something | |||
*It can't drive over water or blockers or tunnels normally | |||
*When multiple bloondozers are close together, they move out of each others' way like heli pilots | |||
*One path focuses on mobility by making it hover, allowing it to move over water, blockers, tunnels, etc | |||
*This path could also have an upgrade that allows towers to be placed on top of it (so you have a door gunner alternative that you can use in chimps, woah) | |||
*For other upgrade ideas, obviously you could have upgrades that increase capacity, increase movement speed, increase damage, do more damage to ceramics/moabs, remove fortified, allow it to move moabs, another idea I was thinking about was giving it a way to switch to other disconnected paths somehow | |||
*Could also have a limit to the distance it can move from its home, to make placing it more strategic, and it can increase its max distance with an upgrade | |||
*I just really like the idea of a support tower that focuses specifically on keeping bloons clumped up and moving them to places where aoe towers can maximize their damage, even more than glue and bottom path merm | |||
==Pages that are either drafts or abandoned projects that I need to move whatever progress was made to somewhere else== | ==Pages that are either drafts or abandoned projects that I need to move whatever progress was made to somewhere else== | ||