List of unused content in BTD6: Difference between revisions
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==''Rogue Legends'' Artifacts== | ==''Rogue Legends'' Artifacts== | ||
<section begin="Artifacts"/> | <section begin="Artifacts"/> | ||
{|class="wikitable" | {|class="wikitable" | ||
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|[[File:BTD6 ArtifactProjectileCarousel.png|50px]] | |[[File:BTD6 ArtifactProjectileCarousel.png|50px]] | ||
|<pre>Projectile Carousel Legendary | |<pre>Projectile Carousel Legendary</pre> | ||
<pre>Randomly changes all Monkeys on screen to fire a projectile based on any other Monkey on screen</pre> | |||
Randomly changes all Monkeys on screen to fire a projectile based on any other Monkey on screen</pre> | |||
|Was reworked into the [[Projectile-Go-Round]] [[Quest (BTD6)|Quest]] because it was too "fundamentally broken" to work for ''Rogue Legends''.<ref>{{Cite|quote=Projectile-Go-Round - This originally started life as a Rogue Legends artifact but was deemed too fundamentally broken to fix for all possible edge-case situations. It was far too fun to leave entirely on the cutting room floor, though, so enjoy the chaos!|url=https://www.reddit.com/r/btd6/comments/1jpc827/bloons_td_6_v480_update_notes/|title=Bloons TD 6 v48.0 - Update Notes!|publisher=Reddit}}</ref> | |Was reworked into the [[Projectile-Go-Round]] [[Quest (BTD6)|Quest]] because it was too "fundamentally broken" to work for ''Rogue Legends''.<ref>{{Cite|quote=Projectile-Go-Round - This originally started life as a Rogue Legends artifact but was deemed too fundamentally broken to fix for all possible edge-case situations. It was far too fun to leave entirely on the cutting room floor, though, so enjoy the chaos!|url=https://www.reddit.com/r/btd6/comments/1jpc827/bloons_td_6_v480_update_notes/|title=Bloons TD 6 v48.0 - Update Notes!|publisher=Reddit}}</ref> | ||
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|[[File:BTD6 ArtifactRoundSkip.png|50px]] | |||
|<pre>Round Skip {0}</pre> | |||
<pre>Every other round is skipped and end of round cash is increased by {0}%. *Does not apply in Race or Mini-Boss games</pre> | |||
|This Artifact is unimplemented. Thus, the rarities and end-of-round cash values that the game is supposed to substitute for <code>{0}</code> are unknown. | |||
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|[[File:BTD6 ArtifactEssenceOfLych.png|50px]] | |||
|<pre>Essence Of Lych</pre> | |||
<pre>Tier 5 Monkeys and level 20 Heroes projectiles create clouds that trojan regular Bloons, stopping them from spawning children. Recover 10 lives each round for every tier 3 or higher Monkey on the field. Recover 5 lives for every ability used</pre> | |||
|Functional, but unobtainable due to [[Lych]] being excluded from ''Rogue Legends''. | |||
|}<section end="Artifacts"/> | |}<section end="Artifacts"/> | ||