Shrapnel Shot (BTD6): Difference between revisions
m →Strategy: "allows Sniper to become" instead of "makes sniper" is like the kind of wording you see on school essays to pad out the word count. please use terms like first/second/third path instead of top/middle/bottom since the layout of upgrades is different in the console verison. |
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Lower-tier Shrapnel Shot excels against groups of Camos during early-game.<!--022 is fairly good, but not notable enough for another sentence--> Notably, with {{BTD6|Full Metal Jacket}}, it is one of the cheapest ways to deal with groups of Camo Leads. | Lower-tier Shrapnel Shot excels against groups of Camos during early-game.<!--022 is fairly good, but not notable enough for another sentence--> Notably, with {{BTD6|Full Metal Jacket}}, it is one of the cheapest ways to deal with groups of Camo Leads. | ||
For [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]], this crosspath is better for stalling groups of blimps than the third path, but | For [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]], this crosspath is better for stalling groups of blimps than the third path, but for [[Deadly Precision (BTD6)|Deadly Precision]], this crosspath is generally inferior. For [[Semi-Automatic (BTD6)|Semi-Automatic]] and above, this crosspath is better for damage-dealing in general, while the first path is better for single targets. | ||
==Update history== | ==Update history== | ||